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Sekusen_Crimure

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About Sekusen_Crimure

  • Rank
    Knight in Sour Armor

Other Info

  • Location
    Kelowna, B.C., Canada
  • PSN
    Sekusen
  1. Sekusen_Crimure

    [CS2] Ragna Combos Thread

    Uhm, you guys talking about Unlimited Ragna in CS2...? Last I checked Unlimited Ragna was unchanged from CS -> CS2. And it wasn't that long ago.
  2. Sekusen_Crimure

    [CS2] Ragna Combos Thread

    I guess I should've made a new topic along the lines of "USING BLACK ONSLAUGHT GENERAL".
  3. Sekusen_Crimure

    [CS2] Ragna Combos Thread

    I feel for you. First Video; oh shit it's RobFig i have that guy on my friends list on PSN. Otherwise, dat frametrap. I guess it's doable, but knowing my group they'd frown on going on anything even that risky. I could fuck that up easily. Second; All dem Astrals, lol Third; After Gadget Finger. Never even had a chance for that before, but it seems like something actually doable. Overall, I just want to tack that shit on at the end of a combo most; and consistently. But I feel like it's too much to go for it unless the opportunity totally presents itself. Like, hell, corner grab combo stunted to like, "B+C, 5C, 5D(2), 2141236C". But you can't do like a 6k combo into it, I think, because the highest their HP can be to combo into an Astral is 35%. It gives a lot of room for short combos like that, but it's harder to throw it as a replacement for Hell's Fang/CID CU 3C, because "B+C, 5C, 5D(1), 214D, 5C((H)JC), etc.,etc.," Because damage.
  4. Sekusen_Crimure

    [CS2] Ragna Combos Thread

    Does anyone here ever try to end a combo with Black Onslaught? No, I shouldn't even say try; but does anyone go for it, if presented with an easy chance to? Enemy has no bursts, you hit with 5D in the corner while they're airborne, Astral OK otherwise. Do you go for it? ADDENDUM: I guess it might not be exactly *combo* discussion, but I'm not asking if you try to use it randomly in pressure or on wake-up or something.
  5. Sekusen_Crimure

    [CS2] Ragna Combos Thread

    Alright, thanks for the clarification, guys. The damange gain for hitting twice with DID is pretty negligible, so it's no big loss either way. And I guess I was originally wrong about my idea of how whiffs work. Going a bit off topic, when do we get to make BBCSex Combos topic?
  6. Sekusen_Crimure

    [CS2] Ragna Combos Thread

    In the case of the combo "6C, dc (dash) 6D, jc j.C, j.214C, 5D(1), 214D, 5C, 5D, 623D(1) -> 236C -> 236C, CU 3C" Can we put 22C or 214A -> 214D on the end of that? And for this; "4B+C, dash 5C, 5D (DC), 5C (HJC), j.C, j.D (JC), j.C, j.D, 623D -> 236C -> 214D" It's my understanding that "...(JC), j.C, 623D -> 236C -> 214D" works better because DID hits twice and does more damage, rather than hitting once after j.D. But does it still apply in a combo like this? Finally, a general question; whiffing j.D, or any move, in any combo, as any character, is such a move meant to enable the next move to follow, when it wouldn't be able to after the move previous to the whiff? ADDENDUM: Holy shit there isn't much posting going on in this thread, is there?
  7. Sekusen_Crimure

    [CS2] Ragna Combos Thread

    Quick General question, guys, about combos. What exactly constitutes "Practical"? Or is this perhaps better posted on the General Gameplay Discussion?
  8. Sekusen_Crimure

    [CS2] Ragna Combos Thread

    If you can manage to do it twice at the end, it's definitely better than Hell's Fang. It's quite a bit more work though.
  9. Sekusen_Crimure

    [CS2] Ragna Combos Thread

    Sounds legit. All of that.
  10. Sekusen_Crimure

    [CS2] Ragna Combos Thread

    So. I was watching some combo vids, some with Blood Kain. And it seems after the segment of, "623D -> 236C -> 214D, j.D", these videos tended to do j.214C, rather than j.214B -> 214D. Is that better in general?
  11. i would be sad, it doesn't suit her character at all

  12. What if you got one of her in one of those, "Paint me like your French girls," poses? A static pose?

  13. Cake, I'm gonna punch your avatar in the tongue.

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