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Kasou

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Everything posted by Kasou

  1. Kasou

    the chipp blog thread

    zomg! YOMI LAYER NUMBER 2 beats ATG!! lolz!!! sorry just felt like saying that. It's like, ATG would think that i know if i teched, he would air grab me right after p teleport, so he would think that im gonna tech. And then he's gonna mix up. But becoz he's gonna do that, IM GOING TO TECH!!!! RAWR... okay im not making sense, just rambling.. lolz. Currenlty im rambling about anova statistics in my own blog, and about my own band and stuff. here's hoping that my band will actually agree to play still in the dark with me. LOLZ!!! but thing is my band is going down the pitts.. .sigh, guess that's what happens when you got a loli in the band xD stupid irresponsible and nagging 14 year olds... -.- DREAM OF BAND: play GG MUSIC!! yay.... and when i post a match vid, i'll remember to put an intro of my band into IT!!!! RAWR.. okay just kidding, maybe for a combo vid i might do that, but for a match vid.. .LOLZ!!! zo well...... back to study edit*: something more GG related. Actually does anyone think that guilty gear is a lot easier to play competitively than other games? i mean, im totally STUCK like glue in kof. It's like i've reached a certain fucked up barrier. While with GG, it's a lot easier to see how to jump over a particular barrier and up your game. Just a thought........ opinions?
  2. Kasou

    the chipp blog thread

    so effin' happy for you ATG! hahahahahaha, i miss tournies (although i only went to one). And god damn, the dvd with vids of my gg slash matches keeps on getting delayed!!! xD you beat baiken? well done. For some reason i just can't beat her. Maybe im not patient enough... shrug. Or then again, maybe it's the baiken player who went AROUND the world 4 times. 0.o As for eddie. Yes guessing wrong sucks balls. And as for your p teleport story, WAS he already in the corner? if he back teched and you did p teleport i thought he would be flying way back cimpared to where you are. Lolz.... Corner for me = OTG gamma into something, then wait for tech, air throw or 6p, or even 6hs if im getting cocky. I dunno, hitting an opponent with 6hs gives me a tingling feeling, hahahahaha! gd stuff ATG
  3. Kasou

    the chipp blog thread

    Dingo: Since you just started off, you should go and learn a few basic combos in the chipp combos thread. Learn the regular dust combo, the 1st and 4th bread and butter, gamma blade follow up options. Then you should go and learn all the okizeme options in the okizeme section. The other sections (poking, pressure, and how to play chipp) is really based around playing real opponents. Wouldn't help you have much satisfaction playing against the computer but hey, once you have real opponents it'll come in very handy. Anyway good luck with your chipp......
  4. Kasou

    the chipp blog thread

    played some long lost and deprived guilty gear (reload as usual for me) on monday. Im so happy for my "disciple" he's getting pretty damn good in the game. He back dashes out of my pressure s© pressure strings and then spams venoms 2d. It posed a problem at first. But then yea, i started looking out for that crap. Watch him back dash, watch him wiff his spam then punish him to death. He was trying to do it against my rekka strings as well, which he soon found out is pretty stupid coz i can do the rekka follow up and it'll hit and cancel in to RC. LOLZ. And then about what kensou said about getting push backed. It's completely true. ANd what's betta if you mix up point blank pressure, into spacing out and giving them a fake security that they can jump at you and you 6p or air throwing them is bliss. Btw, i wonder if you ppl knew that if you did something like string to 5hs into IAD js that it's near impossible to air throw or anti air. The opponent must either duck to make it wiff or yea... block. It's realli awesome to spam against pplz. If you have tension you can be evil and land after the blocked js, and then doing beta blade RC since they think they can throw you... BUT HAH! oh well that's all for now... ^^" man, how many matches in a month do you guys get.. lolz... i feel deprived
  5. Kasou

    the chipp blog thread

    i thought with bridget it had always been to watch out for her/his ass. -.- That thing owns 2d and clashes with 6p (if you timed it right) or beats it right out. And then there's her 2d to stop you rushing in, especially since the last time i checked it stays out for a bloody long time.
  6. Kasou

