Jump to content

terrybogard

Members
  • Content count

    23
  • Joined

  • Last visited

About terrybogard

  • Rank
    Silver Member
  1. terrybogard

    Kenshiro make your head asplode

    If you want more reps of kens loop, do less hits before starting the loop or less hits before the CD. Example: You can get more loops in if you do the combo close D, far D, CD, loop combo than doing 2B, 2B, close D, far D, 236 CE, CDE, loop combo. Something I keep in mind when I play: I only do 2-3 reps of ken's loop if I get many hits before CD wallslam hit or before I actually start the loop. Otherwise, you can do up to 5 reps if you manage to sink in a clean CD hit and start the loop after it.
  2. terrybogard

    Kenshiro make your head asplode

    You're welcome lunchbox. You need to hit the opponent as Ken leaves the ground. also, try practicing on large characters first(heart sama), just to get the timing of it.
  3. terrybogard

    Hokuto no Ken Advanced Gameplay FAQ

    An addition for the stars section: It seems that the BD throw is not an "exception" to the 3 star limit to a combo. I think it "removes" the 3 star limit in a combo. I'm not 100% sure, but if you look at the thouther dvd combo in youtube http://www.youtube.com/watch?v=1iZVOCqjuBo (starting 0:43), you'll notice that thouther just took off 5 stars using a combo that started with his BD throw. If BD throw is just an exception, then thouther should've just took off 4 stars instead of 5 right? Another assumption would be that thouther's glitches (relaunch, TKed DP A/C, etc) are also exceptions to the 3 star limit. Anyway, just wanted to point those out.
  4. terrybogard

    Kenshiro make your head asplode

    I think because its character dependent. Some characters are easier to hit with IK after 236236A (Rei, Heart). To make the opponent float higher, you need to hit them more after his 236D. I noticed that the opponent bounces higher when you do (Ken's 236D -> IAD -> 236 D combo)sjc. A, B, A, B, A, D instead of sjc.A, B, A, B, C/D.
  5. terrybogard

    Hokuto No Ken: Read Before Making a New Thread!

    Must be a different souther then. The souther in this game is small and fast.
  6. terrybogard

    Kenshiro make your head asplode

    H-F Blade: You can combo Ken's CD by boosting it (CDE in the combos posted here), which is easier. If you don't have boost, you can still combo it by doing close D, far D, 2D cancel into CD. The 2D won't actually come out. This one requires some timing and it will only work if you're close enough. So 2B, close D, far D, 2D cancel into CD won't always work outside of corners. You can watch a simple combo vid I made for my friend if you want some reference: http://www.youtube.com/watch?v=v4LvTRO4NwQ If you ask me, the good thing about kenshiro is that you don't actually need a wallslam combo to deal big damage. His jaraiko (236 D) combos alone deals huge damage. Try it, you'll be amazed on how quick the round ends if you hit 2-3 of these combos on your opponent.
  7. terrybogard

    Kenshiro make your head asplode

    Maybe he meant that ABABC after doing 236 D on a floating opponent? Anyway, nice combos. One flaw I see is that most of the combos require considerable amount of boost meter. Not that its bad, but most of Ken's combos do big damage with no boost meter.
  8. terrybogard

    Odds and Ends

    I don't know about you, but its helpful for me. I don't have a lot of time to search for Hokuto no Ken game vids on youtube. When I did I search last time, these vids aren't there. Or if its there, it doesn't come up when you seach Hokuto no Ken or Fist of the North star on the search bar (actually a lot of vids don't show up even if you mix or add the character names, you need to go to a related vid to get what you're looking for). Thanks for the vids TY! Just want to let you know that some people appreciate what you do.
  9. terrybogard

    Odds and Ends

    Wow, no more SSS toki? Thats nice.
  10. terrybogard

    Shin FAQ project

    Thanks for uploading the vids TY. NAori and gensetsu seems to be doing the Shin bug. Naori manage to do it vids 2 and 3, but somehow, shin didn't become invincible. What happened?
  11. terrybogard

    Odds and Ends

    Looking at the mamiya 100% combo mr. mamation posted on the mamiya thread, it supports my theory. If you look at mamiya vid at around 00:33, she gains large boost increments after hitting rei with an OTG(right after that high jump combo). This is not probably the only way to do it, but I think this is one way of doing it. So how did GX do it?
  12. terrybogard

    Odds and Ends

    I'm also not sure, BUT, watching some kenshiro vids, I think it has something to do with OTGs after super jump combos. If you noticed in White's vid, he did a super jump combo then some OTGs. Then after that, the blocked hits equal to big increments on the boost bar. While watching some old ken vids, I noticed that after ken did a super jump combo(usually after his D -> 236 D combo), ken got huge increments on his boost bar with hits on his next set of attacks if he hits a non-super OTG attack after it (like stand A -> qcf C). I'm still not sure though. Anyone willing to try it out? It will be a few days before I could visit my local arcade.
  13. terrybogard

    Odds and Ends

    Yeah. Kinda depends on your opponent. I once fought someone who gets stars knocked off trying to go over my thouther's air bakuseiha while attacking and IAD-ing over the ground cross. If you get hit by thouther's grave shoot in the middle of the screen, thats you usually -2 stars for the opponent. In corner, -3 stars(using jump modified moves) and an okiseme of some sort right after (character dependent). As nohoho already mentioned, thouther just suffers from low stamina and having a guard meter all the time. He's also dependent on aura stocks to get pressuring opponents off his back since he doesn't have a reliable/invincible anti air move (like Rei and Ken) to get him out of tight pressure spots when he has no aura stock. But all that just makes palying as him more better IMO. Id on't know bout you guys, but I feel like a cheap bastard when I play toki(and my toki is not even as good as GB's). lol.
  14. terrybogard

    Odds and Ends

    Same here. I love using the spear follow up. Even if its really not worth the extra aura meter. I just love how thouther slowly brings out his spear and toss it to the opponent. Reminds me of what he did to shu in the anime. ^_^ Really?! Poor Jagi... getting the short end of the stick most of the time. =( With regards to Juda, IMO one of the reasons why he's really good in this game is that he can lay down traps(comack bomb and dagarl uppercut). Traps that can interrupt his opponents momentum if they are not aware of them. I noticed this in most of White's matches. I fought a good Juda player here. He uses the traps as shield when he gets into a tight situation. Not to mention that Dam super into a charged banishing, That's hard to get out of if you don't have an aura stock available.
  15. terrybogard

    Odds and Ends

    I don't know... I kinda like it :grin: . The opponent gets intimidated by thouther's repeatedly shouting nantobakusiha... and especially that laugh after spear move. He laughs hard whether it hits or not. So if you're against someone with a hot temper, chances are he'll screw up because he gets so pissed off. lol. BTW, I got to try something today against mamiya. Yes, you can also hit her straight arrows(both high and low). So if she tosses a helmet bomb and follows it up with a low straight arrow, you can negate it with a 2A or 2B. You'll either negate the arrow or the bomb. In my case, its always the arrow... so the helmet pops up. But thats not really a problem... for now. At least when I negate it, I have an option to follow up with a long range move rather than being stuck in a block animation which will be advantageous to the mamiya player. I have no luck punching those diagonal arrows from the air... >_<;
×