Jump to content

Anjon

Members
  • Content count

    9
  • Joined

  • Last visited

About Anjon

  • Rank
    New Blood
  1. Are IAD loops still viable in the current version of the game? I've tried them on several characters (Faust, I-No, Elphelt, and Millia) and they all fall too fast for me to get anything. It feels like Ram has more landing recovery off all her jumping dusts. If they're still viable, is there an easy setup I can use + character I can try it on to get used to the timing? Edit: Whelp, nevermind. I just got it on Elphelt, so I guess I just scrubbed out for a second. I thought the last patch changed something about it.
  2. Anjon

    [VS] Simple Q&A thread

    Can someone tell me what the point of deactivating a Dark Force manually is? I know some characters get limited properties from them. Lei Lei can't throw, for instance, so I can understand a player deactivating hers early, but I've seen Felicia players like Nekohashi activate Kitty Helper for a short while, then cancel it. Dark Forces don't continually drain meter and Felicia doesn't lose anything from having Kitty Helper active. You also can't gain the meter back by canceling it out, so why do people do it?
  3. Anjon

    [P4A] Chie Satonaka - Gameplay Discussion

    Here's a question I've been pondering. Does Chie ever need to OMC? It seems like any place you would want to OMC, Power Charge works exactly the same way, except it comes with the additional benefit of increased damage and free FCs. Literally every OMC combo I know works better with Power Charge. I know you can't use PC in the air, but I can't think of any reasons to OMC in the air either. I also like how PC canceling can easily bait Bursts because it gives the opponent so much time to freak out. I've been experimenting with some block strings and they seem pretty deadly. Block string into Rampage A > Skullcracker A, then Power Charge after the first hit to eliminate the gap continues the string and lets you score a CH/FC when you open up the opponent. So am I wrong in thinking OMC is kind of useless for Chie? Personally, I think it's a lot more fun to use too. Makes me feel like Wolverine.
  4. Anjon

    [CS1] μ-12 Combo Thread (Updated 10.30.10)

    If that's the only benefit, does that mean I can substitute it for 5C in cases where it will work and use 6A for extending and dash combos?
  5. Anjon

    [CS1] μ-12 Combo Thread (Updated 10.30.10)

    I've got a question about some of Mu's launching options. What are the pros and cons of using the 6A > 2C to launch vs the 5C > 2C string? I feel more comfortable using the latter, but does one offer significant advantage over the other? The Mu strategy section in the game says it's best to use 6A > 2C if the opponent is close to you, but 5C > 2C seems works just as well at close range.
×