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Ryujinflame

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About Ryujinflame

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    My armor your arm
  • Birthday 07/09/1984

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    Ryujinflame

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    Columbus, OH
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    Ryujinflame
  1. Ryujinflame

    [P4A] Aigis Combo Thread

    Hey there gang, thought I'd join the discussion. Started with Mitsuru, been playing Aigis more recently and got a lot of help on Aigis thanks to this sub-forum, so thanks for all your guys' finds so far. She's a really fun character. Has anyone come up with a good combo off an air throw while in Orgia? I practiced last night and came up with boost [3] to EX/Megido Fire > whatever, but was curious if you guys had anything else. I didn't see anything on the first thread post or the wiki either.
  2. Hey man, long time no see. Sorry I missed the June tourny up in C-Bus. Think you or any other Cbus cats are gonna make it down to Cinci for RocketPunch? I'm dying to play some BB again.

  3. Ryujinflame

    [CS1] Mu-12 Oki and Setups Guide

    That first one sounds particularly sexy, but would it still lose on IBed 6B followups? I haven't seen the video so I don't know how tight the timing is between the 6B and the charged laser, but I'd have to think there's still some risk with say, Tager 720s or Hazama's Jayoku. More stuff to do after 5D > 6D (6[D]) is always good though. I'll try to incorporate these.
  4. Ryujinflame

    [CS1] μ-12 Combo Thread (Updated 10.30.10)

    Not sure if it's been posted, but I played around in training yesterday and came across something weird. If you're playing Mu against Mu, RCing after an air throw ALWAYS put you on the right and the opposing Mu on the left, regardless of which way you were facing originally. Just thought I'd throw that out there for getting down air throw > RC > whatever combos on opposing Mus.
  5. Ryujinflame

    [CS1] Mu-12 vs Lambda

    Well I was actually talking about just B parser, but that helps out a lot. At -0 and -4 air IB and/or backdash both sound like good ideas I haven't tried before. I'll put those to practice. I was just hoping we had other options on blocked/IBlocked B parser. I find myself reading our local Lambda player's B parsers and instant blocking some of them - but then I could never follow it up! But again at -0, that explains everything even with an IB.
  6. Ryujinflame

    [CS1] Mu-12 vs Lambda

    I've been looking to find a sure-fire counter to sweeping Act Parsers, but haven't got it yet. Any solid options on IB, or even just regular block? I think I remember reading you can throw them on startup, so I'm just concerned about a blocking situation.
  7. Ryujinflame

    [CS1] Mu-12 General Discussion Thread

    I had a lot more success with #8 once I started hitting the B during one of the down directions for Wisdom of the Divines, i.e. 632B146C instead of trying 2B > 632146C. If you're already doing that, then I've got nothing.
  8. Ryujinflame

    [CS1] Mu-12 General Discussion Thread

    Also if you can condition them to block an air-to-ground jC, I've had some success baiting a block and setting up a stein instead. Ideally as Miso said, you'd be hitting with the jC from a good distance away.
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