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stickystaines

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Everything posted by stickystaines

  1. stickystaines

    [CP] News & Gameplay Discussion (Old)

    Technically that doesn't have to be true. You could still have some combo that did 0 damage but still keep them in the combo for an unlimited amount of time. That's still an infinite in my book.
  2. stickystaines

    [CP] News & Gameplay Discussion (Old)

    ?? I've only heard the opposite.
  3. stickystaines

    [CP] News & Gameplay Discussion (Old)

    Mashing barrier seems to do nothing then. Still take hella amounts of chip AND barrier damage.
  4. stickystaines

    [CP] News & Gameplay Discussion (Old)

    www.youtube.com/watch?v=T6wm1o8NxG8&feature=player_detailpage#t=2m45s How came when Hakumen was IB'ing with his barrier up, he was still taking chip?
  5. stickystaines

    [CP] News & Gameplay Discussion (Old)

    So how badly did they change bursts? http://www.youtube.com/watch?v=d41-WaYm108&t=3m25s Im seeing stuff like this constantly happen now where the slightest bit of invul can get you through a burst. Whats could be the active frames on bursts now? More importantly, can Tager 720 through them now?
  6. stickystaines

    [CP] News & Gameplay Discussion (Old)

    Hmm. I wonder if it would be better if Az could see how many fireballs he has stored. If you could then you could keep track much easier especially if you absorb multi-hit projectiles and you don't quite know how many you have. On the other hand, having them hidden means the opponent cant see if you have one either, and these fireballs seem pretty and good at surprise attacks.
  7. stickystaines

    [CP] News & Gameplay Discussion (Old)

    Can't believe im somewhat enjoying Litchi mirrors. Crazy
  8. stickystaines

    [CP] News & Gameplay Discussion (Old)

    Looking at some Izayoi fight on stream and it looks like she was walking forward with her barrier block up. Dunno if thats just some CPU shit or what.
  9. stickystaines

    [CP] News & Gameplay Discussion (Old)

    I still think Carl's is kinda shitty though.
  10. stickystaines

    [CP] News & Gameplay Discussion (Old)

    So how can OD be cancelled into anyway? Anything (like a rapid), any normal or only special cancellable normals?
  11. stickystaines

    [CP] News & Gameplay Discussion (Old)

    How i hate nicolive
  12. stickystaines

    [CP] News & Gameplay Discussion (Old)

    Im guessing nakajoy is going to be streaming tomorrow since it looks like they had a test stream up earlier getting the graphics ready for BBCP. Might even be on later today actually if they stream early enough.
  13. stickystaines

    [AC+] XBL Gamertag Thread

    GT: sticky staines Location: England Characters: Faust, Jam
  14. stickystaines

    [CP] News & Gameplay Discussion (Old)

    I guess the reason i see it that way is because it only reverses the ageing effect, not time itself.
  15. stickystaines

    [CSE] Ragna Combo Thread/Discussion

    I think he means on the ground as in not ground teching.
  16. Narcowski got the 2B to work under some tight timing. And OMB counts though, as seen in that combo above. Unless 5AA isn't 2 separate moves. Maybe something like starter~2C (OMB) 214D 236A might be another route for OMB stuff, but the range might not allow it after 2C.
  17. Are there any 0SP SMP setups involving OMB? This is the only one i know of: (Near corner) (214D hits), 2A, 2B, j.A, j.B (jc) j.C (OMB) 2C(hold), 5B, 5C xx [236B~D] xN Vid of combo: http://www.youtube.com/watch?v=dYQATmDm9Wo#t=1m13s I thought something like this would work: (Corner) 5AA 5B 2A+B 236A ( OMB ) 5C IAD j.A j.C 2B [236B]xN But apparently it doesn't. Is there just not enough untech time to continue even though the theory is sound? Wish i had the game to test this stuff.
  18. stickystaines

    [CP] News & Gameplay Discussion (Old)

    Is it me or does Azreal have a Slayer dash?
  19. stickystaines

    [CP] News & Gameplay Discussion (Old)

    So what is that arrow about? Something to do with Azreal maybe?
  20. stickystaines

    [CP] News & Gameplay Discussion (Old)

    You know since the burst seems to grey out during some characters own super, im thinking that you can cancel into gold burst now much like in P4A. Just a random thought though.
  21. stickystaines

    [P4A] News & Gameplay Discussion

    For Naoto's IK, the crosshair's are pretty obvious and it seems like you don't have to Gradius against them, just standing in the right place seems enough.
  22. stickystaines

    [P4A] News & Gameplay Discussion

    Well it kind of is an option select. You have the situation where they wake up block and you pressure with 2A and you cover the situation where they wake up counter where your 2A hits but Chie will fly over you and you can punish.
  23. stickystaines

    P4A Tier List Discussion *5/2 Latest*

    It combos but i think the reason its done is because they have to do the divekick to get the knockdown in that yellow beat combo and maybe you can't set another 5D after it? Seems you can only do the 5D followup and people would rather just block that than get mixed up from the 3 hit 5D.
  24. stickystaines

    [CSE] Ragna Combo Thread/Discussion

    I was wondering what combo you could get if say you were put in the corner and did wake up blood kain and had to do 623C to punish a move coming out of BK startup? And maybe a combo in the same situation where you can punish with a 5A/5B instead of 623C (moves that will just pass through you and then punish after etc)?
  25. stickystaines

    Skullgirls Palette Request/Creation Thread

    I have all the sections separated into layers but was is colour locking and can you do it in gimp?
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