TittyFOFO
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1. Are there situations where throw breaks are impossible (barring command throws)? 2. Does either character have advantage in the event of a throw break, or are you back at neutral?
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[Xrd] News & Gameplay Discussion 2 - Console is Out!
TittyFOFO replied to Anne's topic in Guilty Room
That's because you're old, and remember the days when getting touched meant you might die forreal. -
BGs to that Happouji scrub for getting bodied 10-0 today (who does that even happen to in GG...?) and having the nerve to talk shit. That 3F of lag didn't seem to stop me from IBing your shitty I-no mixups and throwing you out of them. Stay off the fucking internet, clown.
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AznSpyderman started following TittyFOFO
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[Xrd] News & Gameplay Discussion 2 - Console is Out!
TittyFOFO replied to Anne's topic in Guilty Room
Kum got dem hellsweeps. -
[Xrd] News & Gameplay Discussion 2 - Console is Out!
TittyFOFO replied to Anne's topic in Guilty Room
You play Venom, so you're going to be bad at Chipp vs Venom. Don't worry about it too much. -
[Xrd] News & Gameplay Discussion 2 - Console is Out!
TittyFOFO replied to Anne's topic in Guilty Room
Use Carcass Ride, 6P, and far S until they stop running in all willy nilly. -
[Xrd] News & Gameplay Discussion 2 - Console is Out!
TittyFOFO replied to Anne's topic in Guilty Room
Only with air instant blocking do your air options get reset IIRC. -
Good catch. I went ahead and corrected the multiple hits part of S DHM.
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I haven't, but it the same combo starters that used to net me 200+ damage are now leading to like 180 for a lot more effort and less consistency IMO. Not a huge drop, I'd say it means you're gonna be doing at least one more mix-up per round which gives them one more opportunity to turn things around. The ability to tag people for stupid damage from AAs is also gone now, which is a staple for all the better characters. You're right about being able to crank guard bar for extra damage, but I don't factor that in really just because Venom (and a lot of other characters) has always been able to do that. I'll do some toolin' around later and see if I can get some real damage figures I guess.
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Playing on the Vita taught me one thing about Venom: you should prolly focus on your ball game and fundamentals if you wanna hang with the big boys in +R. New combos may be kinda pretty to look at, but they sure as hell don't do damage.
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I dunno if this has been mentioned in this thread yet, but the shorter slide distance caused by Dub Curve can now allow for 1 rep of the DBC loop at midscreen. Mileage is gonna vary a lot based on hitcount, spacing, and the other character's hitbox size tho. Also, Tactics Arch formations are affected by the D button too. P~D gives you a straight line of lightning balls angling up at about a 40 degree angle. S~D is kinda funky looking and hard to describe. H~D is just like P~D, but it angles down instead. K~D gives you a cross formation. FB Carcass Raid will bounce until it hits something or runs out of stage. Kinda silly when fully charged, cuz it gives you a bouncing wall of death lol.
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So, the slide distance caused by a dubious curve is like half of what it used to be. I noticed that some of my oki setups involving HS DBC weren't working the same and I thought that maybe the ball positions were slightly different, but characters don't slide as far as they used to in AC+. Dunno if there are any real pros to this, as I liked using DBC to help drive people into the corner ;[
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You don't have a girlfriend. You drew that yourself and colored it with your blood.
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psn: titanFOFO Main: Venom Location: Chesapeake, VA