Jump to content

LunaKage

Moderators
  • Content count

    4,456
  • Joined

  • Last visited

Posts posted by LunaKage


  1. Credit goes to Finuve for this list of BnBs, originally posted in the changes thread:

    "so I've been playing, trying to get a feel for things.

    2B starter gets around 2800 with

    2B > 6A > hjc > j.C > j.D > d.6C > d.6B > d.5C > d.6B > d.236D

    swap the combo around in a way I already forgot and you can get 2400 and a 22B ender for oki

    Most combo videos seem to be missing 6D and 4D starters so far. I havent come up with a 4D starter yet but for 6D

    mid-screen to corner carry: 6D > d.6A > d.6B > d.6D > 22BC~66 > 6C > 5D > d.5B > d.2D > d.5B > d.2D > j.214C > j.2C (can replace j.214C > j.2C with 632146D)

    Far from corner: 6D > d.6A > d.6B > d.6D > 22BC~66 > 6C > 5D > d.5A > d.6A > d.5C > d.236D

    6D is pretty easy to call out raw, but its extremely useful in certain matchups like Nu. I need to test it more in actual player matchups to see where else I can use it. The invul at the beginning is really strong, but the move has quite a bit of room during the final flip into attack that it can get poked.

    The new 2D is really good, but I need to find out some combos starting with it still. In places where 4D gets poked out by lows 2D can vault over them.

    Other notes. 22BC is extremely important for comboing like it is in BBCPE, but its timing is different. I havent decided if its easier or harder, but its different. Drive combos have less autopilot that pretty much any previous version. d.6B > d.5C > d.6B doesnt chain in all situations. Corner you use a lot of d.5B > d.2D > d.5B > d.2D. Its hard on my muscle memory that I can no longer do 4D > d.2D unless its a counter hit. 4D > d.6D works without counter and its the only real option I have found so far.

    I have 8 nights left in japan, hoping to get a lot more time in."


  2. it's actually really easy to tell which of your character's threads have already been made. Go to the first post, and select your character in the first box, it will then generate the links to every matchup thread featuring that character. It's how I did it, I didn't need to go through a bunch of pages.


  3. Yeah we need to be really careful of duplicates. For example, after I made all the Noel threads, Gamester made a Rachel Vs Noel thread, so now, at the top if you search Rachel vs Noel you will get his thread, but if you search Noel vs Rachel you will get my thread. We should probably correct this before it becomes a problem.


  4. Noel Matchups:

    Amane: http://www.dustloop.com/forums/index.php?/forums/topic/11342-noel-vs-amane/
    Arakune: http://www.dustloop.com/forums/index.php?/forums/topic/11343-noel-vs-arakune/
    Azrael: http://www.dustloop.com/forums/index.php?/forums/topic/11344-noel-vs-azrael/
    Bang: http://www.dustloop.com/forums/index.php?/forums/topic/11345-noel-vs-bang/
    Bullet: http://www.dustloop.com/forums/index.php?/forums/topic/11346-noel-vs-bullet/
    Carl: http://www.dustloop.com/forums/index.php?/forums/topic/11347-noel-vs-carl/
    Celica: http://www.dustloop.com/forums/index.php?/forums/topic/11348-noel-vs-celica/
    Hakumen: http://www.dustloop.com/forums/index.php?/forums/topic/11349-noel-vs-hakumen/
    Hazama: http://www.dustloop.com/forums/index.php?/forums/topic/11350-noel-vs-hazama/
    Hibiki: Covered already.
    Izayoi: http://www.dustloop.com/forums/index.php?/forums/topic/11351-noel-vs-izayoi/
    Jin: http://www.dustloop.com/forums/index.php?/forums/topic/11352-noel-vs-jin/
    Kagura: http://www.dustloop.com/forums/index.php?/forums/topic/11353-noel-vs-kagura/
    Kokonoe: http://www.dustloop.com/forums/index.php?/forums/topic/11354-noel-vs-kokonoe/
    Lambda: Covered already.
    Litchi: http://www.dustloop.com/forums/index.php?/forums/topic/11355-noel-vs-litchi/
    Makoto: http://www.dustloop.com/forums/index.php?/forums/topic/11356-noel-vs-makoto/
    Mu: http://www.dustloop.com/forums/index.php?/forums/topic/11357-noel-vs-mu-12/
    Naoto: http://www.dustloop.com/forums/index.php?/forums/topic/11358-noel-vs-naoto/
    Nine: http://www.dustloop.com/forums/index.php?/forums/topic/11359-noel-vs-nine/
    Noel: http://www.dustloop.com/forums/index.php?/forums/topic/11360-noel-vs-noel/
    Nu: http://www.dustloop.com/forums/index.php?/forums/topic/11361-noel-vs-nu-13/
    Platinum: http://www.dustloop.com/forums/index.php?/forums/topic/11362-noel-vs-platinum/
    Rachel: http://www.dustloop.com/forums/index.php?/forums/topic/11363-noel-vs-rachel/
    Ragna: http://www.dustloop.com/forums/index.php?/forums/topic/11364-noel-vs-ragna/
    Relius: http://www.dustloop.com/forums/index.php?/forums/topic/11365-noel-vs-relius/
    Taokaka: http://www.dustloop.com/forums/index.php?/forums/topic/11366-noel-vs-taokaka/
    Tager: http://www.dustloop.com/forums/index.php?/forums/topic/11367-noel-vs-tager/
    Terumi: http://www.dustloop.com/forums/index.php?/forums/topic/11368-noel-vs-terumi/
    Tsubaki: http://www.dustloop.com/forums/index.php?/forums/topic/11369-noel-vs-tsubaki/
    Valkenhayn: http://www.dustloop.com/forums/index.php?/forums/topic/11370-noel-vs-valkenhayn/


