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4649

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    46
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About 4649

  • Rank
    supaa crash
  • Birthday 07/18/1982

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  • Website URL
    http://youtube.com/user/xiaoyuryu
  • AIM
    crashpow

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  • XBL
    chibitajr
  1. 4649

    Tatsunoko vs Capcom

    are there actual death combos? because the only death combos i've seen only work on Karas ( low health rating )
  2. 4649

    Fate/Unlimited Codes

    OH MY GOD SABER IS THE FIST OF THE NORTH STAR JESUS CHRIST and who thought it was a good idea for Gilgamesh to have MVC2 Storm hail wtf srsly this game is insane
  3. 4649

    Fate/Unlimited Codes

    goddamn, Assassin looks fucking beastly. high tier fo sho.
  4. 4649

    [VS] General Discussion

    this game just got added to GGPO, if anyone cares kinda buggy and won't connect to or spectate on anyone for me, keeps crashing. guess it might be a few patches before things run smooth.
  5. 4649

    Jo Jo's Bizarre Adventure

    no more broken than accent core.
  6. 4649

    Akatsuki Denkou Senki

    I developed a theory that when he picks the darkskinned Sai he actually shapeshifts into Lil' Jon somehow. >_>
  7. 4649

    Akatsuki Denkou Senki

    ^this man speaks truth, if you don't think Sai is top tier, play him.
  8. 4649

    Akatsuki Denkou Senki

    The young doctor yawned deeply, outstretched in her chair, eyes going blank observing the dull brilliance of the green text layed out upon the computer monitor's surface. The code scrolling across it wasn't telling her anything new or interesting that she couldn't already guess. Reactionary, calculated clicks sent file after file blazing across the system, yet she seemed intensely bored. She was thinking about the "pinhead" ideal, the ability to hit the head of a pin 100 percent of the time, and how little it applied in this situation. As brilliant as she was, she just wasn't finding out what she really wanted to know from the gargantuan mass of electronic data in front of her. "Who are you? Who are you really, young man?" "....and why does he still look the same even though he's been stuck in the Arctic for over 50 years, yadda yadda yadda. That's what you're wondering, right?" The doctor didn't even look; she already knew her supervisor was standing behind her. "When did you get here?" "Look, as smart as you are, I know how you really think. You're a hacker at heart, sweetie. If we hadn't have taken you in when we did, you'd have been sent up for the works. Infiltrating top secret information databases, illegal data manipulation, virus planting and implementation with malicious intent......should I keep going, miss genius?" "Oh my god. I think I found it." The clicks of her hands came to a dead stop. "Found what?" "Look at this. This is amazing. This is information so encoded that it has to be from them. This was written by someone deep inside the Gessellschaft network, years ago." "What is it?" "I'm not sure but....I think it's instructions. A mission of some sorts." "A mission for this kid? Instructions? Instructions to do what?" "We won't know unless we reactivate him. But...that's too dangerous. His Blitz engine could overload, we don't know how long that thing's been inactive~" "Do it." ".....what!?" She almost had a heart attack, her blood rushed up to her face so fast, as she whirled around in her swivel with the look of an insane woman. "Has the committee completely lost it? Do they know what this will mean?" "I said do it. This is a direct order from the top. This is why you're here, this is why I'm here, and this will happen." "......" Fingers clicked over tabs. Dull, thick wires hummed to life. Neuralchips clicked into place. Artificial flesh recoils from intense shock. "........Look at this. He's downloading it." sys.cryogen replenish entryplug okay 1st connection okay main power supply circuits online 2nd connection okay internal recombinant oxygen supply init a10-nerve operational fundamental language op.sys active language: Japanese / Nihonjin mutual neuromind synchro 100% harmonic rate 41%- normal / rising physical containment locks disengaged safety control restrictions disengaged int / ext power supply all green unit "blitzkampf": MISSION STATUS? op. 82killingarts.rtf: 1. throw into the corner, walk up 2a whiff, overhead 2. whiff normal from just outside range, reflector, 2B 6C or super 3. blocked 2A,2A dash up throw 4. meaty blocked 2A in corner, close 5C,6C, loop 5. meaty blocked 2A whiff 5A. 2B 6. far fireball dash up 2B 7. jump over them on wakeup, 2C 8. fireball against jumper, 2C tripguard 9. blocked 6B overhead, backdash, 6C their whiff 10. blocked 2A 5B, 2A counterpoke 11. throw escape, far B xx ABC 12. 