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Izusa

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    22
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About Izusa

  • Rank
    Resident Mikufag
  • Birthday 11/12/1991

Other Info

  • Location
    Columbus, OH
  • PSN
    IzuSanada
  1. Izusa

    [Xrd] Axl Gameplay Discussion

    Most Axl players don't come out of the wood work. >:
  2. Izusa

    AC+R: Tactics and Pressure

    Alright, so I was told to look into 6 S+H throw option selects when I went down to Arcade Legacy for matches. As a new Axl player, I wouldn't advise it until getting Rensengeki FRC down completely, but I decided to look up Axl's throw range anyways, because I wanted to see what is the minimal range I could throw someone. DW feel free to correct me on this, but I tested this out on Faust, Sol, and Ky. Throw range for Axl always seems to be half a shoe away. Took a picture of it to help out others too. [link]
  3. Izusa

    [Xrd] Axl Gameplay Discussion

    Haitaka having a 40f start-up... It's going to be a scrub killer. That, and Potemkins are going to have a rough time dealing with that ontop of Axl's already existing tools, but I still feel like in actual matches the best way to get into it is going to have to be an RC off of Rensengeki. At the very least that thing does way too much damage to count as a super, but I wish I could find out how much tension gain you get back from hitting that combo. YRC system benefits Axl a ton lmao.
  4. Izusa

    [Xrd] Axl Video Posting thread

    KurodaP vs. Sammita [link] ( vs. ) [3/9/2014] Etarou vs. Black Berry [link] ( vs. ) [3/13/2014] [20:40] Not the best of match ups, but you still get to see a bit on how Axl has to deal with these again.
  5. Izusa

    AC+R: Tactics and Pressure

    Oh shit, I didn't even consider that as an option. I think about it now, if you have 50 Tension, you could RC the overhead on hit and put them back in a new pressure string. Jack up their guard bar even more, so when you do land that Bomber loop, it's going to look like a combo video but hurt like something else.
  6. Izusa

    AC+R: Tactics and Pressure

    I'm really surprised no one's posting anything in here. Gatlings all the things is too accurate though. I'll throw up what I found on here instead of the combo section because I feel like this belongs here instead, at least this portion. 2P->5S Gatling because I'm horrible at spacing 2P -> Rensengeki. With 25 tension you can be a jerk and do FB Rensengeki, guarantee'd to hit as long as 5S connects.. All techs lead in a tech trap. If it's forward, you get a nice corner bomber loop (from midscreen.) , if it's backwards, you get 6K - 2S (which too was a really nice gatling change.) , neutral tech results in 2S. They do anything dumb off of that, you have all the time in the world to react with a high counter. Off of 5S you could also do Axl's unblockable. You have enough space to not get poked out of it, so you can force them into eating the unblockable, or if you think they're going to jump, you can feint it and... Well you know where that goes. The third thing off of 2P-5S you could do is the cross up ( 63214 S) . I'd say use this sparingly, because after awhile this move will get blown up. It's good if you catch them sleeping though, so if you think you're good at trolling your opponent, then go nuts. But yeah I decided to experiment with 5S, and imho this gives Axl yet another way to scare and confuse the opponent into jumping, or forcing them to jump anyways.
  7. Izusa

    AC+R: Combos

    I'm garbage at jump installing so I'll throw my data out here, Tests done with : State : Jump Recovery : Random Guard : Limited Tension :0 5 Different characters Midscreen (Start of the match positioning.) Here's an image of the position they're left from neutral tech vs. Axl's. Well that's the research I did hope it helps you compare with the notes you got DH. I usually just do this variation of the AA because it tacks on more damage, from the usual 6K 2S sj. H D variation I was doing.
  8. Izusa

    AC+R: Combos

    I've seen this in Japanese videos, and I've screwed around with Axl quite a bit for the past few months. Do you mind if I toss this in here? I'm surprised I have not seen this thread. (Anti Air) [Midscreen] 2S - 6K[1] - 2S - Sj. J.H J.D xx Kokuu Geki
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