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Errol

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Everything posted by Errol

  1. Errol

    [CPEX] PSN Match Finder/GGs Thread

    they call me the netplay rachel by the time you block 5b you've already been hit by j.a... or something...
  2. Errol

    [CPEX] PSN Match Finder/GGs Thread

    Nope, that wasn't badlime.
  3. another note is that since you can choose if you want to get hit by the projectile or by the jump attack, if they made the projectile a horrible starter, you could choose that. Similar to Koko's black hole vs rolling into trap or fireball stuff to reduce the damage.
  4. The way I'm thinking about it is that both jump and projectile have an origin. Jump is Origin on the Left side of the Screen Projectile is Origin on the Right side of the screen. if the crossup hits them when carmine is on the left side of the screen, they have to block right. If the crossup hits them when carmine is on the right side of the screen.. well. The crossup doesn't hit them. The projectile hits them, because they are holding right when carmine is to the right of them, and the projectile Origin is Right. Block Right -> Carmine Right -> Proj Origin Right -> Projectile Hits Block Left -> Carmine Left -> Jump Origin Left -> Jump Attack Hits It seems to me that the crossup protection is all working as designed, but it works independently. Neither of these attacks provides any mixup on their own. If you hold right, you will always block the jump attack, and if you hold left, you will always block the projectile. The problem, of course, is that if you try to block the projectile, you can get hit by the jump attack , and vice versa. The mixup is still a normal attack on the left (crossup protection doesn't kick in) vs a double crossup on the right (projectile). If you hold right, you will block both the projectile, and the jump attack, until the point where he crosses you over. then you can get hit by the projectile. If you could instantly blockswitch to left when he crosses over you, you could completely avoid the mixup (note, completely theoretical). So, right now, if my understanding is right, even if he hits you on the left, if you don't switch blocking quick enough you can still get hit by the projectile. an auto guard for left/right would get rid of this aspect. But, as far as I can tell, this wouldn't completely get rid of the mixup - it would make it behave like Orie's, basically. So long as you blocked the first hit, you'd be good. The mixup would be strictly about getting hit by carmine on the left, or the projectile as he crosses over to the right. The only thing I can think of that they could do specifically with projectiles is to detect the double crossup situation and in that case, still make the projectile blockable in both directions. They could do the same thing with jump attacks, but that's mostly Orie that can do double crossup off a single jump and it's a reasonable, not king of grime mixup. Last, I think we're talking about semantics with Orie's j2C. it has a significant left/right mixup to it. It's also got pressure. It provides a trap - you generally can't mash out of option a with the same thing you use to beat option B. You'll get hit and punished hard. It also mixes up inputs so you can't DP etc easily. It's got a nice total package. You can't just split out the mixup and the pressure, the mixup is good because the pressure is good.
  5. TKs are considered 'jumpins' now? It is a left/right mixup. The reason that it is a left/right mixup is for exactly the same reason you can use projectiles for left/right mixup. Orie leaves the ground on the right side of the screen. Normally anything you do in the air triggers crossup protection. You can block it by holding left, even if they end up on the left side of the screen. You can also block it with right. However, if you cross back over again, a double cross over, you can only block it in the original direction. i.e. Left. It becomes left/right mixup because after crossing over ONCE, Orie may or may not cross back over. J214B -> crosses BACK over, must block with