2C knockdown, dash, whiff overhead, backdash wakeup attempt, far B xx ABC 13. far B, 214A, 2C counter sweep, dash up throw their tech 14. 2C knockdown, whiff overhead, reflector wakeup, 22C xx super 15. blocked close 5C, 214A, DP counter 16. 2A, walk forward 2A, 2B 6C into air combo or 2B xx super 17. crossup B, 2A, walk up throw 18. crossup B, 2A, wait, 2B counterpoke into whatever 19. 2A 2A, overhead, if no confirm, 2C for knockdown 20. far B, dash up 2B into whatever 21. empty jump in on their wakeup ( timed landing to avoid instant wakeup attempts ), 5B 6C 22. throw into corner gets teched, whiff 5B, throw or jump above them 2C 23. 2A, stand, again 2A, 2C knockdown, fireball 214A ( -2 on block, so guard or backdash ) 24. on your wakeup, 2A ( if nothing better, +1 on block , cr.B is -3 on hit, don't do it on wakeup ) 25. latest possible crossup meaty j.B, reaction 22+A xx super? 26. in corner, meaty blocked 5C, overhead into whatever 27. start of the round - far B, 6C counterpoke to launch into aircombo, end with 214C to get them close to the corner 28. 236A, 214A zoning tools 29. 214A, 22A their wakeup, 236 B+C if blocked ( you lose meter but you're somewhat safe +0 frames on block, probably best to backdash after ) 30. 2B, then watch the reaction - a lot of specials can be punished with 214C as it is 11f. 31. close 5C, 214A, walk up throw or DP 32. crossup B, cr.B, 214A, step forward 2C 33. throw into the corner, backdash 2B, j.a,b, land throw 34. 2A 5B, pause, far B, ABC 35: 2B 214A 2b walk in throw 36: 2A 2B reflector 37. 2A 2B, wait, 6C 38. 2B 214A,far B 214A 39. ex fireball their wakeup ( +0 on block, ), 22B reaction or throw 40. light fireball their wakeup, walk in close C, 6C, loop 41. anti air j.a, j.b, land 2B 6C/super/214C 42. far B dash in 5c 6c 43. 2a 5b 214a, far B 6C 44. 2a 2b overhead wait, reflector, followup 45. 2c knockdown, dashup, close 5C 46. j.b crossup, reflector, light fireball, 47. j.a, air reflector ( hey it works sometimes :/ ) 48. throw gets teched, whiff 2a, 22a xx super 49. 2a 2b xx ex fireball blocked ( +0f dead even ) , 6C or DP or 2C to knock down 50. 2b 5b 214A 5b - opponent jumps- 22C xx ex fireball or just ex fireball into backdash to remain safe 51. crossup j.b, 2AA 2B, pause, 5B, 214A 52. j.c close C 6C, j.a, j.b 214C 2 hits, super, backdash and wait for a tech, 6C 53. walk up throw, throw is teched, crossup j.b 2b 214a throw 54. j.a into neutral j.c beats attempts to jump out of the corner, juggle followup 55. blocked anti air j.a j.b landing throw 56. 1/4th screen knockdown, j.a j.c on wakeup ( if air c connects it will wallslam ) 57. 2c knockdown, 214a whiff on wake, throw or meaty 2b xx 22c xx super 58. throw, throw unteched, dash, 214a, throw 59. throw, throw unteched, buffer dash hop over downed opponent 60. throw, 6C to get close, immediate j.c if you think they'll jump away, will net a wallsmal 61. anti air 5b, 236B 62. anti air j.a, airthrow 63. opponent in corner farb xx 236a frametrap, 22b if they jump 64. on hit when properly spaced a 236a will combo to 236b+c, use this in conjunction with far b 65. overhead on hit, walk up throw 66. overhead on hit, walk up throw, while throw is tech rolled do insta jump 2C whiff, land and throw or 22B 67. 236A their wakeup, pause, 6C ( best when spaced with them in corner ) 68. meaty corner 2Ax4 5B 214A throw 69. 2C knockdown, dash up whiff 5A meaty 5C 6C 70. can do j.A, j.A, late LATE cancel to 2C or j.A, pause, deep deep j.B j.2C 71. when anti air 5A is blocked in the air 2C low sweep guard breaks / becomes unblockable and knocks down (??? needs more testing ) 72. anti air fireball to 6C 73. spaced anti air 5B 214A whiff throw 74. deep j.C 2C, 2B 214A for positioning 75. close C, pause, far b 6C 76. 5a 5a, step forward, close C 6C 77. reflector attack, ABC, 214C to hop over downed opp 78. opp cornered, j.B 2A 5AA (all blocked) j.2C their reversal attempt 79. opp blocks wakeup 236a crouched, overhead ( or 214C - third hit is an overhead but they probably know that ) 80. 2A 5BB 214A, reflector 81. their wakeup, low j.2C, reflector or throw, or block antiair attempt and punish 82. knockdown 22a whiff, 2a whiff 22a wakeup attempt Ice cracked and splintered, fracturing into chunks as bursts of steam chewed their way through. Muscles having laid dormant for ages whirred to life driven by unseen force. The two assistants stood mouth agape as the android channeled his body to a standing position, a fiery, intelligent gaze arising from an otherwise cold and calculating frame. "Ninmu.....kanryou! Ore wa RAIJIN!"
  9. 4649

