Jump to content

LunaKage

Moderators
  • Content count

    4,456
  • Joined

  • Last visited

Everything posted by LunaKage

  1. LunaKage

    [CP] Noel Vermillion - Gameplay Discussion

    You actually do get enough heat back. the combo takes 125% heat, and you build back 25 during the combo, this works because you're at low health the whole time, so your heat is constantly building. I for one think the combo is awesome :3
  2. LunaKage

    [CP] Noel Vermillion - Gameplay Discussion

    I put mine in my new combo video (COMING SOON) But I'll give you a hint, it's not a CH 5C starter. Another hint: it doesn't involve Muzzle Filter.
  3. LunaKage

    [CP] Noel Vermillion - Gameplay Discussion

    I saw on twitter that it was something like: S Tier: Kokonoe, Azrael, Someone else who I can't remember A Tier: Everyone else B Tier: Makoto I forgot who the third S tier was.
  4. LunaKage

    [CP] Noel Vermillion - Gameplay Discussion

    I can relate to that, and personally I'd rather watch JP, but for general users, choosing good American Noel players isn't a bad idea either. As far as JP goes though, DWB keeps the Noel video thread updated, so that's probably your best bet unless you wanna scour through everything Jourdal uploads, or lurk Nico etc.
  5. LunaKage

    [CP] Noel Vermillion - Gameplay Discussion

    Tech is mostly what you get from watching videos of Noel though. That's the point I was making. It doesn't matter how good JP Noels block, it's not gonna help you block just by watching it. Videos may help you a bit with matchups, but nothing beats EXP, if you wanna learn matchups, you gotta play those matchups. Same thing with fundamentals and neutral, you need practice, watching a video isn't gonna help you.
  6. LunaKage

    [CP] Noel Vermillion - Gameplay Discussion

    It's Noel man, the tech is all the same as long as you're watching good American Players. Japanese Noels haven't really impressed me lately, Tetsu Yarou was godlike, but as far as I know he switched to Kokonoe.
  7. LunaKage

    [CP] Noel Vermillion - Q&A Thread

    When you post your own videos for critique, make sure you post them in the critique thread please.
  8. LunaKage

    [CP] Noel Vermillion - Q&A Thread

    4D has full body invuln, Sledge hits body. Basically what he's saying is that you can 4D on reaction and beat sledge during it's recovery frames after it whiffs through you, and if he tries to hammer right afterwARD, THE sPRING raid will punish that, since Hammer now absorbs projectiles too, so Hammer will eat the tail end of 4D that WOULD have hit sledge's recovery. 6D is really risky due to how slow it is to start up, and how long it takes for it's body invuln to kick in.
  9. LunaKage

    [CP] Noel Vermillion - Q&A Thread

    You can't really say the matchup isn't that bad simply because the Hakumen players you fight follow the netplay flowchart and get destroyed because of it. When giving matchup advice I usually assume the Hakumen player is good.
  10. LunaKage

    [CP] Noel Vermillion - Q&A Thread

    j.C has a better hitbox. 99% of the time, when Noel jumps, she's not trying to hit someone overhead anyway. We use j.C because it has a better downward hitbox, and is actually really good at hitting people out of stuff. If you're opponent blocks it, that's reward enough, since now you're in control for the time being. As far as Air-to-Air against Hakumen, j.C really is the best bet from our max A-to-A range. Though if you find yourself closer than normal, j.A is your best bet. Hakumen is an extremely hard matchup, so don't expect us to tell you anything that will be a game changer. Not only do you have to out play him, you have to do it without making any mistakes, and maybe then, you might win if you're lucky enough.
  11. LunaKage

    [CP] Noel Vermillion - Q&A Thread

    5D was way better than 4D in CS1, as far as invuln goes. Full Body invuln after the 5th frame until the 19th. Though 4D in Extend was the best drive starter we ever had ever. Ever.
  12. LunaKage

    [CP] Noel Vermillion - Gameplay Discussion

    6D wont work in that situation no. the benefit of dash 2B in this setup is that if they don't roll, but neutral tech instead, you get a crossunder putting them back into the corner.
  13. LunaKage

    [CP] Noel Vermillion - Gameplay Discussion

    I wouldn't really call that oki as much as I would a gimmick. When using that setup, if your opponent is gonna roll at all it's gonna be a forward roll, since you just put yourself in the corner. So just beat that with a run forward 2B.
  14. LunaKage

    [CP] Noel Vermillion - Gameplay Discussion

    3C > 22C will always bounce lower than a juggled d.6B > 22C Off of a raw 3C > 22C, you just need to practice your timing. the 5B follow-up is universal, and your opponent's hitbox doesn't affect the strictness of the timing. The timing is just naturally strict.
  15. LunaKage

    [CP] Noel Vermillion - Gameplay Discussion

    It's just a move name guys, There's nothing Optic or Barrel about Optic Barrel, 214A is a hurricanrana not a Muzzle Filter(and that name doesn't make sense for the move either), and there's no Raiding involved in Spring Raid. Noel isn't sending out a giant norse wolf when she uses Fenrir, and no god of thunder with a hammer comes out when she uses Thor.
  16. LunaKage

    [CP] Noel Vermillion - Q&A Thread

    There's actually not any difference between SMP 22B and normal 22B. I've tested this multiple times.
  17. LunaKage

    [CP] Noel Vermillion - Q&A Thread

    Wait, I'm pretty sure I have those combos listed in the combo thread.
  18. LunaKage

    [CP] Noel Vermillion - Q&A Thread

    That's very strange, I've never had that happrn during this combo. The only time an opponent can tech out of d.2D is when they are too far away
  19. LunaKage

    [CP] Noel Vermillion - Q&A Thread

    There is no timing, you just dial it in. I've never dropped that section before, how is it dropping?
  20. LunaKage

    [CP] Noel Vermillion - Q&A Thread

    Here's a good way to practice: Set your opponent to neutral tech, then do the run up 2B, if you crossed under your opponent during his neutral tech, then that means the 2B you just did would have caught his back roll too. Though just note, some characters are a bitch due to hitboxes, like Relius for example. That motherfucker just wouldn't get hit out of his back roll. Rest assured though, it definitely works on Ragna and Jin, so starting there is a good idea.
  21. LunaKage

    [CP] Noel Vermillion - Gameplay Discussion

    99% of the time its going to cross up if you do it right. In most cases you'll be able to tell which side you'll be on by the time you get to the j.D
  22. LunaKage

    [CP] Noel Vermillion - Q&A Thread

    I'd write one, but I don't use them, so I wouldn't even know where to begin lol
  23. LunaKage

    [CP] Noel Vermillion - Q&A Thread

    Online? Hitconfirming? Impossible.
  24. LunaKage

    [CP] Noel Vermillion - Q&A Thread

    The window for 3C > 22C is really tight, but it's not hard. I didn't really practice it much and my success rate is about 95%
×