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Sakaku

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  • Birthday 11/10/1992

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    Sakaku-

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  1. Please keep discussion out of this thread, as it's for posting videos only. :) What ivanchu said is true. Having all videos in one place is a lot better if people are looking for either match, tutorial or combo videos. That obviously doesn't mean it's bad to post combo/oki vids in their respective threads as well though! 12/01/2015 GGxrd BLEED PSN stream [12/01/2015] Dei (Ramlethal) vs Woshige (Millia) [PSN] [12/01/2015] Dei (Ramlethal) vs Woshige (Millia) [PSN] [12/01/2015] Rozu (Ky) vs Dei (Ramlethal) [PSN] [12/01/2015] Rozu (Ky) vs Dei (Ramlethal) [PSN] [12/01/2015] Rozu (Ky) vs Dei (Ramlethal) [PSN] [12/01/2015] Rozu (Ky) vs Dei (Ramlethal) [PSN] [12/01/2015] Rozu (Ky) vs Dei (Ramlethal) [PSN] [12/01/2015] Dei (Ramlethal) vs Rozu (Ky) [PSN] [12/01/2015] Dei (Ramlethal) vs Rozu (Ky) [PSN] [12/01/2015] Dei (Ramlethal) vs Rozu (Ky) [PSN] [12/01/2015] Dei (Ramlethal) vs BLEED (Sin) [PSN] [12/01/2015] Dei (Ramlethal) vs BLEED (Sin) [PSN] 15/01/2015 Mikado Stream [15/01/2015] Karinchu (Ramlethal) vs Roi (Sol) [Mikado Stream] [15/01/2015] Karinchu (Ramlethal) vs Roi (Sol) [Mikado Stream] [15/01/2015] Karinchu (Ramlethal) vs Roi (Sol) [Mikado Stream] [15/01/2015] Karinchu (Ramlethal) vs Roi (Sol) [Mikado Stream] [15/01/2015] Karinchu (Ramlethal) vs Mugen (Sol) [Mikado Stream] [15/01/2015] Karinchu (Ramlethal) vs Mugen (Sol) [Mikado Stream] [15/01/2015] Karinchu (Ramlethal) vs Mugen (Sol) [Mikado Stream] [15/01/2015] Karinchu (Ramlethal) vs Mugen (Sol) [Mikado Stream] [15/01/2015] Karinchu (Ramlethal) vs Mugen (Sol) [Mikado Stream] [15/01/2015] Karinchu (Ramlethal) vs Mugen (Sol) [Mikado Stream] [15/01/2015] Karinchu (Ramlethal) vs Mugen (Sol) [Mikado Stream] [15/01/2015] Karinchu (Ramlethal) vs Mugen (Sol) [Mikado Stream] [15/01/2015] Karinchu (Ramlethal) vs Mugen (Sol) [Mikado Stream] [15/01/2015] Karinchu (Ramlethal) vs Mugen (Sol) [Mikado Stream] [15/01/2015] Karinchu (Ramlethal) vs Mugen (Sol) [Mikado Stream] [15/01/2015] Karinchu (Ramlethal) vs Mugen (Sol) [Mikado Stream] [15/01/2015] Karinchu (Ramlethal) vs Mugen (Sol) [Mikado Stream] [15/01/2015] Karinchu (Ramlethal) vs Mugen (Sol) [Mikado Stream] [15/01/2015] Karinchu (Ramlethal) vs Mugen (Sol) [Mikado Stream] 17/01/2015 Mikado 3on3 [17/01/2015] REID (Ramlethal) vs Shaka (Sol) [Mikado 3X3] [17/01/2015] REID (Ramlethal) vs Sosou (Ky) [Mikado 3X3] [17/01/2015] REID (Ramlethal) vs Tarou (Potemkin) [Mikado 3X3] [17/01/2015] REID (Ramlethal) vs Nage (Faust) [Mikado 3X3] [17/01/2015] REID (Ramlethal) vs Gazou (Faust) [Mikado 3X3] [17/01/2015] Pits (Faust) vs Karinchu (Ramlethal) [Mikado 3X3] [17/01/2015] mochida_tk (Slayer) vs Karinchu (Ramlethal) [Mikado 3X3] [17/01/2015] Karinchu (Ramlethal) vs Mugen (Sol) [Mikado 3X3]
  2. Sorry I worded that poorly. Any combo that leads into PPP *wallsplat* sounds better. Tried against Sol, Millia and Potemkin. Also SixthFox, to add what Nyaa said: The main problem I see with the combo you listed is that depending on the height, the opponent might be able to tech in the air, leaving us with no oki at all. And even if the j.D knocks them down, there's no way to get good sword oki rolling. The thing with Ramlethal is we want to get oki and corner as fast as possible (guess that's true for most characters), so giving up potential midscreen damage for oki and corner carry is totally fine. If you want to squeeze out as much damage as possible, you can go for double Dauro or even triple Dauro on Potemking and Bedman, providing oki as well. The only downside of the double Dauro oki route really is being extremely character specific for its timings and it's not the easiest combo out there either, but still way more practical as the Daiji route, as mentioned by Domonkazu. You can check out the char specifics here: Double Dauro Triple Dauro
  3. Command grab into CG is pretty neat. It works everywhere and seems to work on everyone (I tested it on Sol, Millia and Potemkin). Seems like you need to delay the IK against featherweights though. Also in the corner with 100 tension you can do: PPP > wallsplat > RC > activate IK mode > IK
  4. You need to hit the backdash and the YRC at the same time (give or take), kinda like green Dauro. If you're just a little late Ram will be too low for the j.K to come out. Same goes for the 2PPK, I've been having a lot more success by doing 2PPK~PSHS.
  5. [01/08/2015] Nage (Faust) vs Umecha (Ramlethal) [Mikado 3X3] [01/08/2015] Karinchu (Ramlethal) vs Kuma (Ky) [Mikado 3X3] [01/08/2015] Karinchu (Ramlethal) vs Kisshi (May) [Mikado 3X3] [01/08/2015] Karinchu (Ramlethal) vs Maruhan (Sol) [Mikado 3X3] [01/08/2015] Karinchu (Ramlethal) vs Nage (Faust) [Mikado 3X3]
  6. Congratulation on becoming a moderator!

