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Ouroboros

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About Ouroboros

  • Rank
    Not That Smooth :v

Other Info

  • Location
    New Hampshire
  • XBL
    Xearoz
  • PSN
    Electroarray
  1. Ouroboros

    [CS1-CSE] Hazama QnA and Tidbits Thread

    You can't just mash Houtenjin under pressure, you gotta wait for an opening/instant block. You could always practice with the AI while putting yourself in a position under pressure. My guess is that you gotta get a bit more practice on inputs with the stick. But heck, that's really all there is to say... it's not like there is an easier way to do 236236b Also studying your opponents moves and timings is essential.
  2. Ouroboros

    [CS1] Hazama FAQ

    Yeah, we've talked about this a couple of times. Dash obviously doesn't work. What I do when this happens is simply 5D~D > something to hit them and keep pressure going, they will be forced to block unless they use some random DP or 5A on wake up. I would not recommend it if you kind of know they are going to do this, just wait for the next opening... I guess.
  3. Ouroboros

    [CS1] Hazama FAQ

    To add to that, use 5C instead of 5B at the beginning. It pushes the enemy further from you, making you able to do the 4D~A and then Jakou.
  4. Ouroboros

    [CS1] Hazama FAQ

    That is true, lol. I think the reason why some people do different combos at different times is to throw the opponent off. If you do the same thing over and over then you become a very predictable target. This only happens when playing the same person for a while though... so you don't need to worry about that in things like Ranked Matches, heck, you can spam the same combo as much as you want in Ranked because of the fact that they won't be expecting it. I'm sure people like Buppa, and Zakiyama, have gone up against their opponents countless times so they need to mix up their combos and do new things to throw them off. I'm sure there is more reason behind it, like the combo quickly crosses their head at the moment and they go for it. Overall, Hazama is a "many options to take" sort of character... so taking advantage of that and mixing up your game is what makes you a better player. But if you think about it, many good players out there do the same thing over and over as well. How many times have you seen Bang start up his usual combo using 5A? How many times have you seen Jin's air combo been done, or Ragna's Burial Edge combo? But, hey, what can you do?
  5. Ouroboros

    [CS1] Hazama FAQ

    Hazama is all about positioning so those combos you talked about at the beginning can be done either way according of the situation, how well do you feel at the moment about doing them, or just simply because one does more damage than the other. Hazama's dash is not the greatest. It's just there to quickly get in on the enemy and do something close range, like 236C or 2A for pressure. In any combo, 5C should be pretty straight forward. If 5C hits low you should be able to cancel into 2C > BnB. I dunno about hitting late or early... it doesn't make much of a difference if you land the hit, although late seems much better in my head. When you hit 5C high, like if the enemy is jumping or something, I cancel straight into 4D~A > 4D~D > j.214# or 4D~A > 4D~A > 623D if they are further away.
  6. Ouroboros

    [CS1] Hazama FAQ

    I saw that and as far as my understanding goes it should be something like this: After you j.214B# someone in the corner then you do 214214AB so that if they tech backwards then you simply hit them with 5A, 2A, 5B, or 2B... depending on how you press the buttons, I guess. If they tech forward then you will use Jayoku... because of the cross up and your inputs. I'm not 100% sure if this is right but I bet it is something like that.
  7. Ouroboros

    [CS1] Hazama Gameplay Discusson

    Ah, thanks Fireryda... that's basically what I wanted to know... Btw, I never thought HC worked so well all by itself... heck, I just owned a Ragna spamming Burial Edge with it XD And a Hakumen by using 6D~A twice first, that guy loves jump and dash. Now I know how to deal with those people who jump at you but are too far for 214D~B to hit them (Tsubaki is one of those... j.214ABCD is annoying). I mean, I knew CPU U.Hazama does it all the time but I thought I didn't have the reflexes... apparently that's not entirely true.
  8. Ouroboros

    [CS1] Hazama Gameplay Discusson

    No I know it can hit behind you... I meant doing the actual 214 motion... I don't know which way to do it. But I guess doing it the way the enemy was beforehand is the most appropriate option, I've done some pretty crazy things during cross ups before...
  9. Ouroboros

    [CS1] Hazama Gameplay Discusson

    Nice ideas, thanks a lot Ari ^^ I mean, I know a couple of things you mentioned, like the HC factor of height when using Mizuchi. For some reason, I never check HC... I'm sort of scared of doing dragon punches >_> About the 214D~B, I always get so scared of using it when this happens. That's because of the cross up if I do 2C and they jump up, it just throws me off. I do that same thing when I try to rush in on people. I also know you can do many things with Hazama's standard 66 and I've been amazed by how easily people do it to range themselves to do an attack. Heck, I probably need some training at that, since what I usually do it rush in hit the opponent and stay crouching. If nothing seems to be working I just jump back and try to get away... I seriously needed some way of getting in quickly and make the hit.
  10. Ouroboros

    [CS1] Hazama Gameplay Discusson

    I'm having major problems about getting in on people. For some reason, I always rush in... and when I do 2C they jump up and I get screwed. When I do 2B they still jump up, retaliate, and I still get screwed. Also, I have no idea what to do if I get someone with the chain in the air, like, jump 5D and hit them. I tried j.214B but that's... I dunno... actually, I just need some practice on that one. Do you need to do 5A or 2A when these fail or something? Anyway, I need more ways to think about these situations. Btw, I hate overheads right now... so much.
  11. Ouroboros

    [CS1] Hazama Combo Thread

    Oh yeah, true that. I forgot this combo doesn't work on everybody. But you were right. It is still very tight to do... even though it is doable.
  12. Ouroboros

    [CS1] Hazama Combo Thread

    Then I might try it out, but does it really make a difference?
  13. Ouroboros

    [CS1] Hazama Combo Thread

    Does the 66 mean like a dash or something? Because that's a very basic combo, otherwise. Heck, it is one of the challenge combos, except with an added 632146C at the end...
  14. Ouroboros

    [CS1] Hazama Videos

    Three 6D~A's one after the other and then Jakou... You do know that if you press A after you throw a chain it reels in faster, right? Because that's basically the idea, hit with chain, reel in, throw the next one, and so on...
  15. Ouroboros

    [CS1] Hazama Complete Guide

    lol... 216C? I think only Unlimited Hazama has that move and it is like a non-distortion drivish Jayoku... Which I love very much.
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