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[CS2] Bang Combo Listing/Discussion: Low Tier Ninja Hero no Jutsu!
RaveDX replied to DaiAndOh's topic in Archive
I use this as my bnb FRKZN combo, it requires a lotta' cross dashing. Dont know if anyone posted it yet: (FRKZN)[mid-screen] 5B>2B>2C>6D>6dash>2D>7dash>j.4C>2dash land>9dash>j.6C>7dash>j.4C>j.D>2dash land>2B>9dash>j.6C>2dash land>7dash>j.4C>2dash land>9dash>j.6C>7dash>j.C(~4.5k) I need help looking for FRKZN combos, especially ones near the corner, or any that take away at least 5k HP. -
Oh, never thought of that lol. U just found me a partial-Deadpool infinit ! Thanx a lot bro.
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I have yet to see/missed any useful Deadpool inforfmation... why?
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I explained it in my last post XD! Except u have to get ur opponent in the air in a different way due to the 5D changes of course, and the combo itself is totally different in CS2. I guess u guys could use this to practice the cross dashing thing though.
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Oh, the FRKZN loop IS possible midscreen, in fact I find it harder to execute in the corner lol. Though that was in CS1... but since j4c looks like it has less push back now, it may be even easier in CS2? CS1FRKZNmidscreenloop: (facing right) 5D> 9(jump behind ur opponent in mid air)>j6C>2(back on the ground)>7(jump in front of opponent in midair)>j4C(repeat 6-7 hits) jD>2>2B>623B>5D>9>j6C>jD>2> (while opponent is down)5C>6A In that order. Try it when u can guys. Probably confused u though
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http://www.youtube.com/watch?v=9zBO77cx_PE Omfg... dat FRKZN... Dora ain't got nothin' against Zanzan now XD !
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Wow, 3C can be followed up in/out of the corner just like in CS1? I thought it was impossible to do that kind of crap now. This pleases me...
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That was some crazy FRKZN, looks like he only used corner combos though, and they where only 4k damage(was expecting at least 5k :\)... wonder how much mid-screen FRKZN combos damage deal, 3K average?
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http://www.youtube.com/watch?v=0GP7vMNYX4Q At 1:42 in the vid, Dora blows the Tager to the corner with j623B after starting with j623Bfc. I imagine 623B(ground or air)fc>5D>j5B>j4C>j623B>(chase to corner until wallbounce)6C>j5D>Cnail>j5D>Cnail>5C>6D>236B for a 4 Seal combo can be possible? Maybe Im hoping too much, but I can definitely imagine it happening.
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I WARSHIP Dora... Wait... how is j236B safe again??... Is it only safe when its air to air block, or even on ground block?
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Hahah, even in CS1 Ashura was a very useful AA to me(most people never seemed to remember i was an AA lol). Its gonna be fun now that no one can block Ashura even with barrier (and with a bigger hitbox?), Ill be lmaoing every time someone jumps in the air and I have 50% meter :D. I've never wanted spring to come so badly...
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<3 Oki after Ashura makes up for its previous nerf, but with the slower startup, it might not be possible to combo it from daifunka anymore? and the idea of using 6d on block strings sounds FUN... this made my day...
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Just means we'll have to play mind games more often now(bumpers, bumpers,bumpers), while making our top priority blowing our opponents to the corner to get dat damage(maybe thats what the increased pushback is for?)... sounds like a fun game plan to me... plus, I was getting bored of winning so easily with god tier CS1 Bang anyways :3 .
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WHO CARES! All that matters is that Bang's looking so god damn sexy!!! So has anyone found how 5d can combo into daifunk yet? Im really curious in how that works out... I remember someone said 5d had wall bounce attributes now, is that why?
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Thats pretty much impossible without 623b wall bounce.