prokiller88
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Everything posted by prokiller88
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[CSE-CP] Jin General Thread "Jin it to win it... again"
prokiller88 replied to Yuushiro's topic in Archive
Jin is an amazing character. Although not beating a ragna does make me doubt that, whether he was just having a good day or Jin is actually top tier. -
You're forgetting extend dbd, and cs1 cs. But really, its all about the frames, hitstop and untech times.
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CS2 Ragna was okay, but he relied on bk to do damage... and his mix-ups were pretty bad. CS1 ragna was the best mostly bc of berial edge.
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Lol, no but ragna does a crazy amount of damage in the corner without meter.
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Yea, tager is cheapest bastard in this game. But ragna is so easy to nerf, just put 60% repeat on 5c and suddenly he does MUCH less damage.
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My wishlist Jubei playable, kokonoe playable, celica playable. Wallbounces in mid screen back, bb was one of the only games that allowed most characters to get about 1/3 of anyones health bar in midscreen. But they removed that in cs2 because something... that I don't remember but it sounded bullshit. Also midscreen oki -> corner oki, it makes the game more fun. So, wallbounces mid screen and keep the weird corner bounces at the corner too because it looks awesome. Ragna: 5B - hitbox until the leg 6a - back to cs1, the nerf was.... ehh well bad 5c - keep the hitbox, but revert it back to cs1 status 6d - untechable time on hit be 40 frames, so that you don't have to rc to combo on hit gh- old gh be- cs1 with 10% repeat proration Jin: 6c - reverted back to cs2 5c - reverted back to cs1 hitbox 2c - 100% p1... 2d - start up faster, but keep same frame advantage 5d - completely new. 19 start up, 8 active , 19 recovery, same damage, freeze count of 40, p1 85 , p2 80. special cancelable to anything. 214b and 214c, on counter hit, gives a ground bounce, p1 of both moves changed to 85. Makoto. Lighting arrow - ground bounce on normal hit Shooting star - wallbounce on normal hit and finally, many moves that give a crazy amount of blowback on hit now cause less push back.
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Kokonoe B is the best english one, next to Litchi B.
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I cannot believe that Ragna is even 5-5/over with rachel, arakune, carl, hazama, relius, litchi, lambda, or mu. They can definitely out zone ragna and once ragna is out... it is hard getting back in unless they let you in. All of those should be 4-6 against ragna, damage with half okay oki cannot make them better for ragna. Also, how is valk vs ragna not in valk's favor atleast slightly? Valk has better tools and damage over ragna. Blah who made this up >.>
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I saw that several times in the videos, it should be posted in the first post.
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[CT-CSE] Critique my Jin Thread. Post videos of yourself playing and get advice
prokiller88 replied to shtkn's topic in Archive
5b>5c>6c if you get air hit or crouching. Understand that you will get bursted and also learn jins bnb 5b>5c>sekkajin,6c>2d>6c 214c or dash 5b>5c>3c>214b(or 214c character dependent). If your in the air barrier block, get use to that. Don't use 2C as pick for tech, use 2A or 2B. 632146D is much better on air counter hit than 632146C will ever be. -
[CT-CSE] Critique my Jin Thread. Post videos of yourself playing and get advice
prokiller88 replied to shtkn's topic in Archive
Um, don't do 3c into 214c. 3c into 214b connects easier. Do not use sekkajin on a 6b counter, link it into 6c. Practice 2D>6B >Sekkajin, 6c > 214C. Ragnas 214A is safe but not the follow up, and you can do a 5C counter pretty easily or a 6C counter if he is close enough. It also sounds like you are mashing a lot on tech and not blocking afterwards. -
As a Ragna player, learn to block. >.> 5B is not hard to block compared to 2b-6b. Now that is a pain to block if timed properly. You could always just use guard point on bang, counter on haku and space counter/upper on makoto if you feel the need to not block. BUT as a rule of hand... learn to block.
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LK's GAMEPLAY RELATED QUESTIONS ONLY question thread
prokiller88 replied to Lord Knight's topic in Archive
Ok, I have a noob question. What does duration mean for counter hit? -
[CS1] Jin Gameplay Discussion v2 (No bitching edition)
prokiller88 replied to Wolf Pup TK's topic in Archive
Hmm, I just found something interesting. After a ch 214B you can link in 623A. -
LK's GAMEPLAY RELATED QUESTIONS ONLY question thread
prokiller88 replied to Lord Knight's topic in Archive
As a ragna player, is there anything that I should keep in mind for fighting litchi? -
Can you give me some tricks to blocking Litchi's mix up along with the command over head and low?
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[CS2] Jin Changes in BBCS2 location test. NO WISHLISTS
prokiller88 replied to J-KT21's topic in Archive
You what is strange about Jin? The guide from bbct says that it is good to use 2D as an anti air/airdash move but its not air unblockable... Back to this discussion it seems like CS2 jin will rely on sekkajin combos a lot more but his oki seriously sucks now.We should have a farewell video to his 3c > 236c lol -
Southern California Regionals - Nov. 5-7 ($1k pot for BBCS + prizes!)
prokiller88 replied to CaliPower's topic in Archive
Tokido?? WTF He plays Super, tekken and BB? Damn, some sponsor needs to grab him. -
[CS2] Jin Changes in BBCS2 location test. NO WISHLISTS
prokiller88 replied to J-KT21's topic in Archive
Wow, what is there to use to catch hakumen IADing now. 5D might, but we don't know the frames. But it freezes less so theres really is no good way to combo off it. 5C nerf is hilarious though... it was Jin's only good ground poke. -
BBCS2 Loketest 4: Oct. 23 Discussion (NO COMPLAINING)
prokiller88 replied to Spirit Juice's topic in Archive
Is it both versions of gauntlet hades or just ground one? Because in loke test 2 he was not able to combo off ground GH but TKGH was fine. -
[CS2] Jin Changes in BBCS2 location test. NO WISHLISTS
prokiller88 replied to J-KT21's topic in Archive
WHAT? mori has to be trolling now. This is crazy. 5C's range is already pretty bad when it comes to beating other pokes. 2D is already pretty slow and the p1 is low. Although the 6A thing was needed, I mean jin basically had no ground overhead unless you had 50% in CS. -
[CS2] Jin Changes in BBCS2 location test. NO WISHLISTS
prokiller88 replied to J-KT21's topic in Archive
They could have just reverted the nerfs to his dp. 5C's hitbox its pretty bad to be an anti air so its not reliable as far as I know unless they made the hitbox better. -
[CS2] Jin Changes in BBCS2 location test. NO WISHLISTS
prokiller88 replied to J-KT21's topic in Archive
It depends on the start up of 5D. Although I hope the freeze time increases by the 4th loke test. As a mid range poke, it should freeze the same time as cs1 which would allow 5b > 5c > 214B into oki which would be awesome. Although the 3C untechable thing is crazy, who can do an actual sweep now? -
[CS2] Jin Changes in BBCS2 location test. NO WISHLISTS
prokiller88 replied to J-KT21's topic in Archive
Lol, Well I I do spam 5B>6A on ragna if they are close enough. I guess small damage>oki is fine too >.> -
[CS2] Jin Changes in BBCS2 location test. NO WISHLISTS
prokiller88 replied to J-KT21's topic in Archive
I just don't want to see a bunch of jins online spaming 5C 5D all day. Even though its easily avoided, it gets annoying as hell.