    Akatsuki Denkou Senki

    i remember you saying that too. wasn't Arturo playing Sai at the first tourney you guys had? he always seemed pretty insane to me, but the way the game is right now, Sai is so sick that i'm pretty sure i'm going to start playing Mycale just to see how she's supposedly better because i'm not seeing it right now.
  10. 4649

    Post up your arcade stick.

    bump, contributing
  11. 4649

    Akatsuki Denkou Senki

    after a huge set with aya i can tell you exactly why: he absolutely fails at punishing the top characters ESPECIALLY Sai. his 6C range is terrible, fireballs are terrible, hurricane kicks except 214A are terrible all he can do is wait, none of his mixup is free like those above him and his biggest damage arguably comes from the corner. which, given the momentum of the match, is a really tough place to force the top four into with aka now. Mycale zones him for free, Fritz runs circles around him and punishes him HARD, marilyn can superarmor through his poking game, and Sai can do elbow to backdash and remain COMPLETELY safe against him. hell, in the corner Sai can abuse safe 5C and there isn't much Aka can do. he's still very solid but requires a LOT of patience ( which makes me wonder why i dropped marilyn for him )
  12. 4649

    Akatsuki Denkou Senki

    i friggin lol'ed but OH DEAR GOD if he does
  13. 4649

    Akatsuki Denkou Senki

    CPU Ume Full Daigo-parry reflector into Akatsuki corner loop OH SHI~
  14. 4649

    Akatsuki Denkou Senki

    just watched all the matches, good stuff there were some downright scary kanaes here, a lot of 2A-6C-2A-6C strings that fritz turtled and poked his way to victory :x i told people his 236B to throw on wakeup was stupidly good :/ seems like the only akatsuki player wasn't that good the really good elektrosoldats got owned by mycale / kanae, although, some good elektrosoldat corner juggles can someone cap the matches for youtube?
  15. 4649

    Akatsuki Denkou Senki

    i can put up some cash if you'd let me crash on the floor :o i figured out some crazy Anonym stuff but i'd rather show than tell
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