    the chipp blog thread

    chipp has always countered ky my young jedi. SPAM 2d for the win... lolz. i'll watch the vids now, but yea, chipps 6p goes through 6k, and then you've got 2d which beats his slide and woteva. Oh wellz let's watch the vids edit: HOLY SHIT! oh the chipp play was good but the commentator was even BETTA! WOOOOT!!!!!!! lolz.............. **edit: HOLY SHIT. CLAPS HANDS FOR the last 6hs. That's fucking awesome. The ky was totally read. One thing i dun understand about the ky player is falling for the non okizeme FDC. I must study it, but if ky had time to react, he should have been able to air throw that shit. And gee.... something the ky player doesn't seem to understand that there is no need to rush when fighting a chipp player. Wot is chipp gonna do on okizeme anyway? Just block the right way, and dun think of reversals. Once you think of reversals or throw reversals you're screwed. And random greed sever? wtf? plz!!! i know chipp is scary, but that's coz you're not taking your time. Shrug...... im not taking away from the chipp player, but man, the ky was in so much pressure he did so many easily readable DP's..... oh well HURRAH FOR CHIPP! ***edit: when the hell is my vid from the aus tournament coming.. ARRRRGH >_< i wanna see myself
  7. Kasou

    the chipp blog thread

    you know, i wrote a lot here yesterday BUT!!!! i accidentally hit the "go back" button on the keyboard at my friends house, and THERE GOES MY POST. But basically what i tried to say was: Every chipp player has to go through this mentality. And not just once, but a few times. In the past i tried to switch up characters and stuff. With my new characters it felt so easy to win (when i do win) compared to using chipp. But soon, my friends and competition said, i was just more enjoyable to play with when i use chipp. Everything was a lot more exciting with the matches fluctuating all the time. And they can't get enough of my preessure, they say it's one of the most intense stuff to fight against. Additionally i jsut found that..... i enjoyed using chipp. Say for example, when i play arcade mode against the computer, i may like using sol for his dust loop but apart from that... using chipp's teleport here and there, using crazy JI combos, and stupid OTG gamma blade setups, along with rekka and s© pressure.. nothign makes me more happy than using chipp and KICKING ASS. Using sol and kicking us is just.. smeh. Using ky and kicking us is also just, smeh. But using chipp. Man.... I just like it. It's quick, it's agressive, it ROCKZ!
  8. Kasou

    the chipp blog thread

    just wanted to say that i've deleted a few posts from the matchvids, and matchups thread. I've deleted them coz... well obviously some were offtopic, or didn't do much, wasn't friendly, or the controvesy issue is already passed so i thought, maybe it's good to delete them and keep stuff relatively more on topic. So things i deleted from the top of my head were: a double post, um... something about saving space and direct linking 0.o, and then 3/4 posts about "no more spam plz" lolz.... and yea, you get the drift.. but if you guys dun want me to delete these rather useless posts, you can tell me. I dun realli mind...... since we seem to be a really good group compared to many other threads.. shrug ^^
  9. Last time i remembered, if it was IAD j.hs(69 hs), it should be too high to even hit crouching, unless you're in the corner. And even then you have to be at the right distance. When i read hmr.ks's post, it was just about pressure not oki. So i dun see the problem in this. Just that a lot IAD is hard to air throw, but there's a variety of ways to get out of it. I.e, it whiffs on crouching so who gives a crap. If they go for crossup, then obviously that's air throwable.... Now plz correct me if im wrong. But yea, that's all i know about sol's IAD hs so yea.... and yea did i answer the right thing? 0.o
  10. Kasou

    the chipp blog thread

    Hm, well i guess there is two reasons for your mistimed 2k and you being thrown. 1) Your spacing is not good enough, and you are too close to the opponent 2) You are not used to the wake up speed of each individual character, as they wake up with different speeds. To counter these problems you must position yourself better and learn the timing. Go to training mode. How to do this in training mode? Well pick Chipp is your main character first, then pick another character as your dummy. Then record 4hs (spam it hard) for your dummy character. Now knock your dummy down. Then set dummy to play back, and then good luck timing and POSITIONING yourself correctly. If you can't be stuffed going to training mode, this is how i do it. I actually look at them get up, and once i see them pick themselves up i hit the button. Usually it works, but sometimes it doesn't. Another thing, because i usually use OTG setups as my okizeme, im usually positioned correctly. Say for example if i do OTG gamma, dash in 2p, s©, 22k teleport behind (oppononent DOES NOT tech). I am usually distant enough to not eat a throw, and also close enough for 2k, s©, 2d to connect. Now in all honesty, i recall most of my s© pressure usually coming after a blocked RC teriyaki (low kick followup of 236s [aka sushi/rekka]). But that's just me..... oh wellz, hope that helped and good luck with it all..... ^-^
  11. reaver: i think we all agree that there are times that we must block. And im sure you agree that we should all try to minimze the situations where you have to block. ANd yes we all agree that we shouldn't be jumping into baits....... But in general, (in my honest opinion) blocking is a last resort. You should always focus on zoning and knowing when/how to get out of particular pressure strings. Additionally you should know how to counter opening attacks (like jump ins) and how to apply solid pressure with fake holes here and there to trick the opponent. blocking is important but in the hiearchy of importance, it is lower than the above. But of course we're not saying not to do it.. -.-
  12. Kasou

