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xlolxlolx

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Everything posted by xlolxlolx

  1. xlolxlolx

    [Accent Core] Order-Sol Combo Thread

    The fuck are you talking about, jump install combos almost always lead to higher damage, especially when theyre short plus you gain more tension and usually safer position to lv1 sv ac before landing
  2. xlolxlolx

    [P4A] Yu Narukami - Combo Thread

    probably something dumb like ch d ziodyne>stuff>gold burst>d ziodyne>stuff>air/c ziodyne
  3. xlolxlolx

    [+R] Justice Strategies & Tips thread

    her "dp" only gives her low invuln, it will lose or trade with most mid/high, there really is no reward you gain from backdashing in her case imo, simply FDing a move pretty much pushes her out of range for any kind of mixup possible if she backdashes close up
  4. xlolxlolx

    [+R] Justice Strategies & Tips thread

    defensively she doesnt really have too much going for her without 50 meter along with the fact that stronger zoners and characters with good pokes are gonna shut her down so she cant play the obstacle course or footsie game, not to mention how much trouble she has getting in against most of the cast after a ground combo ending with slash michael blade
  5. xlolxlolx

    Ky-Kiske Info/Combos Thread [Accent Core]

    you dont have to do sweep>cse oki, theres 3hs, 6hs, acse(crossup),....whatever you want really, you can also go for damage in +r and just do slide after sweep and do 3hs oki or pikachu for dmg, and no reason to do cse oki on faust since you can do air combo from sweep if youre close enough, star oki is pretty cool now cause it has less recovery so you can do trickier stuff like whiff j.hs>5k
  6. xlolxlolx

    [CSE-CP] Jin General Thread "Jin it to win it... again"

    uma no hone beat tetsu
  7. xlolxlolx

    [CSE-CP] Jin General Thread "Jin it to win it... again"

    Pretty standard mindgames, against players as good as matoi they don't work too well because of how fucking slow the move is also how easy it is to avoid it
  8. xlolxlolx

    [GGAC+R] Combo Thread

    6hs>hs michael>6hs>j.s>j.d>dj.s(1)>hs michael>j.h is the standard high dmg combo
  9. xlolxlolx

    [CSE-CP] Jin General Thread "Jin it to win it... again"

    the dmg and knockdown are well worth spending 25 meter for imo, having 50 meter to rc for mixup nets a potential combo but it's not guaranteed that you'll get it, while it is certain that you can gain increased dmg and get knockdown for half the meter
  10. xlolxlolx

    [AC+R] News & Gameplay Discussion

    its like right before the thunder appears and you can hit it off midscreen rising javelin as long as it didnt hit them too low and not too high up if they hit the wall, so like reversal hs vt>rj>strike isnt gonna work
  11. xlolxlolx

    [AC+R] News & Gameplay Discussion

    feels fine to me, i dont have any trouble with ky's frcs on vita +r
  12. xlolxlolx

    Ky: Aiming for the max best man combo.

    yeah i couldnt get slash fireball>6hs to work after wallstick, it was like one of the first thing i tried out, it said i was 10 frames off and i dont think its possible to dash c.s or 2hs from that far away i got air hit 6hs>j.d>j.s to work on pot in the corner after a rj wallstick but i didnt get anything else, you can do j.d>j.s>j.hs and get it all to hit if youre fast enough, ground hit 6hs>j.d>j.s>j.hs works up to slip recovery lvl 2, i couldnt get 5p or c.s to hit after, but hs fireball can hit if you buffer the input during j.hs, seems like theres some weird animation lock thing oh and i only got like 296 on chipp from c.s>5hs>sweep>hs se frc>6hs>dash 6p>c.s>2hs>hs vt>rj>6hs>2s>2hs>j.s>hs vt>lj the guard bar was empty by the time lj hit
  13. xlolxlolx

    Ky: Aiming for the max best man combo.

    Yeah j.d recovery is fast enough for j.hs to hit while falling now Corner loop feels pretty distance and height specific, like throw frc>dash c.s>2hs>hs vt>delay rj>dash 6hs>(dash/delay)2hs>hs vt>delay rj>6hs>6k the delays for rj depend on how far you've been pushed back and its easy to drop at the dash 2hs if hit 6hs even slightly lower than you should have, doing 6hs>dash 6p>c.s>2hs>hs vt>lj is much more reliable, not sure how many loops is possible but after the first rj the 2nd rj has much less untech time
  14. xlolxlolx

    Ky: Aiming for the max best man combo.

    c.s>5hs>sweep>hs se frc>6hs>iad j.hs>c.s>(ji)2hs>sj.s>dj.s>j.hs>hs vt did like 295 on chipp i think, you can do corner loop from it if you iad j.hs>hs vt and delay the rj or do like 6hs>dash 6p>2hs>hs vt>delay rj I don't know about slide>strike frc but ex lightsaber>strike frc>c.s barely connects so 6hs is most likely impossible unless you do those weird midair strikes
  15. xlolxlolx

    [AC+R] News & Gameplay Discussion

    congrats mike, could you ask pachi if they're updating the netcode?
  16. xlolxlolx

    [AC+R] News & Gameplay Discussion

    yo so what i said was i dont care about ex chars and the nigga still wanted me to do it, so @russian dude, thats usually considered going into the being rude territory here in america
  17. xlolxlolx

    [AC+R] News & Gameplay Discussion

    .........i dont even touch them so i dont even know anything about them, and there is a clear division between normal characters and ex/gold chars..... if you want to know so badly, go get a vita and play it for yourself? i have no obligation or intention to do so at the moment arcade on maniac seemed easier than ac and ac+, the AI seems to slashback alot less, also they tend to whiff alot of shit when they try for okizeme like anji would throw out butterfly way too early and try to fuujin sometimes, sol seems to spam VV alot less often but still does the good old gunflame frc>bandit bringer alot, boss ino's still boss ino but her AI doesnt seem to be able to combo into her super reliably
  18. xlolxlolx

    [AC+R] News & Gameplay Discussion

    no, it only gives you 3 choices of sidebars and 1 black one every mode from ac and ac+ on consoles are in the vita release idc about ex and gold chars so im not going to bother with that didnt play arcade yet, was only screwing around with new ky stuff for a few hours, his new hs vt>rj corner loop does alot of damage like a simple 5s>sweep>hs se frc>dash c.5s>2hs>hs vt>rj>6hs>5s>2hs>hs vt>lj does more than the old standard air combo into hs vt>lj, j.d reduced recovery makes it so you can even do falling j.hs
  19. xlolxlolx

    [AC+R] News & Gameplay Discussion

    yeah this shit's "netplay" is ad-hoc only apparently, messed in training a bit and the vita pad is pretty godlike for this game i mean i can do frc 1 frame links by thumb sliding with no problem
  20. xlolxlolx

    [AC+R] News & Gameplay Discussion

    ac+r up on vita jp psn now
  21. xlolxlolx

    [CSE-CP] Jin General Thread "Jin it to win it... again"

    naw bro he was clearly getting outplayed by that bang, that mash at the end......bang shouldve took the match =/
  22. that failed burst bait 2nd round, dropped throw combo and missed crouch 5b hit confirm 3rd round fucked you pretty hard, well played overall
  23. xlolxlolx

    [CSE-CP] Jin General Thread "Jin it to win it... again"

    lol dat fullscreen ice car rc burst
  24. xlolxlolx

    [CSE-CP] Jin General Thread "Jin it to win it... again"

    fenricchi is like in osaka and tetsu's in tokyo so yeah....unless they feel like taking the train for a few hrs lol
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