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Omicron Austin

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About Omicron Austin

  • Rank
    Member
  • Birthday 02/27/1992

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    omicronaustin
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    omicron_austin
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  • Location
    Missouri
  1. Even after several weeks of playing Ramlethal, I'm getting really frustrated trying to do corner combos. Varying distances and situations make the wallsplat vary, and I just can't seem to get an eye for when they're too high or too low, and I'll either dash up and my c.S will hit nothing, or they'll tech out and potentially punish me for it. Is there something I'm missing here, or do you just have to know where they need to be and adjust accordingly?
  2. I'm having the same problem. If you always do sword call after just two attacks (of any P/K string) it gets really predictable and sometimes punishable. Generally I imagine you should simply try to vary the amount of attacks you do before the sword call, be it after just one punch or kick, or if you do a 4P string into 1K and then do sword call. Doing 5P>5K on block leaves a lot to be desired, leaves you too close to the opponent, and doesn't have any options for a third attack. If at all possible, doing cS > 2D is likely a better option than any of her P/K strings. It's better frame advantage on block, you can jump cancel it, and you can also cancel into a fireball, YRC it, and dash back in for more pressure or a combo.
  3. The loss of low air deploy into a low airdash definitely sounds like it would be the most devastating nerf.
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