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SokoMade

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About SokoMade

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    New Blood
  1. SokoMade

    [CS1] Arakune Question and Answer Thread

    A lot of stuff here (Dustloop->BlazBlue) - and Arakune forum in particular - is written assuming that the player has followed BB:CT. Given that I didn't, where do I have to go to pick up everything I need to start learning the data in this forum?
  2. SokoMade

    Terminology Used on Dustloop Defined

    I've been a lurking for a while but I made an account to reply to this. Sure, I agree about dj.C being kinda weird, but the jump cancel, no, that can't be a waste of space. Otherwise... I mean the question is simple: how would you tell someone where the jump is? Take any Jin combo with his air BnB - j.C, j.2C, j.2C... sometimes you can get another j.C in there; there's even one with three j.2Cs and a j.D. If I just listed those, how do you know where to jump? Sure, you could try it and figure it out on your own... but that defeats the point of notation. *~*~*~ Anyway, it's perhaps no surprise the first post I make is about notation, as I have come with thoughts that the negative edge notation from other games is insufficient to describe Arakune combos. I'll be seeing what I can do about that in Arakune boards. Hello.
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