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Mike Z

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Everything posted by Mike Z

  1. Mike Z

    ACCENT CORE Potemkin Matchups

    Hey, this here be the matchups thread. Complaints about playing against Hellmonkey should go in the thread devoted to that topic. (^.^) If anyone else wants to do this thread properly, feel free. I'm not as organized as anyone else (the Bridget matchups thread is amazingly well laid out, with "Their Gameplan" sections and all that jazz) so I'm just going to start by complaining about Testament for a moment. Testament: Testament is stupid, at least vs Pot. Or maybe it was specifically myself vs Mint. I can deal with the getting-through-traps-to-hit-him, the waking-up-into-a-net-and-a-high/low-mixup, and the 50%-Badlands-loops-into-MoP-into-powered-tree-and-stand-there-next-to-it, but the constant EXE Beast spam finally got to me. I swear EVERY TIME he hit the ground from a jump, tech, or wakeup, he was throwing one out. I even got to combo 5k->5s->Judge Gauntlet because of the constant Beasting. The safest possible thing was just to try for PBs, because they'd grab the EXE beast (which it was 100% guaranteed he'd try to do) out of startup. You cannot win this match if you can't FDB, either. Be sure to know when you can burst out of BL loops without being combo'd again, and don't let him get away once you've got him. He's not terribly good at escaping, but don't Extend unless he's going to die from it. Instant-blocked Badlands is PBable. Also remember that one blocked 5k->2s->PB tick can do 90% if you have meter. Openers: For some reason in AC moreso than previous games, at the start of the round 2p seems to beat a ton of other character's opening moves, and leave you pretty safe if they opted to be defensive instead. Against certain chars (Johnny, Anji, Faust OMG!) anything that 2p doesn't beat you could do Slide Head against and win. If you do open with 2p, make sure to cancel to HF and go from there (Break/Buster, whee). In conclusion: You can always backdash the 3rd unblockable in the Triple Unblockable from Eddie, making him easier to beat than Testament. Thank you for your time, Mike Z
  2. Well, like I said, players of all games are equally dedicated, just because they play a game you don't respect doesn't mean you don't respect THEM as a player. I don't know if I agree about looking better without hair.

  3. Mike Z

    ACCENT CORE General Discussion

    http://www.youtube.com/watch?v=GoeM_zDGRCM#t=3m51s YOOOOOOOOO.
  4. Hot damn, that's COOL! <3 Now you can see why HOS can FD to avoid slidehead, and all the little extra hitboxes they added in moves when they didn't make contact where expected. (Some of 'em look kinda sloppy, heh.) It's also interesting to see how they handled things like Pot's 2H or 2S, where the hit area morphs over time.
  5. Mike Z

    ACCENT CORE General Discussion

    Circ, Robo is right. (O.o) From frame data, Pot's 2K is a Lv2 attack which gives it 12f of hitstun vs standing. [link] From Pot's frame data, 2D and far S have 12f startup, whereas 2H has 13f. [link] 2K->far S and 2K->2D both combo, but 2K->2H doesn't. Meaning that in GG frame data an attack with 12f of hitstun combos into an attack with 12f of startup, so the last 'startup' frame is really the first active frame. BUT HOW DOES THIS WORK WITH YOUR VISUAL RESULTS? Well, I'll tell ya, since it works the same way in SG so I can explain it. (^.^) In lots of games such as 3s/MvC2/SG and now apparently GG, frame 12 is the first active frame but the hit detection is done after the characters are advanced on that frame, so it SHOWS the hit on frame 13 since that's when everyone reacts...but if you held Back to block on frame 13, you would still have been hit since the hit actually came out and made contact on the previous frame. Make some sense? So if they did the frame data by gauging it visually when it looks like it hits, they would list the attack as having 12f of startup because visually the opponent reacts on 13, but what's really happening inside the engine is that the opponent is getting hit on frame 12 after everyone is advanced, thus the reaction happens visually on the next frame. Frame 12 is the last frame of hitstun (so on 13 they would be in idle stance if the they weren't hit), but it is also the first frame the next attack goes active, though the actual "did anyone hit" calculation is done after all the sprites are advanced for that frame. [edit] And so, in Guilty Gear XX Accent Core Plus Reload (whew), Pot should be able to do 5P->2S vs air.
  6. Mike Z