  5. Some of this stuff has been around for awhile. We prevent information from getting lost in the shuffle by keeping the OP of a thread updated, and we (used) to reward users who helped out by giving them DL award badges.

    Dead links will always be a problem as long as we're using external sites as hosts, the only way that can really be solved is having our own tube and hosting videos ourselves on dustloop. The problems with that are probably pretty obvious though.


  6. At that point you're just asking for less mods to do more work. Meanwhile, most of our Head Mods do enough work as it is. I think the current way we handle mods is fine. I'm really not entirely sure why people have an issue with it.

    The only thing I'd really change is how the site displays your position on staff. It tells us Admins are Admins, and Super Mods are Super Mods, but everyone else is just "Staff" or "Moderators". If it listed the mod as what his actual position is, it might help prevent some of the confusion some people might have about "Who's this random chucklefuck I've never seen before, and why is he a moderator?" If it said under my avatar "Noel Mod", then that same person might think "Oh, he mods Noel, I only ever hang around the GG threads, so I suppose it makes sense that I've never seen him post".


  7. You would think that, but that's not true at all. If you ever saw the Noel subforum before I was made mod, you would find out what it's like when the boards are left to no one in particular. Just as an example, people think ONE general thread is bad. Well the Noel forums had TWO general threads, full of nothing but shitposting and certain power users trolling everyone else. The matchup threads had info from both CT and CS1, it was madness.

    Even sub-communities need an authority figure, the Noel boards got straightened out as soon as I took the helm, and I was certainly not one of those "Iron Fist" type of guys.


  8. I find that to be an extremely bad idea. It will just contribute to the toxic "elitism" that people dislike about this place in general. It's basically saying "If you haven't gotten top 8 at NEC, your opinion is worthless" which is not the case. It's also going to make it so that very few people are taken seriously in general, not to mention the fact that not every character has a "top player" associated with them. Meaning a bunch of people who play those characters will be left out, or they will think that they shouldn't trust ANYTHING said by anyone in their board.

    You don't have to be a top player to know what you're talking about, you just have to know what you're talking about.


  9. The main problem with that kind of system, is that we're already kind of using it.

    Who decides what makes someone good with a character? Is it tourney results? If that's the case, then we wouldn't have had a Makoto mod for the last three years. Does the community get to decide? If so, who does? Would mods have to vouch for them? If that's the case, then that's already how we decide who gets a mod position. Someone who's active, and is also knowledgeable with the character. In the case of mods stepping down, usually the mod who's stepping down will request a specific user, and most of the time, they pick the standout from the community, someone willing to help, is active, and actually knows what he's talking about.

    Just as an example, the entire time I've been a mod, I've always had a replacement in mind should I step down. It's been three different people over the years, but I always make sure to take note of who I think would be good in the position in my absence. All three of them knew who they were too, they were like my appointed Right-Hand Man.


  10. Also I don't think mods NEED to be mean, it creates an "us VS them" mentality like we're wards in a prison jail and have to watch out for the inmates mutinying if we show the slightest sign of weakness. I've actually been told by many people, even other mods, many times that they found the atmosphere uninviting and it made them not want to post. This isn't just mods VS users though, I've seen tons of arguments here on DL between users and it always ends with people getting mobbed with "you suck at this game so shut up," because it was more about scoring points than sharing information. And then you wonder why so many average players who we want to post critiques of videos or help out with matchup info and such feel like they shouldn't.