LEFT. 2A -> Orie doesn't cross over, hits with 2a, must block with RIGHT. Neither Orie's left/right mixup nor Carmine's is made possible by the crossup protection, they're both possible *in spite of* the crossup protection. In both cases, you're talking about getting hit by a normal that must be blocked with right, or getting hit by a crossup-protection affected move (a projectile or an air move) with left. The difference is, I think, that carmine's mixup is very tight - there's no time to react. You pick one or the other. Orie's mixup is also left/right, but it's slow enough to be reactable. You need to be able to see a 23 frame move in order to react to it, as far as I can tell. In terms of system changes, because Orie's mixup is slow enough, an autoguard window for left/right is unlikely to do anything to change it. Carmine's is different on that point.
  6. Did you just say jump in? Do you realize that this crossup is not started by a jump in? How many more times do you have to say something wrong that I have to point out is wrong before you CONSIDER that you MIGHT be wrong? This is a Left/Right mixup. Yes, it's certainly reactable. It's not so easy as you make it out.
  7. i agree. we'll file it under decent at best. Let me put out some more numbers. 2A hits on frame 19 (left) 3B hits on frame 20 (left) 5B hits on frame 23 (left) J214B hits on frame 23 (right) And stop me if you've heard this one before - 'I mean all there is to it if relius doesn't keep falling you hold 4, if he keeps falling you switch to 1' I think I am done here.
  8. just to be clear, j214B hits on frame 23, 2a hits on frame 19, and if you use j214a that hits on frame 18.
  9. you switch to block the 2a 'when she'd be hitting the ground'... except oops she did J214B! and now I got hit by j214B because of a 2a that never came. The question is whether you can react to the difference between J214B (23 frame startup) and land 2a (land + 5 frames). But if your plan is to block 2a when she'd be hitting the ground, you're basically going to have to react to the 23 frames to correct yourself or you're going to get hit. I figure it's easier to react to the J214B, but the concepts are the same.
  10. Done properly, J2C> j214B. j2C> crosses you over to the other side of them J214B> crosses you back over in front of them. therefore you have left right between: J2C>2A. Single crossup. Have to block 2A with 6. J2C>J214B. Double crossup. Have to block J214B with 4.
  11. Sounds like exactly the same thing as Orie's. Both involve double crossups using a 'crossup protected' thing, like a projectile or an air attack (j2C>j214B), vs a normal attack (in orie's case, a j2C>2a) after crossing up only once... Although with Orie, if you shield the j2C, doesn't matter what she was trying to do, you get a punish. And I'm not sure how legit the j2C>2a vs j214B is in the first place, in terms of reactability, in terms of fuzzy guarding.
  12. I'm not familiar with carmine stuff, but in UNI, as I understand it, you can always block projectiles by pressing away from the projectile. Meaning that if a projectile is behind you, you can block it by holding forward, or by holding backwards. On that note, Orie's left/right mixup is not really mixup. In a similar manner, once someone is in the air, you can block by holding 4, even if they cross you up. if they cross you up, you can block by holding 4 OR 6. Therefore the only way you can actually mixup with orie's j2C is by doing it, landing and hitting 2a, or doing j2C>J214B(cross back over to the front). landing and hitting 2a cannot be blocked by holding 4. j2C > j214B can be blocked by holding 4, regardless of whether you end up to the left or right. So anything to do with carmine, would have to be something like - projectile hits you because you are holding 6 and carmine is actually in front of you and not behind you - or carmine crosses over and hits you because you are holding 4(now forward). the bigger the gap between the projectile hitting and whatever hitting after crossing up, the easier it would be to block. In theory. I've never played carmine nor played against carmine.
  13. Errol

