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TittyFOFO

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About TittyFOFO

  • Rank
    MIXUP MESSIAH
  • Birthday 08/07/1985

Contact

  • AIM
    titan eat babies

Other Info

  • Location
    Austin, TX
  • PSN
    titanFOFO

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  1. 1. Are there situations where throw breaks are impossible (barring command throws)? 2. Does either character have advantage in the event of a throw break, or are you back at neutral?
  2. That's because you're old, and remember the days when getting touched meant you might die forreal.
  3. TittyFOFO

    [Xrd] Match Finder/GG Thread

    BGs to that Happouji scrub for getting bodied 10-0 today (who does that even happen to in GG...?) and having the nerve to talk shit. That 3F of lag didn't seem to stop me from IBing your shitty I-no mixups and throwing you out of them. Stay off the fucking internet, clown.
  4. Kum got dem hellsweeps.
  5. You play Venom, so you're going to be bad at Chipp vs Venom. Don't worry about it too much.
  6. Use Carcass Ride, 6P, and far S until they stop running in all willy nilly.
  7. Only with air instant blocking do your air options get reset IIRC.
  8. TittyFOFO

    [AC+R] Official Venom Change List Thread

    Good catch. I went ahead and corrected the multiple hits part of S DHM.
  9. TittyFOFO

    [AC+R] Venom Discussion Thread

    I haven't, but it the same combo starters that used to net me 200+ damage are now leading to like 180 for a lot more effort and less consistency IMO. Not a huge drop, I'd say it means you're gonna be doing at least one more mix-up per round which gives them one more opportunity to turn things around. The ability to tag people for stupid damage from AAs is also gone now, which is a staple for all the better characters. You're right about being able to crank guard bar for extra damage, but I don't factor that in really just because Venom (and a lot of other characters) has always been able to do that. I'll do some toolin' around later and see if I can get some real damage figures I guess.
  10. TittyFOFO

    [AC+R] Venom Discussion Thread

    Playing on the Vita taught me one thing about Venom: you should prolly focus on your ball game and fundamentals if you wanna hang with the big boys in +R. New combos may be kinda pretty to look at, but they sure as hell don't do damage.
  11. TittyFOFO

    [AC+R] Venom Discussion Thread

  12. TittyFOFO

    [AC+R] Venom Discussion Thread

    I dunno if this has been mentioned in this thread yet, but the shorter slide distance caused by Dub Curve can now allow for 1 rep of the DBC loop at midscreen. Mileage is gonna vary a lot based on hitcount, spacing, and the other character's hitbox size tho. Also, Tactics Arch formations are affected by the D button too. P~D gives you a straight line of lightning balls angling up at about a 40 degree angle. S~D is kinda funky looking and hard to describe. H~D is just like P~D, but it angles down instead. K~D gives you a cross formation. FB Carcass Raid will bounce until it hits something or runs out of stage. Kinda silly when fully charged, cuz it gives you a bouncing wall of death lol.
  13. TittyFOFO

    [AC+R] Official Venom Change List Thread

    So, the slide distance caused by a dubious curve is like half of what it used to be. I noticed that some of my oki setups involving HS DBC weren't working the same and I thought that maybe the ball positions were slightly different, but characters don't slide as far as they used to in AC+. Dunno if there are any real pros to this, as I liked using DBC to help drive people into the corner ;[
  14. TittyFOFO

    [AC+R] News & Gameplay Discussion

    You don't have a girlfriend. You drew that yourself and colored it with your blood.
  15. TittyFOFO

    [AC+] PSN ID Thread

    psn: titanFOFO Main: Venom Location: Chesapeake, VA
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