Jump to content

xlolxlolx

Members
  • Content count

    1,966
  • Joined

  • Last visited

Posts posted by xlolxlolx


  1. ky actually has one of the strongest air to air game in xrd, characters with air normals that don't have very good reach downward are susceptible to being bullied by j.p, j.k has ridiculous range and speed, one thing to know about ky's air to air is that he's better at following them on reaction after they've jumped

     

    6p's still pretty strong, the hitbox isn't as good as it was in ac, takes some getting used to


  2. 1. frame traps and throw

    2. you want to use 6k and 6hs sparingly, most people won't press buttons against ky so you can dash back in after moves like 2k, c.s, 2s and 5hs, if they want to press buttons max range 6hs, se yrc, cse yrc will eat them alive, if they want to jump follow them with j.p/j.k and bring them back down for more or air throw them

    3. close range 2p, 5p, 5k, 2k, 6p, c.s, 6k mid range f.s, 2s, 5hs, sweep, j.hs, 6hs


  3. interesting, didn't know about this, but it seems you can fix the height by doing 2b(1) or 5b instead of 5b(2) for about 60 less dmg. some characters float a little too high from the 5d but you can almost always delay the 5b so that 5dd connects 

     

    either way, if it's too finicky i'd say burst straight into b dive combo is the safest option


  4. woops yeah i forgot to put type dash before the 2nd 2b in the loop haha

     

    also if you know you're at least from p1 starting position when land ch 5c, you might as well just do the easy mode 9.6k combo, those 2 combos are strictly for midscreen that is far away from the corner you're facing, but there are probably similar damage no slide sideswap ones


  5. pretty sure most practical high damage combos off ch 5c midscreen are

     

    air hit ch 5c>dc>(5b)>5c>burst>dash c cs>[2b(1)>5c>214ab]x2>dash 2b(1)>5c>236a>dp>c cs

    ch 5c>236a>214d>burst>dash c cs>[2b(1)>5c>214ab]x2>dash 2b(1)>5c>236a>dp>c cs

     

    unless you can get the new sandwich 5dd which is pretty awkward to do


  6. yeah you can buffer the input for shiden, a ver you can actually use the s hold system by holding down a and get it charged to 3 bars and you'll get 1st frame a shiden

     

    b dive feint as a safe jump let's you do some pretty interesting midscreen oki

     

    burst 5d is pretty strange now, but you can get 2 hits if you do immediate dash 5d but 5dd>b dive is pretty tricky sometimes

     

    what's the frame advantage for 5c dc on block anyway?


  7.  
    Midscreen/Back facing corner
     
    Meterless:
    5AAA(jc)>JC>J214B dm1542
    5A>5B>5C>214C dm1248
    5A>5B>5C>236A>214D dm1875
    5B(crouch hit)>5C>2C>236C dm1831
    AOA>C Followup(FC)>JBB(jc)>JB>JC>J214B dm2905
    2B(air hit)>5C>JBB(jc)>JB>JC>J214B dm2185
    Throw(ch)>dash 5B>JBB(jc)>JB>JC>J214A dm2219
    Air Throw>J2B(delay)>dash 5B>JBB(jc)>JB>JC>J236C dm2773
     
    25%:
    5A>5B>5C>236A>214CD>BD dm2445
    214AB(FC)>dash 5B(delay)>5C(dc)>5A>5C(dc)>5A>5C>IADJB>JC>J214A>5A>5C>2C>214B(delay)>236A dm4274
    236D(FC)>214AB>2B(1)>5C(dc)>5A>5C(dc)>5A>5C>IADJB>JC>J214A>5A>5C>2C>214B(delay) dm4415
     
    50%:
    5A>5B>5C>236A>214D>J236236C dm2820
    5A>5B>5C>214D(omc)>6>214B>2B>5C>JB(jc)>JB>JC>J214A dm3289
    AOA>C Followup(FC)>JBB(jc)>JB>JC>BD>J236236C dm3692
    Throw(omc)>dash 5B>5C>JBB(jc)>JB>JC>J214A dm2355
    236D(FC)>[214AB>fastest dash 2B>5C](×2)>IADJB>JC>J214A>5A>5C>2C>214B(delay) dm4958
     
    75%:
    5A>5B>5C>236A>214CD>BD>J236236C dm3356
    214AB(FC)>dash 5B(delay)>5C>214AB>fastest dash 2B(1)>5C>214AB>fastest dash 2B>5C>IADJB>JC>J214A>5A>5C>2C>214B(delay) dm4992 
     
    100%:
    5A>5B>5C>236A>214D>214214C(delay)>236236A dm4299
     
    150%:
    5A>5B>5C>214D(omc)>6>214B>2B(1)>5C>236A>BD(1)>214214C>236236A dm5041
    5A>5B>5C>214D(omc)>6>214B>214214C(crossup)>2B(1)>5C>236A>BD(1)>214214C dm5802
    AOA>D Followup(FC)>214CD(1)>214214C(crossup)>2B(1)>5C>236A>BD(1)>214214CD dm5223
     
    150%+Burst:
    5A>5B>5C>236A>214D>omb>dash 214214C(crossup)>2B(1)>5C>236A>BD(1)>214214C>236236A dm6731
    5B>5C>236A>214D>omb>dash 214214C(crossup)>2B(1)>5C>236A>BD(1)>214214C>236236A dm6946
    5C>236A>214D>omb>dash 214214C(crossup)>2B(1)>5C>236A>BD(1)>214214C>236236A dm8057
    Throw>omb>dash 214214C(crossup)>2B(1)>5C>236A>BD(1)>214214C>236236A dm5587
    Air Throw>J2B(delay)>omb>dash 214214C(crossup)>2B(1)>5C>236A>BD(1)>214214C>236236A dm5994
    2B(air hit)>5C>omb>dash 214214C(crossup)>2B(1)>5C>236A>BD(1)>214214C>236236A dm7298
     
