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About Suzaku

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    Rise from Ashes
  • Birthday 04/08/1985

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    Concept art, animation, localization, video games, film, television, books, comics, manga


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    Amaranth Sparrow

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  1. It actually looks like some of the Contra: Hard Corps team plus Pachi and Endo. Cygames and CyDesignation staff are handling top level design (director, producer, character designer, composer etc.) while a team of mostly less prominent staff members seems to be doing the technial development on the ASW side. Hideyuki Anbe (Hard Corps director) and Hideaki Sawada (Hard Corps character designer) are working as Development Manager and Art Director, Kazuto Sekine (Pachi) is Battle Planner, and Ryohei Endo (Chronophantasma director, FighterZ planner) is Development Director. Obviously they've all had pretty long involvement with ASW and Pachi and Endo were pro players, but I think as ASW continues to grow as a mercenary developer for other publishers, you're going to be seeing guys like Motomura and Anbe branch out and head up their own teams within the company.
  2. Suzaku

    BB5 Prediction and Discussion

    BlazBlue Alternative: Dark War was already announced as a mobile title (though they failed to hit their preregistration goals and haven't released an update about the game since February), and Mori has hinted that it's not the only BlazBlue project he's working on.
  3. Ad with a glimpse at some of the interior illustrations for Guilty Gear Begin:
  4. Suzaku

    ASW making a new Dragon Ball fighting game (2.5D)

    Gonna give a quick mechanical breakdown of what I've been able to pick up. Think this is complete, as of the E3 demo. Six button control scheme: X / Square: Light Attack (L) Y / Triangle: Medium Attack (M) B / Circle: Heavy Attack (H) A / Cross: Special Attack (S) LB / L1: Z Assist 1 (A1) LT / L2: Z Assist 2 (A2) In the demo, (L + M) is bound to RB / R1 and (H + S) is bound to RT / R2 Universal Mechanics: Super Combo (mash L or M): Automatically perform a combination attack. [Auto Combo] Ki Blast (S): Universal projectile attack, can be repeatedly pressed to fire a volley of projectiles. Ki Charge (L + S): Hold down to charge your Energy Guage. Deflect (4S): Deflects Ki Blasts and repels Super Dashes. [Push Block] Super Dash (L + M): A homing dash you can use to approach the opponent while avoiding Ki Blasts. Dragon Rush (H + S): Approach the enemy and launch a rush that cannot be guarded. [Throw + Dust] Sparking Blast (L + M + H + S): Increase your power for a limited time and also recover your health gauge. (Once during one match) [Burst + X-Factor] Vanish (M + H): Move instantly behind the opponent and land an attack. (Uses 1 Gauge) [Roman Cancel] Z Assists (A1 or A2): Call your teammate for covering fire. Z Change (Hold A1 or A2): Switch with another teammate. Ultimate Z Change (A1 or A2 during a Super Attack): Launch a Super Attack with your team members. (Uses 1 Gauge) [DHC] Also has the typical stuff like double jumping, air dashing, teching, etc.
  5. Suzaku

    Guilty Gear Xrd Story Thread

    I think you mean Ringo Starr 2cave.
  6. The Chain Chronicle collab illustration of Sol is by Ishiwatari himself, FYI. The "cards" can be found in (moderately) high resolution in this 4gamer article: http://www.4gamer.net/games/223/G022384/20170613037/
  7. Suzaku

    Guilty Gear Xrd Story Thread

    I really liked his design, but unfortunately it seems like he's probably not on par with the rest of the cast, given how terrified of Venom he actually was. Side note, this is probably just a coincidence, but the guy Zato's talking to in this old illustration for the original PSX Guilty Gear bears a pretty strong resemblance to him:
  8. Suzaku

    BlazBlue: Central Fiction [RIP PROGRESS]

    You're doing the Lord's work.
  9. Holy shit that audio production was a mess. Couldn't hear a single word they said. Any word on what the black screen they cut to was supposed to be?
  10. Suzaku

    Guilty Gear Xrd Story Thread

    What if Delilah is actually the new Jack-O', and Robo-Ky attaches his head to Bedman's bed?
  11. Suzaku

    ArcSys OST Discussion

    Wasn't going to post these since we'll have the liner notes in a few days, but here's what I've been able to make out, as best as I could:
  12. Suzaku

    Guilty Gear Xrd Story Thread

    Agreed. It reads like a first pass that needs to go through some editing and proper localization. Just looking at the victory quotes, a lot of it is pretty iffy, and some phrases weren't really translated properly. One I just saw that bugged me a bit, Raven vs Johnny win quote, "Your swordsmanship is too precise...I can barely feel any pain. Next time,bring a battered sword." Note the messed up punctuation -- or maybe that's just the font? Either way. After localization, I'd expect it to be something more like, "With swordplay that sharp I can't even feel the cuts. Try a rusty blade next time." I can't help but feel like this is another problem that crops up when you don't dub a game. When the dialogue is being voiced it needs to sound natural which means it goes through some extra quality checking. When there's no dub it becomes much easier to overlook issues with the phrasing or choice of words.
  13. I think BlazBlue is far more mainstream both in Japan and abroad, in part because, unlike GG, it was very much designed from the ground up to have a wider appeal. BB's characters, gameplay, story, and multimedia were very meticulously created to cater to a really diverse audience, whereas Guilty Gear has always sort of just been Ishiwatari going "this shit is fucking rad!" and throwing it out there. I'd say that BlazBlue's fanbase is generally bigger, but Guilty Gear's fans are way more dedicated. As far as the FGC goes, Xrd is really the next generation anime fighter, while BlazBlue is on its way out (at least in its current iteration).