     

    I mean, in the end, for a site like this you need emotional attachment. People are putting in work for strangers on their own free time, when they could actually be playing the game or doing stuff offline. So why should they bother? Especially when they can get immediate access to their friends in FB groups and Twitter and other social media? Some people might get a sense of satisfaction from maintaining a dry knowledge base on a wiki, but to everyone else that's just busy work. You need it to be for actual people they care about for it to be worth doing. That's where the sense of community and a more general discussion oriented place comes in. Even if the actual general discussion posts aren't 100% on topic, or are shitposts sometimes, it creates a bond with people that makes them want to keep coming back to the site and put effort into building it.

     

    This is basically my stance on it as well. I used to frequently post on the site, in every board I could. Nowadays, I only post in the Noel board, I make a new combo thread every time a new game comes out, and I reply to questions about the character on the rare occurrence that I get one. It's mainly because I feel like I'm not wanted here, and it's usually by the staff. Granted, it's been awhile since I've had a bad experience, but that was the whole point of sticking to my own board, avoiding the bullshit.

     

    It got to the point where coming to Dustloop wasn't fun anymore, but I still do at least the minimum expected of me, since I genuinely want to help new users, that was my goal when I first got the position, and I succeeded almost instantly in building a decent community within the Noel boards, yet I was told that what I was doing was awful. A moderator at the time even told me that everything I did for the site was making it worse. So now, I find it hard to care, but I'm still here because even if the Noel boards only get one post per month, I want to be there, to make sure it's addressed.

     

    Thing is though, you can't really address this problem easily. You can't just unmod a bunch of guys because they aren't nice, since they ARE good at what they do. Some of the staff that I dislike are actually extremely useful to the site.


  11. Not sure why the user CP stopped informing me of posts in this thread, I've missed too much here.

     

    Anyway, Frost, I'm gonna take a look at your first match and give pointers as I see them.

     

    First off, get more comfortable with your anti-air confirms, there's no good reason to ever go with 6A > j.AAA. Also, if you ever see that Mu player again, tell him that bursting that combo was a complete waste of a burst.

     

    It's a good idea to Jump forward > Air Barrier when facing zoners, it allows you to inch your way in better, and it will help save you from eating random Swords of Decimation.

     

    Starting the round with 5C isn't a bad idea generally, but against characters that out-range you, it's a terrible idea. Mu's 5C completely shits all over Noel's normals, especially at round start. If you're going to hit buttons on round start against Mu, you're gonna want to either 2D or Microdash 4D, both are good ideas against Mu's 5C, but for the most part, you should start by getting out of Mu's effective range first, then work your way back into the neutral game.

     

    Combos combos combos, get them down. Dropping combos happens to even the best players, but I haven't seen you land a single one. If Noel isn't making the most out of her hits, she gets literally nowhere.

     

    As soon as I finish writing that, I see you actually land a full combo, proud of you :3

    However, it was the wrong combo in all honesty, in that situation, you should have done 4D > d.2D > d.6B > d.5C > d.5B > 236A > 665B > sj.C > j.D > d.2D > d.5B > 214D(opponent ends up in the corner) > 662B > 6C(2) > 6B > 22. Generally, you should aim to ALWAYS end a combo in 22B, a single hit of 22B midscreen, a about 4 or 5 hits of 22B in the corner, since that gives you the best wakeup options.

     

    Aww, I was almost gonna be really proud of you. Sometimes muscle memory gets the better of you, and instead of doing the midscreen combo off of overhead d.6B, you go for the corner confirm, except it doesn't work midscreen. I totally understand, since this happens to me sometimes as well, no big deal. You RC'd the first hit of Bloom Trigger, and that's good, you can continue the combo from there, but you didn't, you didn't even really try, granted, this is something I've only ever seen myself do, but I'm sure I'm not the only one. The combo for this is: d.6B > d.5C > d.6D > 236D(1) > Rapid > 665B > sj.C > j.D > d.6B > d.5C > d.6B > 22C~66 > 6C > 6B > 22B

     

    If you're going to use 2D as a part of your blockstring, make sure you're doing it when:

    1. Your opponent is in the corner, as this will beat jump outs, and confirm into a decent combo.

    or

    2. Your opponent is mashing barrier midscreen, and you're now a good distance away from your opponent, it's usually best to wait until 5C is blocked from max range, since this is a good spot to 2D, worst case scenario, is you land in front of them, which is the expected result, best case scenario is you just barely cross over them, thus landing a crossup 2D, and yes, it's still possible.

     

    Well, that was the match. Work on these things, and give us another video in about a month or so.

×