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Negative edging like Arakune, or like Carl? I've picked up negative edging on Arakune just fine, but I couldn't manage it as Carl in CP.
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I've never actually played a GG game before, and am thinking about a main for XRD. For playstyle, I like high pressure characters, and have a particular fondness for the downright weird styles (e.g. Arakune). Execution is a slight issue, but it's improving with time.
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For any combo involving a landing dash (xx>j.2C>662B>xx, xx>j.2C>663C>xx, etc.), is it possible to enter the dash immediately before landing, or does it need to be done after landing?
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Fair chance that this is the saddest question ever asked in this thread, but here goes: I got a Hori V3SA stick a few years ago, three-ish months after CS2 came out. I played for a couple of months extremely casually (so I never really got a hang of it), and then life happened, and I didn't play for ~2.5 years. I got CP a couple weeks ago and I'd like to finally get into the swing of it (now that I have the free time to do so). My reaction time is a lot better now, so combo basics aren't a huge issue, but I have a lot of trouble with 236236/214214 inputs. It feels like I'm making the right motion with my hand, but when I look a the input log it has lots of ridiculous fuck ups, like 21241236 (when attempting 236236). This happens mostly in combos, if it makes a difference. I'm pretty sure this is an issue with my execution, but just to eliminate the remote possibility, might there be something wrong with the stick?
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What exactly is a "left handed" stick, and how does it differ from a regular one? >_>
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Q&A about Joystick Building, Parts, and Purchasing
Shockna replied to mr.mortified's topic in Hardware
So I just returned from a year long hiatus from fighters, no longer completely broke. I just purchased this stick: http://www.amazon.com/Real-Arcade-Pro-V3-Playstation-3/dp/B0041SGD44/ref=sr_1_1?ie=UTF8&qid=1315989767&sr=8-1 Partly based on friend recommendations for Hori products with Sanwa parts in them, and partly because it wasn't $300 like the really good one. >_> Is this stick as good as the reviews suggest, for anyone familiar with it? -
Random corner combo question. In Mu's 5-2 combo in challenge mode, there's a micro-dash between the SoD and the 5B that leads into the air portion. Is that microdash needed for all of her corner combos that use j.D? I ask because it's a serious bitch to pull off ⌐_⌐
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So uhh... Coming back to BB after a 9 month hiatus. Is everything as improved as it seems to be for Mu? >_>
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Unless it's a one frame link or something else absurdly tight to time, I'm wondering... If it does indeed work, how will it be (somewhat) impractical, rather than just the new standard corner loop, assuming something superior doesn't show its face before we see CS2 (Presumably this spring)?
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And I guess being able to do both would be kinda OP for CS2... >_> Oh well, a man can dream.
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I noticed something in the new corner loop videos.... Is it just me, or does putting a Stein down in the combo sacrifice the ability to do an Omohikane ender?
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I know it's already done, but; Isn't that a little counter-intuitive considering AkSys' goals for Mu?
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So it has been confirmed that SoD loops don't work, I take it? >_>
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Are there any videos for the new loop ender? I'm wondering if the added damage makes up for the nerf on Omohikane minimum damage.
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Are there any actual videos of CS2 Mu up? I haven't been able to find any so far.