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suwave688

Members
  • Content count

    37
  • Joined

  • Last visited

About suwave688

  • Rank
    ロリの為に私はゲ
  • Birthday 06/28/1992

Contact

  • AIM
    resolutelament
  • Skype
    suwave88

Other Info

  • Location
    NY,Chinatown
  • PSN
    Kazan_Yuki
  1. suwave688

    [P4A] Chie Satonaka - Gameplay Discussion

    That Chie is amazing. Anyone know who that player is?
  2. suwave688

    [P4A] Chie Satonaka - Gameplay Discussion

    Just experimented with the kara cancel and that's the momentum starter we all need right there,great find Amadeous. I found some pretty good mixups with j.2D,the blockstun allows for some pretty good ambiguous crossups, it's a similar setup to TOMOEEEEEEEEE,but still with a few hitches. I need to get back in the lab and test out a few theories with meteor. We should get a couple matches in,haven't tried a mirror with Chie yet.
  3. suwave688

    [P4A] Chie Satonaka - Gameplay Discussion

    Not really using A+C because I can't get in a range where I can punish even if I used the dash correctly.Which is I guess,my main gripe. I feel that Chie is not rushdown at all,but corner pressure and okizeme are just so effective. I guess the question is,how do you guys get in with Chie? Especially against Elizabeth,Aigis,and Yukiko,and Naoto. It's really the biggest thing keeping me from utilizing everything I feel. Any thoughts on this?
  4. suwave688

    [P4A] Chie Satonaka - Gameplay Discussion

    Btw,anyone else getting blown up by Aigis or is it just me? I couldn't get anything going against her. Any tips on fighting against a good Aigis? I can't imagine baiting bullets for the entire match as a viable strategy,but it's extremely effective at keeping me out.
  5. suwave688

    [P4A] Chie Satonaka - Gameplay Discussion

    That's a good point. But really,baiting out can shut down their tricks pretty easily. Once you bait one DP,chances are they're too scared to try mashing it out again. We need frame data pretty badly though to get everything in order.
  6. suwave688

    [P4A] Chie Satonaka - Gameplay Discussion

    This is the biggest point,it's all about spacing. Much harder in this game due to the fast nature,but still very possible. 5D is a good way to lock them down so you could mess around with it a little.
  7. suwave688

    [P4A] Chie Satonaka - Gameplay Discussion

    I like Fio's Chie. Guy was a monster with Litchi,so he has that corner pressure going for him. He's just scary when he's in his flow.
  8. suwave688

    [CP] News & Gameplay Discussion (Old)

    The purpose of astrals will remain the same nevertheless if they're put in.Some can be comboed into,others won't be. Same good old troll finishers.
  9. suwave688

    [CP] News & Gameplay Discussion (Old)

    Depends on who it is of course.Litchi might have that ability and then it'll be hell.
  10. Yeah. Carl is terrifying. Check this out http://www.youtube.com/watch?v=Pn0vNh06Fcs That will give you a basic idea of how damn terrifying he is ;_; (Starts off with basics then movs on up)

  11. suwave688

    [CP] News & Gameplay Discussion (Old)

    I've never fought a Carl at that high a level before. East Coast isnt full of them unfortunately =/ I've seen some stupid mixups before and that looked extremely irritating,but didn't know about the resets. Overdrive sounds like time to run your ass off with him now.
  12. suwave688

    [CP] News & Gameplay Discussion (Old)

    Only there's rarely good ones. I'm curious,I'm kinda new to the scene,mind filling me in what stupid stuff he could do?
  13. suwave688

    [CP] News & Gameplay Discussion (Old)

    I'm pretty sure a main as a whole has more impact than palettes. But yeah,some live by the code.
  14. suwave688

    [CP] News & Gameplay Discussion (Old)

    We all secretly know that. Hype is just filling everybody right now. Going to be lively around here for a good while again!
  15. suwave688

    [CP] News & Gameplay Discussion (Old)

    Probably would be some good footage in around 12 hours. Can't wait to see the spamming of EX moves.
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