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killatrooper

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About killatrooper

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    Dawsonville, GA
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    BaIIistic Josh
  1. killatrooper

    [CSE] Carl Changes and Discussion Thread

    I'm pretty sure 3D has the same hitstun. I used it with airdash as a mixup tool a lot in CS2 and vs Bang to get the j.A>j.B>j.A>j.2C UB, so I don't think it's changed any. And I agree Carl seems great so far :] I'll miss the wave dash (hard getting used to gameplay w/o it lol), but dash-can allegretto's buff makes up for it, as well as the other dash-can shenanigans
  2. killatrooper

    [CSE] Carl Changes and Discussion Thread

    They aren't bad. I would think it takes a chef to distinguish between good and great food.
  3. killatrooper

    [CSE] Carl Changes and Discussion Thread

    I like how you guys feel like you can judge these player's skill as if you'll ever become anywhere near as good as them. xP Kyaku, Ryuusei, Dio, Eesuke, Ran Rebo are all extremely good Carls. End of discussion
  4. killatrooper

    [CS2-CSE] Carl Clover General Discussion - Shota Shorts Edition

    I'm gonna have to say either Sister Sister, or Honey, I Turned You And the Kids Into Puppets
  5. killatrooper

    [CSE] Carl Changes and Discussion Thread

    I said I was done but I just have to: And before you say I said Noel as a character is shitty READ what I said. His UBs are part of his mixup fyi. I guess I can't expect you to read my posts if you don't even read your own And for your videos, you're better than I was expecting and I'm not saying I'm any better, but you were no where near the level of the players you were critiquing, which was the point I was making. Also I can see why you would have problems landing UBs. The one's you're doing could be executed better, and you're not using any setups for the 3D/j.B UB.
  6. killatrooper

    [CSE] Carl Changes and Discussion Thread

    I know about Buppa/R-1's name trade but a couple of people made the comment that that was R-1 playing. Regardless it was a great Noel and again you keep saying blatantly false things. You think that Noel was shitty? Post a video of you and I'm sure I'd laugh. Carl and Nirvana go together. I obviously didn't mean you could put them in hitstun and overhead with Carl alone. No idea why you would assume that. Carl's 6C being neutral on block doesn't make his mixup bad. His strength lies in being able to cross-up and do lows and highs at the same time. Again if you can't do it then that's because you don't play well, not because it's not possible. Yes your moves do have enough hitstun to do what I'm saying. I've done it myself. I've seen other Carls do it, both Japanese and Amercan. YES it works against good players who know the match-up. You keep pointing out specific things like 2D being slow. You think you're supposed to be able to mixup people with 2D alone? No, you use it in junction with vivace, Carl's normals, ect. If you still don't understand how to punish jumpouts and mashing then read my previous posts, as I'm done responding.
  7. killatrooper

    [CSE] Carl Changes and Discussion Thread

    I almost don't want to respond since most most of what you said is just wrong but I'll try. Firstly I was responding to your last few posts not the content of the OP. I said lockdown OR mixup not lockdown while doing mixup, which is also still possible. You can switch between lows and overheads while they're in hitstun. Carl's 1 safe UB is the only one he needs. The others should only be used to setup his 3D/j.B UB. No it's not impossible to UB someone while they're in hitstun. 5B>2B>6B-2D can't be jumped/mashed out of if timed correctly. It's not always viable but if you know they're going to jump out, vivace before 2D instead and you'll more than likely still hit. If they're mashing out then use frame traps. It's not that hard and please don't say it's not possible. I play against the best XBL players as well and I can tell you for certain that if I lose it's because they're BETTER than me, NOT because of my character, who is still high tier in CS2. If using Carl was useless once they know the matchup then he would be low tier. I never said anything was absolute. If you're saying Ryuusei only won because he's good then again you're blatantly wrong. R1 (I'm pretty sure was the last Noel) is arguably the best Noel in the world and he beat him. And he's not the best Carl (as far as PSR at least). I'm pretty positive R1 knows the matchup and how to play it. Carl isn't ass, regardless of how many times you say it. I'm skipping you're analysis since I found it a bit ridiculous. Yes when a player loses it's generally because they made a few mistakes. You're exaggerating them quite a bit though. But you're basically saying Carl is low tier because he needs to gain momentum in a match to really shine. That doesn't make him bad. The only reason Carl's j.B/3D reset was needed for him to be A-tier was because of how fast Nirvana meter went out. This isn't a problem any longer in CSE and his resets and UBs outside of that are still unmatched. He still has the all important KD on j.C and 3D is still good oki. That along with his slight increase in damage output makes him a solid character I think. Obviously I haven't played him so this is just from what I've seen. And I don't care if he's B-tier. B-tier isn't "ass"
  8. killatrooper

    [CSE] Carl Changes and Discussion Thread

    @Akira You're not making much sense... If you can't lockdown or mixup opponents then you're not playing well. Plain and simple. Also I'm not sure how the increased meter use on repetition with Nirvana works exactly but in CSE she has much more meter for combos and takes much less damage when being hit. Carl has more damage potential in CSE although slightly less UB strength (CS2 was just ridiculous, almost completely UNblockable and burst safe/safe from 90% of DPs, and his mixups are still basically the strongest in the game CSE) and worse oki (which is made up for with less meter consumption outside combos). He is at least B tier (I think pretty much all the cast is), possibly A or higher again. If you think he's ass in CSE, just watch Ryuusei (not even the highest PSR Carl) take down some monstrous players: http://www.youtube.com/watch?v=rg9yTgft0aU&feature=mfu_in_order&list=UL#t=8m34s http://www.youtube.com/watch?v=xX_pC1t7zp0&feature=bf_next&list=ULSyE0oBZKZKM&lf=mfu_in_order http://www.youtube.com/watch?v=IdAH6MoL7SA&feature=bf_next&list=ULxX_pC1t7zp0&lf=mfu_in_order#t=7m36s http://www.youtube.com/watch?v=8I-hIlJ78-0&feature=bf_next&list=ULIdAH6MoL7SA&lf=mfu_in_order#t=2m26s
  9. killatrooper