    the chipp blog thread

    hahahahaha, so happy to see that our work has made you a better player and an extremely effective one ^^. Well well, about Pot, yes pot is definately hard. That back dash bull shit takes a while to get used to it. As for the tick throw set ups.. here are two basic setups they all use: a) mega fist b) jump dust Well if they're close, all you have to do is ALPHA BLADE. Or be stupid like me and do beta blade. But if they're smart they might do aegis shield on your face, and you lose the match (i so want to show you guys how bad i lost, esp to THAT. But the aus tournament is not letting any vids out until the dvd is out -.-) As for his other jump in's or if you see jump dust coming, you should always be ready to beta blade that crap. At least if it's your first few times (even first dozen) playing against a pot player, it would work. But yes.... if they really like j.hs, seek comfort in knowing your 6p would own that shit for free. You might have to goto training mode to learn the timing to deal with j.s.... now about your chipp being basic. You see, ppl usually forget what chipp basically is and focus too much on advanced tactics. Sometimes it is important to remember your basic annoying turtling skills, and then at the right time switch to advanced pressure. But anyway, we are so happy reading your post. LOL... GO CHIPP!!!
  13. Kasou

    the chipp blog thread

    sorry ATG and folks. Haven't written here for ages or updated anything ^^" I've been busy composing ^o^ kekekekeke, wonder if you guys do some stuff like that too (GO FREE VST PLUGINS!) anywayz about corner pressure that's safe. I think it is not healthy to not do good corner pressure just because it is unsafe. To be honest, sure dash s© MIGHT get thrown, but that's just a throw... you dun lose much, it's a good risk. Subsequently, i highly recommend the jc after s©, into an extremely early j.k to fake them out, and come back down with j.hs, or j.s, and restart. Another thing i usually do to build up guard gauge is just 5k, 236s. Too bad they usually get HIT by the 5k, but oh wellz.... now about the tougeki vids: i haven't seen much of the vids but from what you wrote, i love using the j.2k, leaf throw setup. Lolz.. but yes in future im going to try that set up you posted. and about you...... 0.o crap. I saw that last week. Can't remember... lolz, but i remember one thing. Why are you so scared of getting close and personal with johnny? i'll recheck the vids when i get back home. Anyway, that's all for now.. .^-^
  14. i think that block and punish in YOUR sense is not correct. It is not a central aspect of gameplay in GG. Baiting on the other hand is central. Similarly the same goes with mind reading and thinking up of counter attacks. This means instead of blocking the whole string and thinking that you can punish after blocking, how about read when they want to attack you, and counter attack. For example if you know sol is going to dash in and 5k you, you can read that and just do Chipp's 6p and smack him in the face. Or, if you know he's going to come in from the air, then dash under him and air grab. Another thing you should focus on is HOW TO GET OUT OF PRESSURE, and put yourself in a better position. Say for example, you might want to consider FD-ing the first few hits of ky's attack string or VENOM's, so when they cancel into projectile you have enough space to IAD over and punish them, or do something weird like GRANDVIPER underneath the projectiles. Or, you can consider tricking the opponent by IB-ing the coin, and using an invincible overdrive to surprise them when they thought you were still in block stun. In a nutshell, it is not just about mindless blocking and easy retaliation. It is more like knowing what the opponent is going to do next, and THINKING of a retaliation or counter measure. Holding back and hoping someone to screw up will get you no where. And this applies to every game. Dun sit there and hope, THINK and ACT!
  15. Kasou