     
    Corner
     
    Meterless:
    5AAA(jc)>JC>J214A>5A>5C>2C>214B(delay)>236A dm2627
    5A>5B>5C>214C>5A>5C>2C>214B(delay)>236A dm2411
    5B(crouch hit)>5C>2C>214B(delay)>2B>5B>5C>hjJB>JC>J236C dm2961
    JD>2B>JC>J214A>5A>5C>2C>214B(delay) dm2979
    AOA>D Followup(FC)>214B>2B>JC>J214A>5A>5C>2C>214B(delay) dm3400
    Throw>2B>JC>J214A>5A>5C>2C>214B(delay)>236A dm2773
    Air Throw>J2B(delay)>5C>2C>214B(delay) dm2937
    236B>2B>JC>J214A>5A>5C>2C>214B(delay)>236A dm2828
    236B>fastest 5C>JC>J214A>5A>5C>2C>214B(delay) dm2835
     
    25%:
    JD>5B>5C>214AB>fastest 2B>JC>J214A>5A>5C>2C>214B(delay) dm3914
    Throw>5B>5C>214AB>fastest 2B>5C>2C>214B(delay)>236A dm3147
    Air Throw>J2B(delay)>5C>214AB>fastest 2B>5C>2C>214B(delay) dm3545
     
    50%:
    5A>5B>5C>214D(omc)>2B>JC>J214A>5A>5C>2C>214B(delay)>236A dm3525
    5A>5B>5C>236A>214D(omc)>fastest 214B>2B>JC>J214A>5A>5C>2C>214B(delay) dm3861
    AOA>D Followup(FC)>[214AB>fastest 2B>5C](×2)>2C>214B(delay)>236A dm3832
    2B(air hit)>5C>hjJB>JC>J214A(omc)>JD>2B>5C>2C>214B(delay)>236A dm3535
     
    50%+Burst:
    5A>5B>5C>236A>214D>omb>214B>2B>JC>J214A>5A>5B>5C>hjJB>JC>BD>J236236C dm4967
    5B>5C>236A>214D>omb>214B>2B>JC>J214A>5A>5B>5C>hjJB>JC>BD>J236236C dm5169
    5C>236A>214D>omb>214B>2B>JC>J214A>5A>5B>5C>hjJB>JC>BD>J236236C dm5942
    5C>236A>214D>omb>214B>[2B>5C>214AB](×2)>2B>JC>J214A>5A>5C>2C>214B(delay)>236A dm6112
     
    75%:
    5B>5C>214D(omc)>5C>214AB>fastest 2B>JC>J214A>5A>5C>2C>214B(delay) dm4312
    Air Throw(omc)>2B>5C>214AB>2B>5C>2C>214B(delay) dm3635
     
    75%+Burst:
    5C>236A>214D>omb>214AB>2A>5C>214AB>2B>5C>214AB>2B>JC>J214A>5A>5C>2C>214B(delay)>236A dm6760
     
    100%:
    Throw>2B>JC>J214A>5A>5C>2C>214B(delay)>214214C>236236A dm4581
    236B>fastest 5C>JC>J214A>5A>5C>2C>214B(delay)>214214C>236236A dm4743
     
    100%+Burst:
    5A>5B>5C>236A>214D>omb>214B>2B>JC>J214A>5A>5C>2C>214B(delay)>214214C>236236A dm5964
    5B>5C>236A>214D>omb>214B>2B>JC>J214A>5A>5C>2C>214B(delay)>214214C>236236A dm6234
    5C>236A>214D>omb>214B>2B>JC>J214A>5A>5C>2C>214B(delay)>214214C>236236A dm6967
     
    150%:
    5A>5B>5C>214D(omc)>2B>JC>J214A>5A>5C>2C>214B(delay)>214214C>236236A dm5296
    5A>5B>5C>214D(omc)>fastest 214B>2B>JC>J214A>5A>5C>2C>214B(delay)>214214C>236236A dm5571
    AOA>D Followup(FC)>[214AB>fastest 2B>5C](×2)>2C>214B(delay)>214214C>236236A dm5740
    Throw(omc)>214214C(crossup)>2B(1)>5C>236A>BD(1)>214214C dm4661
    2B(air hit)>5C>hjJB>JC>J214A(omc)>JD>5A>5C>2C>214B(delay)>214214C>236236A dm5309
     
    150%+Burst:
    5B>5C>214D>214214C(delay)>236236A>omb>214B>2B>JC>J214A>5A>5C>2C>214B(delay)>214214C dm7965
    5C>236A>214D>214214C(delay)>236236A>omb>214B>2B>JC>J214A>5A>5C>2C>214B(delay)>214214C dm9127
    5C>236A>214D>214214C(delay)>236236A>omb>5D>5B>追加D>214B>2B>JC>J214A>5A>5C>2C>214B(delay)>214214C dm9520
    Throw(ch)>214214C(crossup)>2B>5C>omb>dash 214214C(crossup)>2B(1)>5C>236A>BD(1)>214214C dm6432
    AOA>D Followup(FC)>214214C>236236A>omb>214B>2B(1)>5C>236A>BD(1)>214214C dm6222
×