    ACCENT CORE General Discussion

    See, this is why I asked. I thought SF treats it that way, but GG treats it as startup is never active...I always get confused.
  7. Mike Z

    ACCENT CORE General Discussion

    5P 13f untech = combos into far S, 2H, and j.K, as well as APB and HPB. And the new 1f-faster 2S?! I forget if 13f startup in GG terms means hits on 14, or hits on 13. 2P hitting low is nice, it's long but 5K is still faster, hah. 6H, "initial prorate" means only when starting a combo, right? Not forced max anytime the move hits? So then comboing into it is still same dmg. Heh heh, faster IK activation... Is 2D->Giganter possible without OTGing?
  8. I can enter SG tournaments now, well it's still up to the organizers but I've been entering WNFs...and I haven't really enjoyed P4U much in the time I've played it, so I dunno about that yet. I will of course give it a shot, but GGAC+R!

  9. Ey, so this thread is dead as heck. Maybe I should try taking over, because I want to play GG. WHO WANTS A GG TOURNAMENT TODAY (July 22nd) AT 5 PM? Tell ya what, I'll show up from 5-6, and if we don't get any people by 6 then I'll consider it a huge failure. (^.^) I'll be out of town next weekend, but I'm up for organizing one in two weeks (Aug 4th) as well.
  10. So apparently I'm going to FFA like, really soon here on Sat. WHO WANTS PLAY GG?
  11. Mike Z

    [AC+R] News & Gameplay Discussion

    Slidehead FRC, 6H wallbounce? The hell? Half of these look neat but the other half look, well...
  12. Like, today? A day when most people will be at SanoCon? You should have made it tomorrow...
  13. Mike Z

    Skullgirls Palette Request/Creation Thread

    Noooooooooo way. Redoing 1500+ frames, even if it only takes paint bucket, isn't happening. :^)
  14. Mike Z

    Skullgirls Palette Request/Creation Thread

    Whoa. Ballyhoo Peacock! A+
  15. Mike Z

    Skullgirls Palette Request/Creation Thread

    Oh dude I LOVED Roomi. She was weird as hell though.
  16. They aren't my characters, you'd have to ask Alex. Though now that I checked (thanks for that) I'm amused that at least of the pieces on paheal is official art. :^P

  17. Oh oops, I missed one. Well, GJ to whoever played GG!
  18. Mike Z

    Skullgirls Palette Request/Creation Thread

    Exact copying the colors isn't necessarily the correct approach. :^) For instance, he usually appears a much lighter shade of blue due to his surroundings http://www.behindthevoiceactors.com/_img/chars/char_2061.jpg Perhaps you chose a dark pic, too.
  19. Mike Z

    Skullgirls Palette Request/Creation Thread

    YEAAAAAAAAH. Only it's the wrong shade of blue. :^P
  20. Mike Z

    Skullgirls Palette Request/Creation Thread

    What I MEANT was, I don't know if we really give those out or not. If we do, I can give out Double's... And yes, it's definitely a wizard.
  21. Mike Z

    Skullgirls Palette Request/Creation Thread

    PYRON, haha, neat. Also, sorry bout dem linearts, I dunno how we even do those.
  22. I'm a mod, we get bigger ones I guess...?

  23. I very much hope people show up to this. I can finally go to something again!
  24. Mike Z

    Skullgirls Palette Request/Creation Thread

    Just saying I don't think the left and right halves of her top can do that, I think the middle bit is one color and the outer bits can be another.
  25. Nope, we didn't touch her. If she looks better, you got used to her maybe? :^)

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