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[CP] News & Gameplay Discussion (Old)
LeFartknocker replied to kosmos badgirl's topic in BlazBlue Gameplay
I think Azrael is going to be the Shemp to Hazama/Relius' Moe and Larry... I can just picture Hazama bitchslapping someone and going "nyuck nyuck nyuck" xD -
[CP] News & Gameplay Discussion (Old)
LeFartknocker replied to kosmos badgirl's topic in BlazBlue Gameplay
Dat Amane dash animation... This guys fabulousness is skyrocketing daily... Edit: wow I'm late, guess that's what I get for skupping to the most recent page lol -
[CP] News & Gameplay Discussion (Old)
LeFartknocker replied to kosmos badgirl's topic in BlazBlue Gameplay
Trolls gonna troll I suppose... -
[CP] News & Gameplay Discussion (Old)
LeFartknocker replied to kosmos badgirl's topic in BlazBlue Gameplay
Maybe you'll have to be IN Overdrive mode to be able to Astral? that basically makes the requirements the same as they are now, but it's just harder to set-up... -
[CP] News & Gameplay Discussion (Old)
LeFartknocker replied to kosmos badgirl's topic in BlazBlue Gameplay
You shouldn't lie to yourself like that, it's not healthy lol... I hope they give Hazama some way to do a legitimate combo for once so he doesn't have to do loops all day long... IF I WANTED LOOPS I'D MAIN CARL ASW! FIX IT! It should be interesting to see how they buff/nerf characters specific Overdrive modes throughout these loketests... I wonder if they'll go so far as to nerf a characters normal play to compensate for having a particularly OP Overdrive or something of that nature (honestly, I hope they opt for doing the opposite actually, but it's not really up to us lol) -
[CP] News & Gameplay Discussion (Old)
LeFartknocker replied to kosmos badgirl's topic in BlazBlue Gameplay
I think people need to stop comparing things like Overdrive and Awakening (or anything for that matter really) to X-Factor, it's really an unfair comparison. X-Factor was, and still is, bat-shit insane in how they implemented it, everyone knows it, but that shouldn't damn companies from trying a similar idea... the CONCEPT of X-Factor is actually pretty interesting when you disregard how blatantly overpowered Capcom made it. Besides, according to what's in the BBCP data thread atm Overdrive lasts a maximum of 15 seconds, 15 seconds is a lot in MVC3 time, but in BB, with the amount of health it probably takes to get 15 seconds of Overdrive, unless you're pressuring the shit out of them (or playing keepaway like a baws) good luck surviving the 15 seconds you get... Personally from what I've seen of BBCP so far it seems that ASW is taking what they learned from people's reaction to P4A and using it to improve their flagship franchise (Overdrive/Awakening, Bursts serving secondary functions, etc.) which is great. All that aside, I'm DYING to see the crazy shit some characters will be able to pull off combo-wise in Overdrive mode... If it wasn't for P4A I would cryogenically freeze myself until this game came out lol... -
[CSE] Hazama General Discussion - Lane Changin' Chain Swangin'! Lane Changin' Chain Swangin!....Fedora Boyz
LeFartknocker replied to Dusty's topic in Archive
Dash off of 214D sounds SO gdlk. I love the direction they've been taking Hazama in since CS1 as far as his neutral game is concerned. And yet... I agree that something really has to be done about his combo-ability, loops are fucking dumb, Hirentotsu loop is stupid, 6C loop was stupid, Crescent/Taunt/Clap loop were stupid, and don't even get me started on this SMP shit... I hope that Hazama whips that fedora off and goes full-on Terumi for his overdrive mode, that would be hype as FUCK... Can't wait to abuse that leech-ring of doom lol -
That sounds more like people who smoke cigarettes, lol Also, thank you Sony... ;3;
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I wish I still had my PSP, I miss playing Guilty Gear and I would totally pick up CS2 portable at this point (though it's lack of shiny HD-ness would bug me). Hopefully Sony does something awesome for once during this whole fiasco and the store goes up today at 1 AM, but I'm not holding my breath...
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*sigh* I swear to god Sony, stop using weeklong timeframes for things, you obviously can't stick to them...
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I'm not sure if that statement is valid or not, because that Q & A post was up before he speculation of the store going up today.... Eh, who knows? At this point I don't care who says what about things going up when, because it's obvious even Sony has no idea what they're talking about -.-;;
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Don't forget about Counter Assaults, the corner is a scary place to be (ESPECIALLY in CS2), and they can totally save your ass. If you don't have/want to spend the meter, try Barrier blocking so you can make room to j.D~D out... Only real options Hazama's got on the defensive like that (outside Houtenjin, but duh).
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Also Hazama's pretty godly in CS2 so him and Makoto are fairly square, every time my Tager sees a Makoto online I just.. *sigh* her stupid fast A's make pressuring her SO hard >.<
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[CS2] Platinum the Trinity Combo Guide and Discussion
LeFartknocker replied to Urichinan's topic in Archive
That's why bubble-oki is gdlk in the corner, I love "deal with it" okizeme like Litchi's Daisharin and Mu's Steins -
I almost died when I turned on my PS3 just now and it said the Network is down for "Maintenance" again. This better have something to do with putting the Store up or I'm gonna kick Sony in their babymakers... They said so on their blog but I'm trepidated to believe that because they made no mention of the Store coming back until the 31st T^T Thank god PSN Cards don't expire (right? o~o) And I've always hated fighting Makoto, her only real downside is her range, if you cant keep her away from you she'll inevitably bend you over and make you her bitch, and it's only gotten worse in CS2...