Jump to content

Xaphiel

Members
  • Content count

    53
  • Joined

  • Last visited

About Xaphiel

  • Rank
    Silver Member
  • Birthday 12/10/1984

Contact

  • AIM
    BusterWolfEX

Other Info

  • Location
    TX
  1. Xaphiel

    [CSE] Jin Help! The "I'm a n00b seeking advice" thread.

    Not sure if this will help much, but I usually mash until Jin lands the 6th hit of Sekkajin. I tend to mash all the way through, though, because I'm still used to doing the move by mashing instead of holding the button. It continues to work just fine, and I don't have a stick to worry about taking good care of, so I haven't bothered to switch over yet. So for me it's like this: 5C>mash mash>1st hit of Sekkajin>mash until Jin lands the 6th hit from Sekkajin>stop mashing and watch as Jin continues to Sekkajin, then stops at the 8th hit>followup after recovery frames at end of Sekkajin The trick, at this point, is recognizing the end of the recovery frames from Sekkajin and making sure your dash input comes in *right* after it. Just Sekkajin and Sekkajin and Sekkajin a lot, focusing on watching the end of the animation. Maybe try holding forward while Jin is recovering from the move, so that it will be easier to recognize where the recovery ends and when you can begin to give inputs and control Jin. Get very familiar with the recovery timing and the animation so that you develop intuition and reflex. It might take a while, but you'll get it.
  2. Xaphiel

    General Johnny Questions

    Herp derp ;_; I think Johnny picked up Jackhound in Slash, not #R. Sorry about that. But yeah, all the other stuff should be good to practice on. Don't forget to spend time practicing mist cancels for mist Level 1, Level 2, and Level 3 since the timing will be different. You'll probably want to practice Level 2 cancels the most, since you'll want to be at Level 1 as little as possible, and unless you're an unorthodox Johnny player you will rarely make it to Level 3 on purpose. Although honestly I recommend getting Level 3 cancels down *pat* if you can. Lots of potential there, and the vast majority of people who play against Johnny scarcely have to cope in a match against someone who is busting out Level 3 cancels reliably, so you'll have the added advantage of being less familiar.
  3. Xaphiel

    General Johnny Questions

    Well, I didn't really start taking the game seriously until I started playing AC so I don't actually know much at all about Johnny from #R. I'm fairly certain the timing for mist cancels, Divine Blade FRC, Mist Stance Jackhound and Mist Stance Dash Jackhound are the same. Those are all good things to practice that you can and should make part of your game. Also, yes... the 'double hop' which you will usually see called Wave Dashing is a very useful tool to help Johnny feel less stiff. Wave Dashing is also especially useful since a lot of people don't see it very often at all, so it helps to add something to your game that most people won't be expecting.
  4. Xaphiel

    General Johnny Questions

    I've actually never owned a PSP. What kind of limitations are you working with? What kind of difficulties do you have playing fighting games on the PSP? In general my best advice for just starting off is familiarizing yourself with Johnny's normal moves. Knowing which ones to use at what time and why. At the same time, practice your Mist Cancels, they are *required* to play Johnny and hope to have a chance at victory. If you have any questions or need any help, don't hesitate to post something up.
  5. Xaphiel