    the chipp blog thread

    That is a good point ATG, i'll add it later. ^^ but yea, right now im working a bit on the poking thread. Everyone feel free to write stuff on what 2d and 6p can beat as they are usually the most useful of all the pokes, and i have no access to slash so i don't know if it might beat some pokes which are now quicker or woteva. So yea, get testing and start posting ^-^
  16. Kasou

    the chipp blog thread

    updated again on how to play chipp and okizeme section. I put in the corner air throw cross over trick and the weird alpha blade in the corner, which should TECHNICALLY crossup. I know the computer blocks it the other way but im NOT sure if it is really that hard to hit if at all. Anyway, check it out and feel free to comment... xD lalalallala
  17. Kasou

    the chipp blog thread

    i thought i wrote about throwing as an okizeme tactic b4. But yes it is surprisingly effective. I usually do it after OTG gamma blade. It really annoys players without DP. Ie EDDIE!!! yay... or any character other than the DP 3 (sol, ky, chipp) even then some eat it quite a lot. Anyway, updated how to play chipp section ^^" minimal but still an update. HAHAHAA, feel free to comment on the turtling techniques described. xD
  18. Kasou

    the chipp blog thread

    FINALLY!! i have decided to edit!! yay!!! xD... i think it's coz some posts i make just take too much effort. It's like im writing a bloody essay. Trying to think of the right word, and trying to make sure that every one of my thoughts are being displayed correctly by my words. Lol, anyway, im just gonna type freestyle right now... bleh So yea, Congrats on your 2nd (i think) ATG. You repped us Chipp players well. I can't wait to see your vids (or maybe they're already up i don't know), but yea. Im still waiting for my vids, actually, im starting to get paranoid about never being able to see the vids >< Arrrgh, talk about need to invest in tape-age equipment. >< but yea, from what i recall, you only practice by yourself right? im not sure... who do you usually practice with? And as for matchups, i know how you feel. Playing the first decent faust was realli hard for me back in HK, same as I-no and baiken. To date, i've only fought one decent baiken, and to everyone's amazement, my chipp just couldn't beat his baiken. Anyway, nice to know that you at least didn't lose to POT in the end, but to JOHNNY. Despite Johnny being a pretty okay matchup for chipp (one where CHIPP"S 6p is extremely useful), Johnny's combos still do huge damage on Chipp. Just remember to bait that stupid 2hs with a dash vertical jump or FDC. I have to comment on tick throws. I somehow find it easier to tick throw with 2k. It just WORKS for me. Maybe becoz i never start ANY STRING with 2p. Hence ppl KNOW when im going to tick throw if i use 2p. But if i use 2k, it's very rare that i dun follow up with a s©. I dunno, it just words betta than 2p. Additionally, I haven't done the dash in deep 2p/2k, wait, throw thing for a while. Maybe it's coz my HK competition just reads it too well. Like TOO BLOODY WELL. You have to remember, CHIPP"S throw range is one of the shortest, hence.... you would most probably be thrown first (at least it's another crucial factor to think about). ANyway, so for tick throws.... i usually don't tick throw. Instead, i just dash straight in and throw, with NO FD, or anything. Dunno if that's good or bad, but i've had the best results with that. Well at least i haven't been second guessing myself (in tick throws, i got read so many times that i started second guessing myself, and thought that tick throws suck). But that's just me, dun take me as bible.... ^-^ anywayz, proud of you ATG! keep it up....... (i'll post more stuff in my next post. Or should i say, i'll post more stuff about random ramblings about chipp on my next post. LOL!!! >< yes yes, i would go and edit my other threads later on. ^^" )
  19. Kasou

    the chipp blog thread

    wow getting some counter hit 6p 6hs hey? Must have been his stupid use of s(f) or 5k a bit too much. Lol....And as for 2hs, yea johnny's 2hs is a pain in the ass. But yea, i usually jump to bait it, esp with the help of FDC quick drop. Speaking of which, you should post vids. I don't even know when im going to see my vids -.- sighhhhh... saw the newest a-cho vids of chipp. Man, one of them is so weird with the random jump beta blades 0.o and the other one being so scared of zappa.... sigh, i guess it must have been tournament pressure, or else that was just plain weird. Though winning by time is still a viable option, but that's such a sirlin xD As for the vid against faust, chipp was forced to play aggressive, he should have held back a littl' bit, not get too heated up and get aggressive and make himself wide open. on other notes, for those who want to practice rekka pressure, set the training dummy on crouching and full guardgauge..... then do 2k, s©, rekka, then 5k. If done correctly it should combo. Good luck...
  20. i think all he means is the throw distance is even further for A.B.A, that it's kinda ridiculous. Shrug....
  21. wot about dizzy's? 0.o is it further than dizzy's normal throw?
  22. Kasou

