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baka-busu

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About baka-busu

  • Rank
    Jam fan boy
  • Birthday 09/26/1987

Other Info

  • Location
    Scranton PA
  1. Im sorry im not 100% on all of litchis terminology. by dash kote do you mean, 66 then 623D? cuz after the 2nd hit of itsuuA I do 623D without dashing
  2. I have a few litchi questions: after 3C, does litchi HAVE to TK her 236C to combo properly? Also, I am trying to get used to her 5b > 2C > 41236A: I get to her 236B but when I jump on the staff they usually air recover before I can kick them. Whats the timing like with that combo. And finally What are some good block strings? thanks
  3. baka-busu

    Jams Basics Thread

    Can't the 236P FRC be used to make an unblockable off of a blocked 6P>5HS?
  4. I know this isn't a game play question, but I need to know... How do you get those special illustrations? I JUST discovered the list and I have the 4th 7th and 9th. I don't know why I have em' or how I got em'.
  5. I have another question: what should someone do against a Pot player who likes to whore 6HS and chaining 236S on block stun? I already know that I can backdash the 236S if I time it well.
  6. I'm Trying to master IBing so I have a question or two: For starters, is it possible to IB an attack in the middle of a blocked combo? Like Anjis Jump into the air fan throw after blocking Fuujin or Kys 6K? Also, How much of an advantage does IB give you? I mean I know you NEED to know how to do it if you are a Potemkin player but I play Jam so... thanks for the help.
  7. I have some questions: Faultless Defense Cancels... How do they work and what are they good for? I would also like to know about this "Impossible Dust" thing. how many frames is the character unable to recover from Finally, I might start playing Zappa soon and I want to know, what exactly does his FB do? thanks a bunch!
  8. baka-busu

    Jam Questions and Critique Thread

    I don't know if I asked these questions (Sorry, if I already did) but I need to know a few thing about Jam: For starters I am having trouble doing her 6P>5HS>6HS loop successfully. after the first repetition its a 50% shot with me that I will get the next 6P down or it will just be blocked. any pointers on the timing? Also is the combo of 6P>5HS>236S~D a link or a late cancel because everyone I play seems to block the FB at the end. And finally for Jams throw FRC, what is the best combo to do when you are in the middle of the screen? It just seems pointless to do unless your close to the wall.
  9. baka-busu

    Jams Basics Thread

    it's a green circle that kinda folds itself over or summin'
  10. baka-busu

    Arcana Heart

    Is the PS2 Version supposed to be like a Ver. B of Arcana hearts (like more balance and such)
  11. baka-busu

    Guilty Gear Motivational Posters

    Can I get the original picture please?
  12. baka-busu

    [GGAC] Jam Match-up Thread

    I was actually going to ask about Test too. But I need some help with Chipp and Sol. they always seem to get the best of me with their rush downs.
  13. baka-busu

    Jam Questions and Critique Thread

    Since we are on the subject of tight combos, how tight is the 6P after the 5hs in that loop of Jams? IMO, there is nothing more annoying than landing 6P 5HS 6HS and then the rest of it being blocked.
  14. baka-busu

    Jam Questions and Critique Thread

    After the 3rd hit of 5HS, is it possible to link a 236S~D?
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