    [CS2] Carl Clover Tactical Discussion/Questions/Help

    I've actually been really excited about each new iteration of Carl up until now. He looks a bit stale in CSEX... I haven't seen any vids of him so far that have gotten me excited. Disappoint :[
  10. killatrooper

    [CS2] Carl Clover Tactical Discussion/Questions/Help

    I was literally thinking the exact same thing right before I read your post xD Like, exactly. Also you're the only other good Carl I've seen on xbl in CS2 lol But yeah from the way they worded it I have a feeling 3D won't catch them on air hit and relaunch... But that may change so who knows.
  11. killatrooper

    [CS2] Carl Clover Tactical Discussion/Questions/Help

    Regarding Carl's new changes in the loketest Is Forward step literally his forward step or something else? Is ground bounce like what Lambda's 236D does on hit, or just one bounce after the hits?
  12. killatrooper

    [CS2] Carl Clover Tactical Discussion/Questions/Help

    You know an easier solution to prevent the loop would be to just lower the bounce on j.2C again... I don't think they were really trying to completely take away his unblockable so much as weaken his ability to do it so easily (although it wasn't exactly easy...). We'll see what they have planned I guess. They've managed to excite me with the last 3 iterations. Hopefully they can keep it up :]
  13. killatrooper

    [CS2] Carl Clover Tactical Discussion/Questions/Help

    You don't have enough meter to do one or two Nirvana moves? Unless you mean CS1 combos, which I already said aren't very viable. And his corner options aren't really any better than his midscreen damage-wise. You don't need corner Brio to get 2 reps of his air combo and his midscreen unblockable is just as scarey as his corner one. Also what I meant about his CS1 combos' damage in CS2 is that even with more Nirvana meter he still won't be able to do the damage he used to unless they change proration, overall damage output, etc. I don't really want a CS1 clone though. He was fun but I'd rather have something new... something I can get hyped about
  14. killatrooper

    [CS2] Carl Clover Tactical Discussion/Questions/Help

    I disagree about CS2 Carl. Just like CS1 Carl had several variations on his options on starting up and ending his j.2C>j.C/B>2D loop, CS2 has several variations on his loop. You can start with -Cantabile>6B>j.9B>3D>JC>j.8C>j.2C -Cantabile>5C>j.8B>3D>JC>j.9C>j.2C. -Cantabile>2D>5C -Cantabile>2C>VivaceA -Cantabile>3D>loop~ -Cantabile>8D>5C>j.2C alle-can>j.9B>JC>j.8C>3D -any 2D unblockable/crossup -any 4D crossup You can end it with -3D>j.AA>j.B/C -j.2C>j.B>j.C>2D>Vivace -j.2C>j.A>anima>8 -any other sandwich mixup You can do several variations on his air combo you couldn't in CS1 as well. Cantabile>6B>SJC>j.B>j.2C>j.B>JC.>j.B>j.C>2D/8D/brio(corner)/volante/4D. All of which go into another rep. And don't forget he can essentially still do most of his CS1 combos. They just aren't very viable unless you have full Nirvana meter. Also I don't understand your wishlist considering you say you want a more reset-oriented Carl but admit that CS2 Carl has stronger resets. Making him more reset oriented while weakening his resets = shit-tier, still boring Carl. This isn't mentioning I think CS2 Carl is already a million times more reset oriented than CS1 Carl. And also much stronger at it. Even with more meter his old CS1 combos won't do much more damage than his best CS2 combos. They'd have to either keep the same damage/increase it, or make his resets stronger somehow. Also removing j.C knockdown is the worst idea ever lol. Best thing to ever happen to Carl. It makes him less gimmicky and more I-actually-have-an-option-to-keep-people-where-I-want-them-and-don't-have-to-rely-on-catching-them-once-and-keeping-them-there-all-day-without-many-options-of-doing-so. Not to mention you can actually use more than 8D/Brio/the occasional 2D in air combos, and we get those sexy full screen volante air combos. Who wouldn't want that? Really lol. And his j.B j.C j.B wasn't really an integral part of CS1 Carl's gameplan, so I don't understand that one. It was basically a watered down version of his CS2 unblockable. CS1 Carl was amazing, but CS2 Carl is equally as interesting imo
  15. killatrooper

    [CS2] Carl Clover Tactical Discussion/Questions/Help

    6C sounds lame as hell. As it is Carl is reduced to his air combo bnb with maybe some added 6D in the corner (woooo....6D instead of brio/8D/volante. So exciting...) All those loop setups useless now, and that's the only thing he had left really. And his glide throw gone too UGHHH Carl will no longer have any style. Relius is looking like a good main atm, but hopefully they'll give Carl something cool in the next loketests. I'll still sub him regardless. Not like the other chars will be interesting =\
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