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Suzaku

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About Suzaku

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    Rise from Ashes
  • Birthday 04/08/1985

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    Concept art, animation, localization, video games, film, television, books, comics, manga

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    Amaranth Sparrow

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  1. Suzaku

    New Guilty Gear coming 2020

    A big chunk of the improved fidelity can be chalked up to running at a higher resolution with different shaders. I'm sure the old models would look similar if they were ported over. Proportions are all about the same. They use a scalable vector technique for most of the "lineart" on the body and the decal textures don't seem to be higher resolution than those in Xrd. The biggest difference I can see in terms of polycount is probably in the hair. Sol's changed stances completely for the first time in the series, though. That doesn't necessarily require new hitboxes, but it probably means his animations are almost, if not entirely, new. It's hard to tell if the same is true for Ky, but with such a drastic redesign he probably requires significant tweaking either way. I'd certainly love to see the entire cast get the same treatment, but I'm not sure I'd take it over keeping the entire Xrd roster. Even if it means some characters don't get a visual upgrade, I'd rather everyone be in here than only some of them with redesigns.
  2. Suzaku

    New Guilty Gear coming 2020

    I've only been gone since there hasn't been anything new to talk about. Not that this trailer gives us that much to chew on. Art style has definitely shifted a bit, the animation looks a tad smoother and the camera moves a lot more freely, assuming that's not just for the trailer. Colors are more saturated, and they're making some use of depth of field. Character models are similar to Xrd's, though surprisingly are redesigned and a bit higher fidelity. I honestly expected them to give us the GGX-to-GGXX treatment, just lifting the roster and stages and bringing them into UE4. I do hope they're just retouching the old models and not scrapping everything to start fresh, since it'd be a real shame to have to abandon a chunk of the Xrd roster. The new character looks fucking rad. Honestly it feels like we're really living in the era of Woolie bait. Not really much else to say. Only some brief glimpses of gameplay; they've added some FighterZ-esque stage transitions, in which you can "break" the corners of the stages, which should have some implications in terms of corner combos. Still only has a working title (NEW GUILTY GEAR), and none of the Japanese articles reporting on the game have any real details beyond what Arcsy has already shared. I guess I could pitch a title of my own: GUILTY GEAR deXth (ギルティギア デクス, Giruti Gia Dekusu). Combining Death (デス, desu) with X (ゼクス, zekusu) and 4th (フォース, fōsu), while simultaneously referencing the fact that in Japanese, "four" (四, shi) and "death" (死, shi) are homophones. Edit: While I'm thinking of it, Ishiwatari did show up on Saturday as the guest for the Arc System Works live drawing panel, with Ono, Harada, Mori, and Higuchi. There were no reveals, but some fun questions, and Ishiwatari did some quick illustrations of characters requested by the audience (Dizzy with E-Honda, Morrigan, Celica). https://www.twitch.tv/videos/461760081
  3. It actually looks like some of the Contra: Hard Corps team plus Pachi and Endo. Cygames and CyDesignation staff are handling top level design (director, producer, character designer, composer etc.) while a team of mostly less prominent staff members seems to be doing the technial development on the ASW side. Hideyuki Anbe (Hard Corps director) and Hideaki Sawada (Hard Corps character designer) are working as Development Manager and Art Director, Kazuto Sekine (Pachi) is Battle Planner, and Ryohei Endo (Chronophantasma director, FighterZ planner) is Development Director. Obviously they've all had pretty long involvement with ASW and Pachi and Endo were pro players, but I think as ASW continues to grow as a mercenary developer for other publishers, you're going to be seeing guys like Motomura and Anbe branch out and head up their own teams within the company.
  4. Suzaku

    BB5 Prediction and Discussion

    BlazBlue Alternative: Dark War was already announced as a mobile title (though they failed to hit their preregistration goals and haven't released an update about the game since February), and Mori has hinted that it's not the only BlazBlue project he's working on.
  5. Ad with a glimpse at some of the interior illustrations for Guilty Gear Begin:
  6. Suzaku

    Guilty Gear Xrd Story Thread

    I think you mean Ringo Starr 2cave.
  7. The Chain Chronicle collab illustration of Sol is by Ishiwatari himself, FYI. The "cards" can be found in (moderately) high resolution in this 4gamer article: http://www.4gamer.net/games/223/G022384/20170613037/
  8. Suzaku

    Guilty Gear Xrd Story Thread

    I really liked his design, but unfortunately it seems like he's probably not on par with the rest of the cast, given how terrified of Venom he actually was. Side note, this is probably just a coincidence, but the guy Zato's talking to in this old illustration for the original PSX Guilty Gear bears a pretty strong resemblance to him:
  9. Suzaku

    BlazBlue: Central Fiction [RIP PROGRESS]

    You're doing the Lord's work.
  10. Holy shit that audio production was a mess. Couldn't hear a single word they said. Any word on what the black screen they cut to was supposed to be?
  11. Suzaku

    Guilty Gear Xrd Story Thread

    What if Delilah is actually the new Jack-O', and Robo-Ky attaches his head to Bedman's bed?
  12. Suzaku

    ArcSys OST Discussion

    Wasn't going to post these since we'll have the liner notes in a few days, but here's what I've been able to make out, as best as I could:
  13. Suzaku

    Guilty Gear Xrd Story Thread

    Agreed. It reads like a first pass that needs to go through some editing and proper localization. Just looking at the victory quotes, a lot of it is pretty iffy, and some phrases weren't really translated properly. One I just saw that bugged me a bit, Raven vs Johnny win quote, "Your swordsmanship is too precise...I can barely feel any pain. Next time,bring a battered sword." Note the messed up punctuation -- or maybe that's just the font? Either way. After localization, I'd expect it to be something more like, "With swordplay that sharp I can't even feel the cuts. Try a rusty blade next time." I can't help but feel like this is another problem that crops up when you don't dub a game. When the dialogue is being voiced it needs to sound natural which means it goes through some extra quality checking. When there's no dub it becomes much easier to overlook issues with the phrasing or choice of words.
  14. I think BlazBlue is far more mainstream both in Japan and abroad, in part because, unlike GG, it was very much designed from the ground up to have a wider appeal. BB's characters, gameplay, story, and multimedia were very meticulously created to cater to a really diverse audience, whereas Guilty Gear has always sort of just been Ishiwatari going "this shit is fucking rad!" and throwing it out there. I'd say that BlazBlue's fanbase is generally bigger, but Guilty Gear's fans are way more dedicated. As far as the FGC goes, Xrd is really the next generation anime fighter, while BlazBlue is on its way out (at least in its current iteration).
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