    General Johnny Questions

    I'm really not sure what would be 'best' to practice with, but 5H was my go-to for early Mist Cancel training. But really my best advice is to practice with a wide range of normals on each Mist Level respectively, that would probably provide the best results and sharpen your Mist Cancelling instincts and senses more. It will probably be frustrating, and keep in mind that it will take some time to be really good, but the payoff will feel great and I truly cannot stress enough how essential good Mist Cancelling skills are to playing Johnny. Keep in mind that the timing for when you cancel out of Mist Stance will be sooner depending on which Mist Level you're at. The higher the level, the sooner you have the opportunity to cancel out of Mist Stance, and the quicker you will have to be with your cancel input to get the best possible Mist Cancel. The reason is because a greater Mist Level means it takes fewer frames to enter Mist Stance. You'll mainly want to focus on your cancels for Level 1 and Level 2 since you're going to spend the majority of your time at these two Mist Levels. One more thing. Here is a trick to tell when you're doing the fastest possible (and therefore best) cancel for your Mist Level. If 5H>236[K]HS is the input you're using for a Mist Cancel, then instead of holding K until you press HS simply tap K to enter Mist Stance and then tap HS to cancel out of it *before* Johnny can perform a K Mist Finer. This means that if you do not press HS to cancel Mist Stance at the *very* first opportunity (the very first frame that you can input HS and cancel out of Mist Stance, which is dependent on Mist Level) then Johnny will perform Mist Finer instead of cancelling out of the stance. You probably shouldn't try to do this until you're at least comfortable with how quickly and consistently you're able to Mist Cancel.
  6. Dude, this is John Henderson, what have you been up to?? We totally need to catch up! Feel free to e-mail me at phillipphox@gmail.com Don't know if you are still into the furry and renfair stuff, but I am dating this chick now that is a furry! She's a unicorn and she goes to ren fairs all the time, and shes poly and she draws and man... its just reminding me of a lot of the stuff we used to do in the good old days.

  7. Xaphiel

    [AC] Johnny AC Discussion

    I believe that if you can just tap K/S/P, and then press HS at the right time to mist cancel, then you know it's the fastest possible. So just tap K, S, or P instead of holding it, and if you still manage to cancel then you've done it as soon as you can.
  8. Xaphiel

    [AC] Johnny Video Links/Video Discussion

    OMFG wat?! This Johnny just beat *ass*! I was cheering him on the whole time, and I really got into these matches. Love the MC skills. This is a *must see*. http://www.youtube.com/watch?v=fGqkgUP5rbk&feature=PlayList&p=F5706BECE729E2C8&index=127 BTW, sorry that I did not find the answer myself.. but who is this JO?
  9. Xaphiel

    AC: Combo Guide

    Just thought that I would add a little bit to my previous post... but without editing. If you do end up using the 2K-Pause-etc. or 5K-Pause-5K-etc. then I suggest also doing the following: When you've connected with a move any moves you would cancel it into (like 5K cancels into 2D) can be performed within a certain time window. The most common and easy to find example is j.D-Ensenga. You *can* just input the Ensenga immediately and attack with it on the first frame possible after the j.D connects. But you can also delay your input, and cancel into the Ensenga later on in the frames of the j.D Now, you can also do this with any other move, it's just the window might be smaller or larger. So, instead of pausing and waiting for your move to finish before inputting another move (like the 5K-Pause-5K) you can just delay the input of your followup to make it *seem* like you're going to pause and leave a small opening, when in fact you're going to cancel into your move late. So, for instance it would look like this: 5K-Delay-2D. What you're doing here is mixing up the way you do things to make yourself less predictable. When you throw out your 5K, you want your opponent to think "Balls. He could do any number of things here, what should I do..?" instead of thinking "He always does a tick throw after his 5K MC's, here it comes."
  10. Xaphiel

    AC: Combo Guide

    Johnny doesn't have tremendous pressure ability unless you're *really* good at Lv2 and Lv3 MCs. If you're rocking Lv1, your pressure is full of holes and it's comparitively easy to escape from. Personally I like to perform a good string with 5K to start, let the string push me back to where I can 5H at max-ish range or 2D. Then I toss out the attack when I expect them to escape or attack and hope it hits. When I'm close to the opponent, I like tossing out 5K, 2K, 2P, or any other poke that doesn't have much pushback and then wait a very short moment before starting a string with 5K, 2S, or I try to 2D-236HS. So it would be like: 5K-Pause-5K-2D-236HS or 2K-Pause-5K-5HS-Lv2 combo if I hit/MC dash in if they block Good call on not IADing as much anymore. It's not a safe option against many of the characters if you do it too often, and the spacing on your aerial attacks needs to be pretty precise against a choice few opponents. Your pressure should never be the same-old same-old. You can make it *look* like it is with the start of your string, but don't ever move on to the same thing you've been doing the last few times. Mix it up, mix it up, mix it up.
  11. Xaphiel

