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madaxe_munkee

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About madaxe_munkee

  • Rank
    Padawan
  • Birthday 04/06/1991

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    Auckland, New Zealand
  • PSN
    madaxe_munkee
  1. madaxe_munkee

    [CT+CS1] Noel vs. Hakumen

    No combo off 3C is 'free'. 3C is a real nuisance to land on the vast majority of players who are capable of blocking. It can be blocked on reaction. Don't use it by itself, unless you know it'll land (like a really badly whiffed distortion or something). Learn to hitconfirm Noel's (slightly) safer moves that combo into 3C. Like 5B and 5C counterhit. Less damage than a straight 3C hit, but when your 3Cs can't land at all it has no meaning. It doesn't matter if you can do 6k off of a 3C if they never land.
  2. madaxe_munkee

    [CT+CS1] Noel vs. Tager

    I've put alot of work into making my anti-Tager game as good as possible. He used to be my worst matchup, but now I don't seem to have much of a problem anymore. I guess the first thing that I'll say about it, is 'learn good combos'. And by 'good combos' I mean, if you want to really get a heads up over him you want to know some really solid combos. Tager is one of the easiest characters to haida-loop and a well practiced Noel can do 5k against Tager without Tension, and that's really important. If you can't match his damage, then you're going to have alot of trouble bringing him down. However, when you can finally pull it off, most Tagers don't know what hit them. But well, setting that aside. You have to keep out of his grab range whenever you're not attacking him. If you get him in a block string, don't stick around. Knock him up a little, and then backdash/airdash out of there as quickly as possible especially if you start seeing him flash white. 5B is my favourite poke against Tager. It has good range, and on counterhit can combo right into 3C which means good damage, which is key. It's also something you can use to poke him while he's recovering from certain slow moves (although if the move is slow enough, you'll be better off just going straight for the 3C instead, since it leads to her best damage). I like to 5B Tagers that like to Sledge lots. Play keep away, but when you do get in close you might as well try some quick mixup. Watch Tager's sparkbolt gauge. When I'm fighting Tager and I see that his gauge is full, I hop to the other side of the screen to bait it and when he shoots his sparkbolt at me, I use a well timed 4D to go through it. Practise doing that, it's a surefire way to amaze and surprise some people. Also watch the way Tager moves. If he jumps, remember that he might be buffering Tager Buster and don't try and run at him. If he does voltec charge, he might be buffering Tager Buster in there as well, so be careful. When you're magnetized, stay away but be careful not to backdash too much etc. Don't allow yourself to be put under negative penalty. When Tager is on the ground rising, he might do a Tager Buster when he wakes up, so don't stand right on top of him unless you have a reason to believe that he won't. If he backdashes, don't run after him because he might Tager Buster once he's finished yomi-ing your moves. Train yourself out of these bad habits. Also, know that Tager's Drive moves (which magnetize you) are best countered by Noel's 5D or potentially 4D. If you learn the timing to go through it and are able to reliably predict when your opponent uses them, it'll be happy times for you. However, never use 5D or 4D if you're not certain that it's going to go through one of Tager's moves. Chain Revolver Blockstrings (an oxymoron?) are just too unsafe against Tager. Never try and use 5D to mount an offense against Tager. 5B and 5C are alot safer, and I shy away from 5A, because it requires me to be too close (no matter how much frame advantage it has). Also, curiously: Fenrir beats Emerald Tager Buster. It really does. If you get real good, you can do it on reaction possibly. Just don't throw Fenrir out all the time, because if you miss, you'll probably eat a sparkbolt for breakfast. And all of your teeth as well. Optic Barrel is not that great against Tager (or anyone else for that matter). Sometimes I throw it out when he's far away just to remind him that he has sledge, so he can try it on me and I can 5B him. I think that I'm all out of tips now finally. Maybe if you ask more specific questions I'll remember to check and answer them. At least I hope I will.
  3. madaxe_munkee

    [CS2] Noel Changelog Loketest 1-5

    My best attempt at translation. Feel free to correct me if I'm wrong, but it feels like this is what's going on from my perspective. I went to http://generalnantoka.blog35.fc2.com/ to get these, but could only be bothered translating the red ones. 通常投げの補正増加かマズル補正増加 Noel's command throw (muzzle flitter) has been buffed. ・Cハイダーの浮きが高くなったため高火力コンに行くときに工夫が必要に To make the C haida float higher, it now twists opponents. ・CR5Cがjc出来なくなった No jc after CH 5C ・5Cが前進しなくなった No improvements on 5C ・5Dの発生AMショー時よりさらに鈍化。一瞬溜めてから前に出て、距離が長い Startup for 5D is longer than it was at the AM show. If you dash just before, it now hits farther. ・スプリングレイドで横への吹っ飛ばしが強くなり、画面端じゃないと追撃不可に The hit for spring raid is now stronger. Can't follow up except in corner. ・ハイダー同技乗算付加?長いハイダーコンは削除に Haidas now have more tech time proration. Can't do long haida combos.
  4. madaxe_munkee

    [CT+CS1] Noel vs. Tager

    5D will only work against sledge if you know it's coming. You can't hope to get anywhere if you throw it out without working for a counter hit, since you'll just get sledged properly or if you're unlucky Tager Buster-ed. Jumping is a safe option in that he can't Tager Buster you while you're in the air. And often, you can j.A him before he can get atomic collider out. 5A spam will protect while you're close, but get out quick or you might eat a Tager Buster as soon as he recovers. It certainly doesn't hurt to spam Optic Barrel at long range (i.e. as long as he's not close enough to sledge through it an hit you) but it's unlikely to give you a significant advantage unless you're hunting for a time-out. Just never do it while he has a full spark gauge, or if you're magnetized, because then his ability to draw you into his attacks becomes just too good. 5B is still good though. And I actually like j.A, it has good range and a knack for creating openings.
  5. madaxe_munkee

    [CT+CS1] Noel vs. Tager

    I j.A spam to victory. It's got nice reach. Just gotta watch out for his grabby air hand lol. Never 3C, never 5D. I can combo off of 5A as well, which turns out to be immensely helpful.
  6. madaxe_munkee

    [CS] Beginner Mechanics (The more you know!)