    [CPEX] PSN Match Finder/GGs Thread

    ggs to the people I played. You know who you are.
  14. But the problem with the general thread wasn't, for the most part, anything to do with interactions with the mod staff. It was mostly just people interacting with each other. I don't think moderating people harder will help. It just makes things worse all around. I think things need to be reshaped somehow, to try to get better behavior, better discussion. What would that look like? Maaaaaaaaybe a point system type thing could work.
  15. It totally could be a terrible idea. I was trying to think if there is any way to get those people back here posting, if we consider that desirable. It's a difficult question
  16. What I'm thinking is not at all similar to the mod system. The idea is to recognize people without them having to be a mod. It doesn't need to be objective. It needs to be exclusive, it needs to be elite. Those people need to be respected as top players by each other and the general populace of the site. Which moderators decidedly are not. The whole point being to foster discussion among high level players, here on this site. Not just among themselves, although that benefits everyone a lot, but also say that when some random person in the general thread sees this person post they know it means something. If some random argues with a to player somewhere, the top player is highly likely to go to Twitter and be like 'lol bb general'. Will it work. I don't know. Very good chance it won't... But to me, I think it is important to try to get more discussion on the site from high level players. Honestly, the best times to be on dustloop are when someone triggers SKD and we get to read a wall of knowledge. I'm interested in that, and I would figure other people are too. Just like how matches between inexperienced players aren't that useful, discussion/analysis by low/mid level players can be not that useful too. It's better than the nothing we have right now.. but it would be much better to get the top players who stay the hell away from dustloop when they become top players to want to post. If anyone has any other ideas on how that might actually happen, I'm all ears.
  17. Yeah, I thought about that a bit too. I totally agree. I want to say it would just start with the very obvious choices, and from there those people would pick more. that's where it might get messy. Person playing random char that has placed top 8 at his local major many times might feel slighted and not want to ever post here. From my point of view it would be very important that someone who the current experts don't respect doesn't get selected. On the other hand, maybe it gets some people the respect they feel they deserve so they'll actually contribute here again. Thank you for your response.
  18. My take. This is going to feel like a rant, perhaps. I feel that it is necessary for there to be a place to get to know each other. Having good, reasonable discussion becomes much more possible when the parties involved know each other and respect each other. The standard thing for most people to do on the internet, when someone disagrees with someone else, is to shit on them. I've seen it many times before, and most people, including myself, are guilty of it. The old character general threads fostered a sense of community that brought what the people of this site desire along with it. The gameplay portions of the Tsubaki character forum were very active as well. Was the content there the best. No. Was it better than it is now. Yes. Groups were terrible. The issue wasn't that people couldn't find them. The issue was that the synergy was lost. If you went to the group to talk with some people, you didn't go to the forum with the gameplay threads at the same time, and you didn't contribute to gameplay threads at the same. You were just in this place for offtalk conversation. Useless, same as the chat feature. When groups were lost completely with a forum upgrade, noone really cared. Groups were really dead at that point. The other thing that came along with that was the changes to the user/profile 'walls' which made them useless as well. You get a notification when someone posts on your wall. You don't get a notification if someone replies to your post, or vice versa. Gotta start a new conversation for the other person to get a notification. RIP social interaction. I started my twitter to interact with the japanese scene, and get information from them. As more changes were made to the site to make this place less and less usable to stay in touch with friends, as the site changed to make it impossible to make friends, I switched to using Twitter more. Twitter was probably headed this way anyway. But I actively sought to get people on here to use twitter, in direct reaction to policy changes, crackdowns, etc. I also felt that soft aspects like social interaction were what kept some of our top players here and contributing. From a gameplay aspect, this site really has close to nothing to offer to people at a high level. With only gameplay left on the site there's little reasons for top players to come here, because it is beneath their level. Which lowers it further, and we've got a nasty cycle in place. The BB news/gameplay thread has been historically the worst thread on the site. It's visited by the most people, and most of those people don't know or respect each other. There's also, in some ways, an abnormal sense of privilege from a lot of people to never be questioned on virtue of their having played the game at a major. What happens when SKD and LK disagree with each other? I'm sure it happens. I don't SKD says I'm the best izayoi in america to which LK says well I'm