    General Johnny Questions

    I dont believe there should be any *real* difference between the RC and FRC combos, besides of course the tension cost and possibly on which frame you're able to cancel out. But as for damage or comboability there shouldn't be any difference between the RC and FRC versions of a combo. People list FRC's in their combos because an FRC is *always* preferrable over an RC simply due to the tension cost, you gotta make efficient use of the tension you get regardless of how fast you get it. It's fine to blow a ton of tension every now and then, but usually only because people don't expect you to just throw tension at them in one go, typically you ration out the spending of your tension and thus do not use large quantities at one time. As always, more RC's/FRC's means more mixup options, and mixup=greater chance of damage.
  12. Xaphiel

    General Johnny Questions

    After you hit the three buttons for the FRC just quickly switch to hitting j.S. Don't spam it by repeatedly hitting the button, since that will probably mess up your chances of jump canceling after. Johnny is pretty much free to do anything you want the moment you FRC, so let loose. dj.S= Double Jumping Slash KJ= Killer Joker (214S) PSSH, KSSH, KPSSH= Likely every P=Punch K=Kick S=Slash H=Hard Slash As for a legend.. I'm not sure. But if you have any questions feel free to shoot them our way and any of the exceptional gentlemen here will help you out.
  13. Xaphiel

    [AC] Johnny Video Links/Video Discussion

    Not to slander Kabegiwa no DC's name, and not like I have anything against him... but honestly, I'm not a huge fan. I never find myself really rooting for him to win like I do other JO players. He wins, and he's good.. but I don't like his style at all. Honestly, I think he does so well, in part, because he's so unorthodox in his playstyle. But any time that his opponent just plays keepaway and is patient, DC ends up throwing *all* his coins into thin air without landing one.. it's almost humiliating, really. I just don't think most people are used to his strange playstyle and get nailed by a hit from him.. now, here's where I give him props: His execution is pretty darn good, and he gets good damage off of the hits he connects with usually. I guess it works but... not a big fan.
  14. Xaphiel

    Improving tips?

    I'm not sure if getting a CH with JH increases the stagger or not.. but what I can tell you is that (though I'm sure you already know, it bears reiteration just in case) there are three types of Jackhound: 1. Regular Jackhound- 214D Least number of stagger frames 2. Mist Stance Jackhound(MSJH)- 236K/S/P > 214D Noticeably more frames of stagger than regular Jackhound 3. Mist Stance Dash Jackhound(MSDJH)- 236K/S/P > 66214D Has the most stagger frames, but is by far the most difficult to pull off. The more stagger time they are in, the more time you have to do whatever followup you like. Make sure your timing on the followup is pretty tight, you can act the moment Johnny sheathes the sword and that last little blue/white flash appears between the handle and the scabbard as the blade disappears. Sorry if I told you a lot of stuff you already know, just trying to be thorough with my responses. Edit> 4r5 beat me to it by a longshot. Sorry about posting the same stuff so long after XD That's what I get for working while I type up responses. Took me several breaks between working to get it done, so it took a while. 4r5> I think you're doing a fine job of being the Johnny forum mod. Johnny's forum is one of the best in my opinion. Easy access to info, nice and organized threads for the most part, and you're even going so far as to write and type up different strats, combos, and the specific info on a lot of JO's moves. Just really *really* helpful stuff in general. My improvement with Johnny is, in no small part, due to your posts and the info you've provided. Lemme take this opportunity to say *thanks* for all your work, I know you're busy with other things all the time, but I'm sure everybody appreciates the time you *do* devote to helping us out.
  15. Xaphiel

    Improving tips?

    I'm with Jo on this one, don't Return Jack for the MF level up unless you're out of coins or that little bit of extra damage is really going to help you. The 5K>2D>coin is a better option for getting your level up, especially since you save the 25% tension for another JH, a KJFRC during that Lv2 combo you can do now, or just for keeping that 25% to save up for 50% to keep your opponent guessing about your new options like DAA and especially overdrive.
×