    This is actually more of a CT question, but I'm gonna ask it here because it comes with a corresponding CS question: Under what circumstances will blocking a burst put you under guard break? Does this still happen in CS? I've done it, and had my guard broken as well a few times, but I couldn't figure out any common features in any of the cases :/
  7. madaxe_munkee

    [CS1] Noel Haida Loop List

    Around how much damage do you get from Haida Loops in CS?
  8. madaxe_munkee

    [CT+CS1] Noel vs. Nu/Lambda

    Unlike alot of other characters, the best defense against Nu is a good defense. Learning how to block those swords of hers makes your life alot easier. Don't get impatient and rush at her if she has you locked down for a while, because most Nus rely on that to get their damage. However, if you think you can read her, then know this: For Nu, her 2 main offensive options have a 50/50 chance of success. 5D.D will fail her if you IAD quicksmart. and 6D will fail if you run, and then 3C. You've gotta be quick. If you miss your chance, you miss your chance and the best thing you can do is sit smart and wait till she gives you another chance. At range, I find it's better to be in the air, since it's more difficult for her to cross you up. Jump cautiously, and keep your barrier block up. Watch out for her sickle storm at range, since she'll try to sweep you. 4D (the overhead) will often get you off guard, esp against a good Nu, so watch out for that. Once you're close, you have to give it all you've got, because if she manages to reset again, then you'll most likely have to deal with another 3 blockstrings before you get another chance. I find that often when Nu tries that backdash of hers, a 3C will still hit her if you're close enough. Do beware though, since we all know how horrible it's recovery is. Nu's C moves will beat out all of your drives, so don't start combos with those. 5A is your friend, 6B as well at the right range, and 3C so long as you know she won't see it coming. Also bursting isn't great unless Nu's in the corner since otherwise, it'll set the game up in Nu's favour again. I wouldn't bother bursting while she's driving you, since it's only really beneficial if it actually hits her. Otherwise she'll just hit you again while you recover. Your best weapon is patience.
  9. madaxe_munkee

    [CS1] Noel Guide

    Has anything to do with Noel changed in the console patch for CS? That is all.
  10. madaxe_munkee

    [CT+CS1] Noel vs. Hakumen

    I play alot of Hakumens, but there is this one guy who often does well against me. He just stays in the air continuously, and is always jumping. If I run at him, he'll j.C and then combo off it. Sometimes I can land a 6A, but I always have to beat out a j.C to do so which is risky, and even when it works I have trouble following up, since beating the j.C required me to use 6A earlier than I would have liked. I've considered 2D to get him, and it works sometimes, but it's risky, and can still lose to a j.C as well. When it comes to stuff like this, I just want to knock him back to the ground so I can use pressure and mixup, but it's never long till he's back in the air and the game resets all over again.
  11. madaxe_munkee

    [CT+CS1] Noel vs. Tager

    Okay, my turn for a rant on fighting Tager. This is all CT stuff mind you, since I haven't had a solid run against Tagers on CS. Especially against other good players. Fighting Tager is tough for Noel because the way you fight needs to change so drastically. There are alot of key moves that are just absolutely out of the question. I mean, don't even think about them if you're playing a good Tager. It's important for you to rethink how you start your combos in particular. Don't use 5D, 6D or 3C. To be honest, I don't even like 5A as a combo starter against Tager. It requires you to be too close. Do use it to poke him in the middle of combos and to relieve pressure on yourself and if it hits, you either combo right off it, or run while he's stunned. Sometimes, you'll be tempted to hang in there and push your pressure on, and that's really up to you, just be aware that if you give him a chance, he'll throw out a Tager buster in the middle of your combo, and it's unlikely you'll be able to do anything about it. You want to keep just out of his range, in my mind I just make sure that he can't hit me with his 5D. Your preferred combo starters will be 6A and j.A/j.B/j.C. Do stay just close enough so that when he whiffs a move you can rush in with 6A and go into a 6C throw cancel loop. Stay further when you're magnetized, since it extends his range. Actually, just run when you're magnetized. He wants you to try and play pressure games with him, because that automatically puts you in his range. You'll want to switch to hit and run instead. If you can make him come to you, your life will be alot easier. I do know though that it's difficult to just wait. If you play Noel, you probably have the "If I'm not attacking, I'm not doing my job" mentality (like I do). But forcing Tager to come to you puts you in a better situation, because Tager players tend to be impatient, and so he'll try to sledge or drive towards you. Truth is both of those moves are unsafe against a Noel that is prepared. If he jumps, 6A to victory. It's great. Air approach is recommended, but mixup is important as well. Air approach hardly ever leads into good damage, and you really do need it against Tager, what with his meaty lifebar. It's a mouthful. and lastly, learn to keep an eye on that sparkbolt gauge of his. Getting hit by that thing is a bitch, and can straight up kill you if he has the heat. Someday I'll learn to 5D through it, and then I won't have to take the magnetism. Yes, a man can dream. Good luck guys.
  12. madaxe_munkee

    [CT+CS1] Noel vs. Carl

    Kill Nirvana. When it comes down to it, Carl will usually prioritize his health bar over hers, since it's low and he doesn't want to lose. Get a hit in whenever he gives you the chance, he's alot weaker without her.
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