Jump to content

King_Slime

Members
  • Content count

    37
  • Joined

  • Last visited

1 Follower

About King_Slime

  • Rank
    Bronze Member
  • Birthday 07/12/1989

Other Info

  • Location
    Miami, Florida
  • XBL
    xbox is shit
  • PSN
    The_King_Slime
  1. King_Slime

    [CS1] Arakune Video and Critique Thread

    http://www.youtube.com/user/Adakune#p/u/1/mybeimYnRFE ..... Im not sure why the arakune player didn't just turn around and punch the shit out of the mu-12 player....
  2. King_Slime

    New York City Thread #1582048

    I didn't know you had access to CS2.... wait....you don't? People drop games way too quickly. Well, glad the scene in NY is so crummy.... I was able to just walk in, beat everyone who challenged me, and walk out.
  3. King_Slime

    New York City Thread #1582048

    Play the console version? Sure, if I want to play a bunch of scrubs with bad habits online.... I assumed the arcade would be the ideal location for real comp... Guess not?
  4. King_Slime

    New York City Thread #1582048

    Well..... I left new york. It was a blast playin randoms with people at the chinatown fair arcade. GG's to all the people I played! Had a lot of wins and close games! Only thing that bugged me was that Shit Fighter IV is way too over-hyped over there! The game is so slow and boring, I really don't know how people can stand to play it...I almost fell asleep watching a few matches in between waiting for people to play BB. I went every friday fro 3 weeks and only fought 3 different people.... is BB dying down in arcades? I'm sure the ridiculous price to play it doesn't help either.... Well, till next time! PS: I was the random arakune player if anyone happened to just walk by and not play.
  5. King_Slime

    [CS1] Arakune Question and Answer Thread

    What in game training setting do you guys use to practice set ups into loops and arakunes curse block strings that lead into loop (like the j5c one)? For the block strings I tried having the training dummy set to "block everything" but I didn't know that it would follow my mix up as well...... "block random" doesn't work too well either....
  6. King_Slime

    [CS2] Arakune's Loketest Metamorphosis Discussion

    Hmmmmm, I dont see how useful the new gatling is.... 2A > 5A and vice versa? if the other person blocks low the whole time then whats the point? Sure you could go into 6A after for our crappy mixup game.... but didn't they make the start up on that slower? Too risky I think...
  7. King_Slime

    [CS2] Arakune's Loketest Metamorphosis Discussion

    I know, I was just presenting a theoretical situation in which the new bell bug wouldn't be so much a bad thing.
  8. King_Slime

    [CS2] Arakune's Loketest Metamorphosis Discussion

    Well, my hypothetical situation shows the new bell bug in a positive light and useful when combined with the new 6B as a zoning tool (especially if 6B gatlings from anything other than 5a now; 2a > 5b > 6b > bell bug or 4jb > 6b > bell bug could be some possibilities.)
  9. King_Slime

    [CS2] Arakune's Loketest Metamorphosis Discussion

    So, I was thinking about the changes today and thought about some of the supposed "nerfs". For example, the bell bug being summoned farther...when you think about it, the new bell bug combined with (I'm assuming would be) our more use of the new 6b (old 5a>6b) seems like more of a good thing as they'd be locked at the edge of the screen with a bell bug directly above and in front of them....that, combined with a cloud/2D could prove to be useful as a zoning tool. Another thing however: "More chances to curse by offensive approach. Zoning isn't as effective"... i know this one is unconfirmed, but if it is true, then why on earth are they reducing arakune's offensive options and normals to complete garbage if they want us to play rushdown pre-curse? These kinds of changes make me think the developers don't actually play the game at all. Sigh... Thoughts?
  10. King_Slime

    [CS1] Arakune Question and Answer Thread

    Wow thanks. Super confusing though. I thought it involved j.c? or is all of that after the j.c cross up? Blah, i gotta find a vid of it now cause I want to compare what I'm doing to whats actually supposed to be done. Thanks skye!
  11. King_Slime

    [CS1] Arakune Question and Answer Thread

    Speaking of the Hima cross up, what the exact notation for the cross up plus bugs? j.c > ??? Any video examples of it? Thanks guys.
  12. King_Slime

    [CS2] Arakune's Loketest Metamorphosis Discussion

    Because....our jump was probably reverted back to normal speed (still just speculation) that somehow negates how they're making our horrible normals even worse, no mixup, no defense thanks to slow backdash, and less curse? This all equates to more time spent being in pre-curse. Sounds real solid.... I think it's time for a new main. Haha...I'm just joking. I stuck with Johnny in GGAC so I'll stick with Arakune as well. But seriously, it looks like Ara is going to be the new CS Rachel.
  13. King_Slime

    [CS1] Arakune Question and Answer Thread

    So....while I consider myself a competent Arakune player (I give myself an overall B) I have trouble with "resets". I understand in theory what they are, and when they're practical to use, but I don't know the specifics. For example, let's say I land a loop combo with a move that gets heavily prorated. Instead of continuing the combo for crappy damage and wasting my curse, I decide to drop it on purpose and go for a reset. What exactly do I do to reset it while minimizing the chances that they'll escape? I've seen some resets used online and it seems the c bug has to catch the opponent during a ground tech/roll... is this correct? Any tips? I know in the tager reset loop, there's only a 50/50 chance you're getting out of that combo, ether jumping (if he tries using tager buster) or blocking/backdashing (if he goes for atomic collider). Thanks guys
  14. King_Slime

    [CS2] Arakune's Loketest Metamorphosis Discussion

    Haha....how well did that go for the Rachel players when CS first came out? Anyway, I still opine that some of these changes are completely counter intuitive to a balanced game/character. Lets just hope that we get something to compensate for the nerfs or get some of the nerfs removed.
  15. King_Slime

    [CS2] Arakune's Loketest Metamorphosis Discussion

    So basically they nerf an already crappy way of mind games (the teleports), they're nerfing the loop - which is the only thing worth doing in curse considering how hard it is to get in, and they made it even harder to curse? Welcome to Rachel-tier guys! They need to give arak better normals that don't get beat out by EVERYTHING, more curse options, and a j.d that actually trades blows again. Oh, and if anything the teleport fake-outs should be buffed, not nerfed. What are they thinking?
×