    the chipp blog thread

    ATG: ^^ yea, i will be right here waiting for your contribution.. KEKEKEKE!! And as for your German tourney, good luck. I'll pray for you that you actually get some decent competition and that there's more than 10 ppl entering it. My tourney that i went to, only had 14 ppl (funniest thing was, at the start they said there was only 6. When i heard that i was in huge frustration, that my buddies had to calm me down). But yes, sadly the skill level was comparatively low, but i guess i realli did love going around the world in casuals (yes i beat that pot guy in casuals. It was actually 6/4 in my favour. But i guess i just couldn't handle the pressure in the tourney.. -.- shrug). Anyways hope you have a fun time, especially with the fresh sandbagging on your new competition. ^O^ Shinquick: I actually find that to be a relatively good idea. Yes it's not an awesome tactic, but it's something that COULD provide useful when the time comes. It's like his shuriken. Im sure there would be uses for the camoflauge. Anyway, i think i might open a new thread for his gimmicks discussion. Shuriken, console chipp bug, j.k bugg, and also the camoflauge. Uses of each, when it is favourable to do it, when it is not. As a matter a fact, I should make the thread become the "special moves and gimmick uses" thread. However, stuff like teleporting and air alpha blades might be covered in the general chipp sections, but then again a bit of redundancy won't hurt i guess. ^^" oh wellz........ (wait teleport, alpha blade, and leaf are huge gimmicks.... shrug) on a completely unrelated note... this is bloody awesome ttp://www.youtube.com/watch?v=5td1A8JBI2M&mode=related&search=haruhi%20band the sync-age (lip, drum, guitar and bass) is amazing, along with the screen planning(story boarding). Compare that to stupid GUNDO!!! LOL... xD And yes, the song PWNS!
  23. Kasou

    the chipp blog thread

    ZOMG, im now moderator. Just finished making the new threads up and is hell tired. ARRRGH, i'll fill out the blanks later. Hope i did okay. Feel free ppl to comment here about the board, or anything about chipp. SHrug...... -.- bleh...... so tired, it's friggin .... 5:00 am now. HAVEN"T SLEPT. >o< not good. now i just need ppl to contribute... lalalalallalaa ^o^ (i wonder if ATG IS FREE!! KEKEKE)
  24. Here are the links to the relevant threads: How to play Chipp: thread missing Chipp's ultimate poke guide Chipp Okizeme: Chipp pressure tactics Chipp Combos (general & Accent Core) Chipp Combos (AC+R) Chipp blog thread Chipp's matchups (accent core) note from ATG: see also: Matchup Sub-Forum edit from ATG: updated to AC+R if applicable. please note that a lot of the information for Accent Core also applies to +R, so don't assume that AC information is automatically outdated.
  25. The chipp forum has been changed. There are now dedicated threads for pokes, matchups, pressure tactics, okizeme, and general non focused chipp play, instead of the one thread known as "general chipp". Therefore, please post in the relevant thread. If you are still playing older versions of GGXX, be assured that 95% of the tactics and combos posted can be generalised across all versions of the game. Now, if you have a rather general newbish question about say, "ex chipp" or "how to beat mission 95" then put it in the general questions thread. Non relevant material and discussion would only be tolerated for at most, two weeks, and then would be deleted. So yea, you can waddle off topic for a littl' while, but it will be deleted sooner or later. If you really want to spam, your best bet is in the Chipp blog thread. If it is totally non chipp related or even guilty gear, it will be deleted too. Now, as for flaming and the like, well put simply, don't be an asshole. If i find you to consistently and intentionally make someone feel uncomfortable for no good reason, i would make sure you get banned (Real life is already filled with pricks, at least i want the internet forum to be a more friendlier place). If you're a newb, please either be polite, or just be quiet and learn. And the polite thing is actually for everyone, unless of course, it is a joke and no one finds it offending. ^-^ Yes, im a weirdo and i know it's a mistake to make me moderator. But let's just hope that i, now as moderator, can make at least the chipp forum a more civilised place with healthy discussion :grin:
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