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About East

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    Mew Blood
  • Birthday 04/08/1989

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    Boxing | Competition | All-you-can-eat Naan bread


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  1. East

    [Xrd] King Ky - Gameplay Discussion

    So I owe some answers. Regarding the new blitz mechanic, you have to be more mindful of what your opponent does when you put a CSE through a grinder. However if you're looking you can get a big punish. My opponent did it once and I got hit. The second time I jumped back, waited for it to finish, threw out a CSE, dash forward 6H combo. Like you can REALLY fuck someone up if you read them trying to Blitz Charge. You just can't go in wildly pressing buttons like you could before. You have to be more thoughtful about your offense, it seems. In the corner after 6D pretty much the only thing you have to be worried about is the enemy height. I couldn't connect 2 6H's because of the height and falling, but, I could just do 3 3HS in a row into Greed Sever. I'm still trying to fully understand the mechanics of the 6D. I'll update as I learn more. Honestly, I can't figure out what considers the opponent knocked down, and what will cause them to tech up immediately vs them just staying on the ground after a 6D. I keep trying to end combos into 2D xx 236D, but it seems kinda finnicky. On a lighter note, if you haven't seen yet, you can pretty much 5P Dribble an enemy after 6D [Think HNK Dribbling]. It's pretty funny to see. I did not try insta-kill. I probably won't have a chance to try insta-kill. Sorry. Did I miss anything?
  2. East

    [Xrd] King Ky - Gameplay Discussion

    I'm going to the arcades this week in Tokyo. If you have tests, post them here.
  3. East

    [CS1] Hazama FAQ

    How high is fairly high? Hazama's height? 2 Hazama's?
  4. East

    [CS1] Hazama FAQ

    I've been working on 623D to 632146C for the past two days. Nothing but failure on my part, does anyone have any tips on the timing for this?
  5. East

    [CS1] Hazama Gameplay Discusson

    Hey There, Street Fighter player, figuring I'll take a dip in the world of Aksys and try CS. Hazama is probably one of the most potentially creative character's [combo-wise] I've played in a game, and winning with him is pretty satisfying. Quick question. How do you control Hazama's spacing? Not just the coils [though I still have problems between pressing A, and C/D] but like just outside his 2A or 5B Range? For me that seems to be my blindspot, where I can't coil, cause retracting shoots me too far up and my limbs aren't far enough to reach. And when you're doing 236236B, does the more damaging method begin with dash forward or dash back. I'm starting to adjust to the execution curve, because Capcombo's have spoiled me, lol.