So I owe some answers. Regarding the new blitz mechanic, you have to be more mindful of what your opponent does when you put a CSE through a grinder. However if you're looking you can get a big punish. My opponent did it once and I got hit. The second time I jumped back, waited for it to finish, threw out a CSE, dash forward 6H combo. Like you can REALLY fuck someone up if you read them trying to Blitz Charge. You just can't go in wildly pressing buttons like you could before. You have to be more thoughtful about your offense, it seems. In the corner after 6D pretty much the only thing you have to be worried about is the enemy height. I couldn't connect 2 6H's because of the height and falling, but, I could just do 3 3HS in a row into Greed Sever. I'm still trying to fully understand the mechanics of the 6D. I'll update as I learn more. Honestly, I can't figure out what considers the opponent knocked down, and what will cause them to tech up immediately vs them just staying on the ground after a 6D. I keep trying to end combos into 2D xx 236D, but it seems kinda finnicky. On a lighter note, if you haven't seen yet, you can pretty much 5P Dribble an enemy after 6D [Think HNK Dribbling]. It's pretty funny to see. I did not try insta-kill. I probably won't have a chance to try insta-kill. Sorry. Did I miss anything?