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About weika

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  • Birthday 05/17/1989


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  1. weika

    [GGAC+R] & [GGAC] Baiken - General Discussion

    I also feel like she's "different", Her combos are interesting now and her counters are as Kaeru stated. I wouldn't say she's completely like in AC+. The only thing I wish was still present is the old j.D knockdown untech time. Also iirc, her defense values changed?
  2. I think I can see the confusion, j.K is being jump cancelled but not immediately, so it looks like there was a delay on j.K > j.HS
  3. That's true, I just hope light weight characters don't fall off or something haha.
  4. I guess from now on, (stuff) j.236K land 2HS, 6P is the way to go now to put them on the corner. Then again, it could also be character specific. Kuni added a 6K before 2HS for example. EDIT: It looks like a 5K but it's actually 6K
  5. weika

    [GGAC+R] & [GGAC] Baiken - General Discussion

    Ohh, nice! I thought we couldn't depend on j.D midscreen oki in +R no more. I'm glad I'm proven wrong. I think the more j.K attempts in air combos are used to reposition the character, so that after landing, you'd be able to combo after j.236K. That's what I think at least.
  6. Shoutouts to Kuni! http://www.youtube.com/watch?feature=player_detailpage&list=LLcrkZ_2IyQP2NXeAfbovycQ&v=2O0Sj3vkyo4#t=673s Near corner Yozan > RC > j.236K, land, 6HS > j.SD FRC, AD, j.HS > j.236K, land, 6K > 2HS > 6P > Suzuran~412P I think this could also apply to tk yozan as well? Height is obviously a factor. Great damage.
  7. Yeaaa, I'm definitely hitting up NL more often. Get on that GG and MB grind.
  8. Haven't played alot to know enough players but I'd nominate Nineball.
  9. Not sure where to post this but here's some new EX combos; http://www.nicovideo.jp/watch/sm15813966 Too lazy to actually write them down, but yeah..
  10. Kyokushi! Nanaya indeed and thanks. lol

  11. Win avatar is win. Seriously, why hasn't anyone thought of it before?

  12. Not until I take care of my, still awful, execution! :gonk: