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xlolxlolx

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Posts posted by xlolxlolx


  1. clarifications: blitz has 2 separate parts to it now, the first part you must still blitz standing or crouching correctly to get the reject, the second part supposedly comes out regardless of whether the 1st part was successful or not as long as you hold hs, the entire charging motion has guard point and ends once you release hs and followup attack enters startup frames which cannot be yrc'd or prc'd, it will continue to reject moves while charging


  2. stuff that ppl might not know about:

    zweihander motion is the same both ground and air, ground just gets the k followup

    according to ain he couldnt counter blitz the blitz followup attack

    successful blitz regens burst meter

    midscreen dust homing dash nets combos now

    super jackhound effect depends on char, on bedman you get pillows

    repeated mist cancels in air delays fall considerably

    jacko's ghosts eat up projectiles, ex. powered up cse

    elphelt's normals frame related stuff appears nerfed praise be

     

    johnny's mist finer info:

    lvl1:

    high: cant combo into j.s

    mid: cant cut projectiles

    low: acpr

    lvl2:

    high: ac

    mid: tumbles once

    low: reload

    lvl3:

    high: acpr

    mid: wallstick

    low: vacuum float


  3. oh you definitely wont beat it everytime but just the fact that ky jumped is a quite a big factor to take into consideration and it is possible to react to him jumping to beat this in multiple ways without ibing especially with the air s stun edge attack level nerf making jumping even less appealing of an option during pressure in my opinion


  4. it's actually quite easy since 5k doesn't have much blockstun on it and you'd be hanging in the air for a good while before you can yrc with guaranteed projectile timing

     

    i think it's possible to use it as oki on a non max range slide and get safe jump timing on the j.s while you're at it, normally i do sliding cse yrc off slide but this has higher damage potential, though not as strong in terms of actual mixup


  5. char specific dust combos
     
    may: 5d>homing dash>c.s>6p>5hs>3hs>hsvt>2hs>ciel>2hs(1)>ciel
    elphelt and ramlethal: 5d>homing dash>c.s>6p>c.s>2hs(1)>hsvt>2hs>ciel>2hs>ciel
    millia: 5d>homing dash>c.s>6p>c.s>2hs(1)>hsvt>2hs>hsvt>c.s>ciel
    i-no: 5d>homing dash>c.s>6p>c.s>2hs(1)>hsvt>2hs>ciel>2hs>ciel
    chipp, sol, ky: 5d>homing dash>c.s>6p>5hs>dash c.s>f.s>3hs>gs>delay hsvt>2hs(1)>ciel
    leo: 5d>homing dash>c.s>6p>5hs>3hs>gs>delay hsvt>2hs>hsvt>c.s>ciel
    slayer: 5d>homing dash>c.s>6p>5hs>3hs>delay hsvt>2hs>ciel>2hs(1)>ciel
    bedman: 5d>homing dash>c.s>6p>5hs>3hs>gs>hsvt>5hs>ciel
    pot: 5d>homing dash>c.s>6p>5hs>3hs>gs>2hs(1)>hsvt>2hs(2)>ciel>2hs>ciel
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