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Errol

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About Errol

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    TOP_PLAYER

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  • Location
    NC
  • PSN
    badlinne

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  1. Parry lose to low hits, not foot attribute moves. In EX you can't cancel Parry with anything except 66. Parry OS exist, but no need to go for the trouble of it if you could just guard > punish them hard with meterless punish combos. Thank god Makoto punish reward is still akin to her CS2 counterpart. If we to talk about Parry in pressure then you can use it after whatever part in your blockstring then cancel it into a dash once the active 7F's end. I did it a couple of time vs you as "2A/2B/5C > 46 > 662A" and i always pushed you out of the throw range before using it to keep my tail safe. I'd still say its a bad idea. Because of the new counter hit state on Parry + throw mashing being more viable in EX = You risk yourself to eat a throw into 3K~4K while dealing 1K only successful Parry (assuming you don't have meter). Like most of her tools now, Parry can be useful but most if not all the players will just avoid it and play it normal and easy since the effort =/= the reward you get.

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