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Robawtninja

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About Robawtninja

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    @NinjaNam15

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    Gilbert, AZ
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    Robawtninja
  1. Well that's definitely welcome, now that Sin can do f.S xx Beak Driver > RC > dash 6HS on Faust since f.S forces crouching.
  2. Robawtninja

    [P4A] Akihiko vs Yukiko

    Ryd, your GG comparisons hurt my head... >.<
  3. Robawtninja

    [P4A] Akihiko vs Yukiko

    Is 5AA 5C not a tight blockstring, if at all? Or is it necessary to do 5B after 5AA?
  4. Robawtninja

    [P4A] Akihiko vs Yukiko

    This is for sure the most detailed matchup thread. Every other one seems so dead. I'm actually glad we had that debate kinda. And thanks Ryd, that's what I thought it was as well because he did yell "come" in between so I guess it was a successful counter. Too bad they didn't convert damage off at the time. It's some nice tech.
  5. Robawtninja

    [P4A] Akihiko vs Yukiko

    Hmm he did say they were specific so I'm guessing it'd be the slower ones like double fan toss or Maragi (flame pillar). Sounds interesting and building up to Lvl 3 Mazio takes a bit of time. Don't know if you guys know this or not but you can input 214C for weave and then 214C/D for Maziodyne right after. Don't have to do the full input for super so it's like a shortcut of sorts. Should I mention this in the technical thread as well? :o Also I do have a question regarding battling against her DP. In the video I noticed Akis doing EX Duck into A Hook into something into D weave back. Yukiko would do DP in between the EX Duck and Aki hits her guard point with hook but doesn't get knocked back. I can't tell if he did counter in between or if he just moved back with weave to avoid getting hit by the DP. Since Dacid was talking about the DP, I was reminded of this. Do one of you guys have a sharp eye and can see what happened?
  6. Robawtninja

    [P4A] Akihiko vs Yukiko

    You have such clever sayings iw2ma. Anyways, at least Ryd uses specific things to back his argument, and that's what I respect out of a debate. So much props to you for giving that detailed wall of information. I'm not too sure what to think about Akihiko being not that good of a character. I guess if you were comparing him on a chart (like MM Cafe or something) of A tier people, he'd be more on the unstable side rather than the stable side. But still he is a great character. But that's not matchup talk. I got nothing more to contribute for now. I feel like for now, 6-4 is as far as it will get for Yuki's favor so it's definitely not helpless. Be patient, find an opening to duck or super jump or whatever, and keep on her the best you can.
  7. Robawtninja

    [P4A] Akihiko vs Yukiko

    That is a very very very funny joke because I play both Aki and Iron Fist. Did I mention that was a very funny joke? But haha I do like that you compare IF and Aki together because I completely agree with that. For some reason JWong thinks Chie is the IF of Persona which is a no-no. Anyways I did the math and made the results turn into a ratio for Dacid. It is now a 5.625-4.375 matchup in Aki's favor lulz.
  8. Robawtninja

    [P4A] Akihiko vs Yukiko

    After all is said and done, I never said/thought it was helpless for Akihiko just difficult for an extended time of the match. I guess Akihiko is just far too explosive as a character that the matchup will never sway too far away from him. I just didn't really see a solid gameplan besides the constant flinging of himself at her until you get in, trial and error. Mazio OMC isn't really a free ticket from fullscreen because blockstun doesn't last that long at least for lvl 0-1; burning 100SP just to get in is very costly. But that's the character he is so I understand and if you could agree that it's at least slightly in Yukiko's favor then I'm fine with that. And since you're here Ryd, we need to play more because I need to learn the matchup since Ray keeps blowing me up. :/
  9. Robawtninja

    [P4A] Akihiko vs Yukiko

    Tbh, if the matchup boils down to Akihiko forced to make good reads, it already is not an even matchup. Oh and he needs to have good reads while having meter. If an Aki has meter, there's just no reason for a Yukiko to be reckless anymore. Also you have to remember that a Yukiko not only can play defensively but her offensive game is pretty scary too if she does get you in the corner. You'd be surprised how often it might happen because when it does, you are at her mercy of her range. She'll sit at 5A range and she can do whatever she wants. Oh and bursts are very helpful for her but if you defensive burst her while she's not cornered, then you'll be back at neutral which she wins.
  10. Robawtninja

    [P4A] Akihiko vs Yukiko

    Those matches were absolutely amazing to watch. But there are some things that you have to keep in mind. The score was 9-7 Akihiko. It wasn't /that/ decisive and even less so when you think about how they won. All of the Akihikos pulled some of the most obscene and crazy mixups that uses up all of their resources just to get that ONE CHANCE to win. You always hear the Japanese yell "ONE CHANCEUUU" and it definitely shows in these concept matches. Most of the time they were effectively zoned and if they didn't get that one chance to throw something crazy and kill them, it was decisively taken by Yukiko. I think the matchup should be decided on how it went for most of the battle and not just the few seconds or even just the end result. It was clearly an uphill battle for team Akihiko. Also it was single match round robin. I'm sure in terms of technology, the Yuki team really had nothing new to showcase compared to the Aki team. Definitely some dirty things that I've never seen before. Not saying this is a 3-7 matchup. But I still think it's difficult for Akihiko and should be in her favor just given her tools.
  11. Robawtninja

    [P4A] Akihiko vs Yukiko

    Just played a Yukiko for the first time and I think this matchup needs to be talked about more because it's somewhat difficult (until you get in). Think I'll use the format for the first time as well lol. Yukiko's tools: All of her fans. Her fans cover a very good portion of the screen. Problem is, Aki's jumps are short that he can't jump over them without using double jump. 5A has amazing range and she can counterhit confirm her fans half screen! Tight fullscreen pressure and unblockables on knockdown. Combos all knock you away like crazy. A fairly decent DP that will protect her and knocks you away as well. Akihiko's answer to them: He can weave/duck/counter through the fans. One problem though is if she does j.B and it hits below the knees, it's considered a low. And Aki cannot weave/duck/counter lows. However if given the chance I think you should counter them from fullscreen while working your way in. You might as well take the free meter and sacrifice some life, since he will need the meter to make some risky reads. At midrange, don't do anything foolish or try to challenge her 5A, she will defeat your short range jabs. I don't know what to do with her 2D/2A "unblockable". EX Corkscrew goes through many things so that's something you can use to counterhit her throwing fans at you. ----------------------- Akihiko's tools: Duck Corkscrew her when she's doing j.B, good damage and push her into corner. I feel like Aki needs to make risks to force himself in thus you need meter to do corkscrew and OMC to keep up the pressure. Jab pressure is still pretty good. Maximize your combos and end it quick because one hit from her means full screen zoning again. Consider bursting early to continue momentum. SB counter counters lows, so you can use that if she throws a Maragi or something. Yukiko's answer to them: She can do a steeper j.B to anticipate your corkscrews. Uhh I'm too lazy to write anymore lol. Basically make the read. End her life quickly.
  12. Agreed. Huge respect to you Valle for the positive promotion and contribution you've given us.
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