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RoKn

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About RoKn

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  1. RoKn

    [P4A] Yu Narukami - Gameplay Discussion

    You could do that. But you eventually you do want to get actual experience, as the saying goes, there's no replacement. Personally, I always find it best to learn my moveset first in any fighter, and then look up some info and combos to try. Most of the time I only get the very basic combos down, and not a good flow of my character before I go into natural matches. The persona aspect makes the game sort of different too, so you definitely need to just play it out for that.
  2. RoKn

    [CS2] Iron Tager General Discussion

    A question out of pure curiosity. (CS, and numbers are rounded by 10-50 damage just to make it easier to work with) MTW + Break = 4.3K 2C = 1K 5C = 1K 2C 5C/2C = 350 However... 2C MTW + Break = 6K 4.3K + 1K = 5.3K. What is the SCIENCE behind MTW + Break getting an extra 700 damage? Does 2C magically reverse prorate just for MTW + Break for some odd reason?
  3. The 5B did make things easier, I don't feel so rushed anymore. I still can't get the BnB down consistently on Hazama though. I conclude that his hitbox is god damn stupid, because I find it far easier to execute it on Carl of all characters, than Hazama. If I could have a list of what characters to 5B/2C, that'd be great, thanks. On a side note, if anything, this BnB will make me cave for a fightstick (Yes, I use the 360 analog, don't hurt me). The bit from the 2C sjc j.2A 66 j.2A has to be the most annoying shit to do. Shifting the analog from 2 to 66 will usually get me a 63 or 36 because I need to go back to a 2 for the j.2A again quickly, which makes the air dash fail.
  4. http://www.youtube.com/watch?v=YO3ud0xZO7U Alright guys, what am I doing wrong? 95 times out of 100, I won't get that jC into 5C for oki. I feel I dash too late, so I always consciously try earlier, but that's always too early, and I don't get the second air dash out at all.
  5. Personally I never use j2C to cut anything, especially with the 4 frame nerf. I cry about it too, didn't think 4 frames would make THAT much of a difference... feels a lot less reliable in general, and get grabbed out of it like nothing else T_T...
  6. Sometimes, after an opponent hits and triggers a counter, they can DP out of it. Anyone know how or why this works?
  7. If combo A had 10 hits, and combo B had 5 hits, but both dealt the same damage, would one of the combos gain more meter, or is the meter gain equal? Hakumen is now gains more meter from doing his combos, but I'm unsure of whether something like this affects his meter gain.
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