the best person that used to play Litchi. then maybe SG chimes in to say no I'm the best person that used to play Litchi. Yeah, probably won't happen because these people respect each other. Sometimes people complaining about the general thread are correct. Sometimes they are just complaining. The reality is that even among top players people sometimes have some crazy ideas. Top players get salty and think/say some crazy things. People can be wrong, it doesn't mean that people should be shit all over. If you're going to do that, wait until they've repeatedly said stuff that is wrong and really aren't contributing much. We want to talk about TD, and the 'problems' he caused. TD is, fundamentally, a very strong player. If you can't respect him, YOU are part of the problem. There's no excuse for dogpiling on him for having a different opinion. SKD strongly believed in the opposite opinion, that Relius has some of the best mixup in the game. That's fine. The dogpiling from everyone else was frankly disgusting. Takes real courage to do that after SKD's post...... Not long after this event, I saw almost the same thing implied by N-O, that relius' mixup is 'decent at best'. I'm sorry, but dogpiling on someone after SKD has opened them up doesn't make you a better player than them, and it certainly doesn't make you a better player than N-O. N-O is easily, hands down, the most prolific person on twitter for actual BB gameplay that I've seen. A literal fountain of knowledge. People can say things that are wrong. HAVE SOME RESPECT. PART TWO What do we do now? I don't know... Twitter has taken over a lot of the social aspects. People treat each other so much better on twitter. I guess in part because twitter is self-selecting. If someone doesn't want to deal with you, they generally won't. There's, to my eye, a lot less discussion between people who hate each other because the medium doesn't force you on each other like the forum does. So, I don't think that trying to have offtopic threads and that kind of stuff is likely to do very much at this point. The exodus from dustloop has already taken place. I agree with the idea of trying to integrate better with stuff like twitter... That said, I haven't spent much time on reddit, so I don't know what to say about that particular suggestion. I associate 2 things with reddit though - Lots of people use it, and lots of people think it is terrible. That might be ok. The most important thing might be to get as many people on here as possible - Perhaps to grow the scene as much as possible. To me, the fundamental flaw with the wiki and wiki-based approaches is that I value the wiki for the factual content it has. Lot of that is frame data and other information ripped from the mook. Much of the things that are really important depend too much on source, to me. Discussion is also important. I've heard it said that people have gone here only to find out later that they had to unlearn things or whatever. I don't see the wiki being any different. You're not going to magically get brkrdv to start editing the Rachel wiki. I *strongly* agree that the forum is too large for reasonable discussion to take place. There are, I think, 406 different matchups. and I think in the current format we would have 784 threads for matchups. It is difficult though, because there really are many different matchups, and they are often unique. I like the idea of having 'vs threads', because you can have a simple 28 threads (or 28 sections on a wiki), that can be filled with information about messing up that character's gameplan. There are still going to be intricacies you can't cover in that though. Some characters don't really vary that much when playing against other characters. Other characters, like Rachel, have rather unique matchups. ..... Mods. The more we can get rid of busywork, the better. I don't think having a large number of mods is fundamentally a problem. I am tossing around the idea of having some system to recognize 'top players' though. We have a strange system where some people are mods because they're strong players, and some people are just mods because they're part of the community and are willing to help out. I don't think this makes sense, and it seems to me like it should be split up somehow. I don't think the 'BB' award is sufficient. Moderators should be moderators, and do moderaty things. I feel like there should be something separate to recognize character experts. I think it needs to be more exclusive than the BB award is. It should be given to people that the site owners and top players trust to represent the site/community. If there is no bullet expert (which there isn't afaik), then there just isn't one for bullet. ......... That's all for now.
  19. Errol

    [CPEX] PSN Match Finder/GGs Thread

    Damn lobby is 95% japanese. literally 2 people weren't 0-bar. shoutouts to getting kicked from a player room for 'nothing i h8 more than a fake profile'. stay salty folks.
  20. you know they officially released frame data and stuff for XRD
  21. Errol

    [CPEX] PSN Match Finder/GGs Thread

    mac's gameplay hasn't changed in 5 years, hakumen being different doesn't matter too much. I feel like your izayoi would have done better, that's all. I may be wrong.
  22. Errol

    [CPEX] PSN Match Finder/GGs Thread

    also badlime, why hazama and celica, but not izayoi? who are you playing now?
  23. Errol

    [CPEX] PSN Match Finder/GGs Thread

    GGs to ricky. the lag yelled time to stop. lime was missing the last bit to pull it out. lots of matches almost won.
  24. Errol

    [CPEX] PSN Match Finder/GGs Thread

    Does anyone want to play. East coast.
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