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skd

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About skd

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    【可愛い】
  • Birthday 07/30/1994

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    ShounenHarte
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    SuperKawaiiDesu
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  1. skd

    [3/18/17] SUPER #TSB (GG/BB/KOFXIII)

    unfortunately gotta cut koihime this time :((
  2. Super TSB! Lot of out of state heads coming through, so lets make it a good one! Also might be the last TSB I'll organize, ha ha ha. Anyways, trying to get a good matcherino for this one going too, with an even split on BB/GG, but more on that later. Also, KOFXIII Side! HEY THIS IS PRETTY IMPORTANT: BECAUSE SIGNUPS ARE ONSITE ONLY: I AM, WITHOUT LEEWAY, CLOSING SIGNUPS FOR GAMES 30 MINUTES BEFORE THEIR START TIMES SO I CAN GIVE THE BRACKET A ONCE OVER. THE VENUE OPENS AT 11AM! YOU HAVE A TWO HOUR WINDOW TO SIGN UP FOR GG! WORST CASE, >>>DM<<< ME ON TWITTER OR >>>TEXT<<< ME ( http://twitter.com/superkawaiidesu , my # is 909-713-3796 ) WITH YOUR HANDLE AND GAME YOU WANT TO ENTER, BUT BE REASONABLE. I AM NOT GOING TO WAIT AN HOUR FOR YOUR MATCH. PLEASE DONT @ ME OR CALL ME. THIS MEANS IF YOU ARE ON LINE FOR SIGNUPS AND REACH ME OR MESSAGE ME AT 1:01, I MAY NOT TAKE YOUR SIGNUP. THERE ARE SO MANY PEOPLE COMING TO THIS THAT IT IS MY UTMOST PRIORITY TO MAKE SURE THE EVENT RUNS WELL, AND I WILL BE MAKING SURE OF A LOT, SO PLEASE. BEING STRICT ON THIS IS PART OF IT. PLEASE! COME EARLY, OR DO NOT EXPECT TO MAKE IT INTO THE BRACKET. Please use the Matcherino (https://matcherino.com/b/tournaments/4811) and try to contribute to our pot bonus! It'll be split evenly between BB/GG for Top 3 at the usual split (70/20/10). Results: I'd like to point you all to my challonge account! ( thesplit.challonge.com ). Location: Next Level 874 4th Ave, Brooklyn NY, 11232 THE VENUE WILL BE OPEN AT 11AM Venue Fee: $10! Equipment needed: PS3/4's! Next Level has a good amount of Benq and Asus monitors, but without the actual games we can't do much. *Time, Elimination Rules, and Entry fee may change from month to month, so make sure you know whats up! Please call me or send a text message if you are running late, please be sure to include your tag! If you'd like my number, just PM me through here, or you can get in contact with me through Facebook group at the bottom of the page. GGXRDR(PS4) >1:30PM $5 Entry Double Elimination FT3 for WF, LF, GF. BBCF (PS4) >3PM $5 Entry Double Elimination FT3 for WF, LF, GF. KOFXIII(PS3) >5PM $5 Entry Double Elimination FT3 for WF, LF, GF Streaming/Recording: https://t.co/se7waVklId There is also a TSB Facebook Page, If that is more convenient for you (It is also a very good way of getting in touch with me): https://www.facebook.com/Team-St1ckbug-Tournaments-224577610899582/?fref=ts If you'd like to get event invites / calendar notifications through facebook for these events, please join this group! https://www.facebook.com/groups/518216978271919/
  3. Feb TSB! KOFXIII side tournament! Results: I'd like to point you all to my challonge account! ( thesplit.challonge.com ). Location: Next Level 874 4th Ave, Brooklyn NY, 11232 Venue Fee: $10! Equipment needed: PS3/4's! Next Level has a good amount of Benq and Asus monitors, but without the actual games we can't do much. *Time, Elimination Rules, and Entry fee may change from month to month, so make sure you know whats up! Please call me or send a text message if you are running late, please be sure to include your tag! If you'd like my number, just PM me through here, or you can get in contact with me through Facebook group at the bottom of the page. BBCF (PS4) >3PM $5 Entry Double Elimination FT2 for WF, LF, GF. KOIHIME MUSOU(PS3/4) >4PM $1 Entry Single Elimination FT2 for WF, LF, GF. KOFXIII(PS3) >4PM $5 Entry Double Elimination FT2 for WF, LF, GF. GGXRDR(PS4) >5PM $5 Entry Double Elimination FT2 for WF, LF, GF. Streaming/Recording: https://www.twitch.tv/blazeu25_ There is also a TSB Facebook Page, If that is more convenient for you (It is also a very good way of getting in touch with me): https://www.facebook.com/Team-St1ckbug-Tournaments-224577610899582/?fref=ts If you'd like to get event invites / calendar notifications through facebook for these events, please join this group! https://www.facebook.com/groups/518216978271919/
  4. IMPORTANT NOTICE NJQR3 will still be happening this Saturday, December 3rd. There were issues with our old venue that would prevent us from running the event there, but we have succeeded in finding another suitable venue which is 10 minutes away from the original. Note the new address: 322 Franklin Blvd, Somerset NJ We thank you for waiting patiently and apologize again for the last minute change. We've worked hard over the last 24 hours and will continue to do so to guarantee NJQR3 runs as planned. This venue is where SKTAR3 and several KTAR events were held. There is ample parking, and food will be sold on site by the venue until the late afternoon. See you all Saturday, and thank you for your continued support! If you can't make it due to the venue switch and you have already pre-regged, refunds are available. -The Quarterly Rapport Team
  5. Updated for the 3rd event! It's going to be on December 3rd. Now featuring a BBCF side tournament, if thats what youre into (i am, okay). Prereg links are up there too! Closes at Nov 26th at 11:59pm for $10 venue, $15 at the door.
  6. Hi, i've updated the thread for the 2nd event! The new date is August 7th, which is a Sunday. This time, there are now Skullgirls and Smash 64 events. Same place, XRDR starts much later this time though (5pm). However, most notably, we are doing pre-registration this time! Online pre-reg venue fee is $10, at the door venue fee is $15. If you intend to come, you can pre-register here: http://tinyurl.com/NJQR2reg Please pre-reg! It makes everything a lot easier. You have until 11:59pm on August 5th to pre-register for the event. Paypal invoice details are covered in the form. Thanks!
