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KirbyMorph

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About KirbyMorph

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    Bronze Member

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  • Location
    Nova Scotia
  1. KirbyMorph

    Active DBFZ forums

    https://sites.google.com/view/dbfzhbtchamber - character combo guides and other random tech for cast https://docs.google.com/document/d/1fhlq7qASMlUHDd978Eh0b2x_DC5H55spIF-BvPpdkT4/edit - list of discords for each character https://docs.google.com/spreadsheets/d/e/2PACX-1vStxd3co41pIsJuRt98kl_EQDaAxjHnHP1y76kzU8018Wv_MAhYUqV7ATyTWUkGddxMJQSt-05vbDL_/pubhtml# - spreadsheet with pages and combos for most of cast (some missing at time of this post, notable majin buu and couple others having nothing or just one combo) Dont know of any forums with dustloop and srk mostly dead. /dbfz/ and /fgg/ generals on 4chan I guess if you count that. Most just post to twitter or dozens of different discords now.
  2. KirbyMorph

    Susanoo Combo thread

    Some air to air options for Susanoo. Notation in video and youtube description or can view my Evernote for all the combos I've tested and uploaded to Youtube.
  3. KirbyMorph

    Susanoo Combo thread

    This contains many of the combos in undercover_beret's evernote or my own variations with focus on guaranteed seal unlocks. https://www.evernote.com/shard/s422/sh/7edf704f-ea5c-4c08-921c-07d528514502/fe0d825ea9076af0b091a77d55abe58f is where the notation was pasted since youtube description box had a character limit. Its 40 combos, though last one is just a joke taunt combo. Feel free to use it for reference if you wish.
  4. KirbyMorph

    Susanoo Combo thread

    This combo only works from round start as is. Its only guaranteed unlock is 236D/the 8th seal. It requires 214B in what would be almost 99% of the cases due to no control over where the seal starts aside from round start. A better notation would be something indicating the first seal unlocked - in this case the 4th seal from where you begin - and a guaranteed unlock of the 8th seal/236D. A similar combo people are floating around is a 3 seal unlock that "guarantees" the first 4 seals unlocked, yet only works from round start when no seals are highlighted. It's notation is 5B > 5C > 2C(2) > 5D > 6D > 214B > 5B > 5D > 6D > 3C(2) > 4D. Yes, if you reset training room, it will unlock the 2, 3 and 4 seal, but the combo will not work any other time in the match unless 214B is already unlocked or you know how to shorten it to unlock 214B at the first 5D. For example, say you did J.C(2) and both are blocked at round start, but connected 2B after landing, youd be on the 3rd seal and could go to 5C > 5D > 6D...etc to continue the full 4 seal unlock combo. But if you do a full block string, the seal highlight will be in the wrong position and you won't be able to connect 214B from the combo. You can see this in practice by using either combo in training room from reset and just jabbing 2 or 3 times on the dummy, then doing the combo. You won't go anywhere with either combo past 6D. My proposed notation is as follows: 5B > 5C > 2C(2) > 5D > 6D > 214B > 2C(2) > jc > J.BC(1) > jc > J.BC(2)D - 3445 Damage / 24 Heat, Unlocks: N+4 Seal, 236D, Requires: 214B where N is the highlighted seal start location. Still not very elegant, but much more accurate than a blanket unlock statement that only works in one situation. Just my suggestion though. Also, do you have active flow on or did you do other hits somewhere? I do not get 3.7k dmg or 27 heat doing this combo. Edit - Another simple example is 2A > 2B > 5B > 5C > 2C(2) > 3C(2) > 4D - from round start, it unlocks 236D, but at all other times functions as an N+8 Seal unlock (ie - it unlocks whatever was highlighted when you start the combo, so if grand viper 236B was highlighted, you will unlock it when it finishes).
  5. KirbyMorph

    [CP] News & Gameplay Discussion (Old)

    I still think its a Mu-like unlock code where you can play the game and unlock or bypass for a couple dollars/free with preorder. So youd probably get Terumi for beating 6 heroes section of story or instantly with preorder. At least I hope thats how it works.
  6. Hey, I don't think I've ever contacted you before, but I noticed that you also live in Nova Scotia!

  7. KirbyMorph

    Killer Instinct (2013)

    So much misinformation. 1) It's a retail game with flat price for all content 2) It has a demo with Jago as free playable character for all modes, including single player and training and online, with option to buy seperate characters if you want just say Fulgore and no one else or upgrade to full version 3) It's not digital only. All games are digital day one, as is Killer Instinct. It has a boxed version. 4) It will have a season pass for DLC. Costumes mentioned. Possible classic costumes for the DLC. Maybe characters. Unclear. Sounds like MK9/Injustice model.
  8. KirbyMorph

    Killer Instinct (2013)

    https://www.youtube.com/watch?v=G6LP8Qd8QOM Trailer for those interested. Surprised no Fulgore shown.
  9. KirbyMorph

    [FB] General Discussion Thread

    This game was on the NCI stream after CSEX. Goddamn, why isnt this being localized? Looked like crazy fun.
  10. KirbyMorph

    BBCSEX Importing Question

    JP extend had a limited edition. kinda. came with a noel hug pillow at some sites and most had the soundtrack bundled with it and some phone cards.
  11. KirbyMorph

    [CS2] µ12 General Discussion - Alt230

    Just reading the mu page and 2c says "Ragna's only fatal-counter attack, ". the entire description of 2c sounds like its copy and pasted from ragna. even the image of mu doing 2c says ragna. edit: oh and this isnt a complaint/bitching. just dont know how to edit the wiki/dont want to mess it up.
  12. KirbyMorph

    [CS2/EX] Hakumen Info and Discussion

    http://www.youtube.com/watch?feature=player_detailpage&v=zPscCmFWm30#t=81s you can see the 3c (ch) combo there. they are airborne for the 5c, so the kishuu will cancel it and put you next to where they land. and the hotaru combo is mistaken, should be j.c, 214a instead of j.2c.
  13. KirbyMorph

    [CS2-CSE] μ-12 Combo Thread (Updated 9.23)

    Sorry, must have missed that skimming the last couple of pages. thanks for the heads up.
  14. KirbyMorph

    [CS2-CSE] μ-12 Combo Thread (Updated 9.23)

    Are there any noteable combos for extend with mu that changed? All the OP combos seem to work in training. Any specific sections that should be changed up? The only thing i really seem to see different is 2c otg instead of 2b.
  15. KirbyMorph

    [CS2/EX] Hakumen Info and Discussion

    Couple other midscreen combos from extend. might be off in notation/numbers a bit. doing from memory. (2) 3c (CH), 2B, 214A, IAD, j.B, j.A, land, 5C, 623A, 2C, j.B, j.2A, air dash, j.2A, j.C ~3.1k damage (3) hotaru, delay slightly, iad, j.c, land, 214A, iad, j.B, j.A, land, 2c, j.2a, dash, j.2a, j.c ~3k damage (3) 6a (anti air counter), hop, 236b (1), 623a, 2c, j.b, j.2a, air dash, j.b, j.a, land, 2c, j.2a, air dash, j.2a, j.c ~3.4k dmg
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