  7. turns out i took that data from midrange spacing, but all of the crossup teleports can actually happen slightly faster given certain spacings, with variance of three frames (this because she doesn't literally teleport, she just travels quickly while invisible + invuln lol) I edited them with the ranges of the crossup frames, A teleport is actually 18-20, B is 21-23, D is 17-19(!) Because the left/right autoguard window is 3f, looking the reappearances, you can actually have literally invisible crossups on frame 20 of D teleport, or frame 21 of A teleport. The reappearance on A teleport likely also has variance depending on range, but in the opposite direction, making the gap tighter. I haven't explicitly tested THAT, but i'd make a very educated guess that the second reorient for A teleport on the earliest crossup is 27f, 26f for a turn on frame 19, and frame 25 for frame 20 crossup, changing the crossup span to 10f, 8f, and 6f. Considering left/right autoguard, you have a 3 frame window to actually make a projectile connect crossup at a minimum, and overshooting it ends up putting them back in autoguard. Either way, none of this seriously matters until CF so :<
  8. Long story short, no. Nine isn't even close to broken. She's a strong character, definitely one of the stronger characters but very much comparable. I wouldn't really put her in top 3, but she's up there. A lot of points of Nine's strength come from mobility and great air to air / air to ground, and general RPS demand on her movement + good conversions. Kunzite is awesome for pressure, and demands a lot of respect from very high in the air at low commitment, rather than just being an overhead. But of course, that helps in it's effectiveness lol. If you think Carl is broken, you're seriously over exaggerating! He's pretty tame compared to some of the earlier top tier character's we've had in the game with excellent neutral control and more severe mixup / momentum with better resource return. I'm not going to use this as basis for my justification rather than an example, but check how Ryuusei lost to RAGNA at KSB. Sure, I will definitely say Ryuusei didn't play so well, but it's a good example of how Carl's approach is actually one of his WEAKEST points. Many characters (Ragna) can definitely (safely) out neutral him, and he's a character who hinges on reward from his offense to offeset that. Theory, anecdotal evidence, footage, blah blah. It's all there. I'll definitely vouch for that angle, Carl's approach and neutral risk is...fine lol. Factor in arcade delay, of course you have something that is a bit bolstered by that, but... Even so, If you think Carl's approach / neutral options are STILL that strong even in that context, then you don't really understand how developed RPS pans out for neutral approaches from both players. But in this case, if you were under the misconception that his neutral was really that strong I can see why you /might/ think that he is excessively strong, but even then, his offense is still not quite the monstrosity that you seem to play it up as. 6C overdrive!!! Whoah!! I don't really get it, lol. Do you even go to tournaments? People thought she was a joke from Day 1. Day 1!!! A ton of people dropped the version in the US because we used console for tournament standard, and japan didn't. If you mean people who comment on youtube videos didn't start bitching until then, that's probably correct, but :> General consensus, again, where. Like, I don't know lmao. If you guys want to talk about competitive viability and stuff then you should be paying more attention to who says what, not just taking what everyone says and thinking of it as equally viable opinions. I guarantee nobody's words worth their weight would say that about her, she had clear flaws and her strengths are STILL not so overbearing. She's definitely got a lot more room for offensive development, but the toolset she has doesn't really make it look like it's going to get out of hand or anything. Jeez. Words!!! Information!!! If anyone wants me to expand on anything, I'll definitely do so but I am just reading a lot of this and really going ???
  9. Okay, thread is all updated, a few instructions and things to take note of. Notably, event is on the second floor of the venue and the entrance/parking is at the back of the building. See you there!
  10. Just posting as a heads up, instead of vanilla Xrd on ps3 we'll be running the revelator demo on ps4. It works with ps3 sticks, so hopefully this is cool with everyone.
  11. is there any hint in the wording as to if its the active frames of the throw that are now invuln, or the startup? Or is it just a very broad statement, lol. I can imagine why they'd want to give the active frames invuln, to avoid any ridiculous same frame interactions but if it was applied to startup it would prevent you from dealing with ribs+command throw in certain other useful ways.
  12. I've updated the thread with a lot of details! Probably no TSB this month, so if you're in the NY/NJ area looking for GGXRD this could be on your radar :>
  13. note that you cannot buffer a dash from a crouching animation. It is possible to buffer dash momentum and have it take place in 0f (first frame of move startup has dash acceleration applied) but from a crouching animation this won't happen. If you buffer a normal and a dash you will just get the normal. So doing perfectly dashed inputs from crouch takes a delay of a frame, making it a 1f timing since you cannot buffer it. However, I'm pretty sure none of the combos in that video really require you to know this, so this post was more like a "fyi" type of thing. have fun.
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