  7. I usually stick out f.S > dauro/set sword after a blocked 2KPP. Elphelt shouldn't be able to throw out f.S before you do, they both have the same start-up (9f). Slayer's 5K (7f) also is too slow for him to catch you. 5K/2K is also a good choice, you should be able to be barely in range for it. If they mashed out anything you can hitconfirm 5KKK for at least a knockdown, or 5KK~6S/HS on block for sword pressure. Sometimes I just throw 2KPP again, but that's rather gimmicky because the second hit of the string will whiff from max range 2K. IAD might work, but I guess that's a little bit safer once they started respecting you.
  8. Char specific notes for 3 very damaging combos. Collapsed: Double Dauro Midscreen: Note: 623~P is normal Dauro, 623P is green Dauro. Sin There doesn't seem to be a good double Dauro combo against Sin midscreen. The one I found does 129 dmg and barely corner carries. Faust c.S > 623P, delay c.S > 623P, KPP, PPP [163 dmg] Note: can sideswitch after the second Dauro by only slightly delaying the second c.S. Millia c.S > 623~P, max delay c.S > 623~P, KPP, PPP [182 dmg] Sol c.S > (2D >) 623P, max delay c.S > 623P, slight delay KPP, PPP [171 dmg] Ky c.S > 623P, strong delay c.S > 623P, PP~P May halfscreen away: c.S > 623P, max delay c.S > 623~P, KPP, PP~P [164 dmg] Note: Need to be very close to the corner once you hit with KPP Note: You can swap the Dauros, ie doing 623~P first and 623P second. Chipp c.S > 623P, strong delay c.S > 623~P, KPP, PP~maxdelayP [203 dmg] Note: 2 green Dauros possible but it seems super inconsistent. Elphelt c.S > 623P, max delay c.S > 623~P, KPP, PP~maxdelayP [159dmg] Note: can sideswitch after the second Dauro by only slightly delaying the second c.S. Potemkin c.S > 623P, slight delay c.S > 623P, KPP, PPP [148 dmg] Note: can sideswitch after the second Dauro by doing c.S ASAP after the first Dauro. Slayer c.S > 623P, dash c.S > 623P, KPP, PP~P [153 dmg] Note: Works near corner without the dash. I-no Only combo that I found includes 2 normal Dauros with literally no corner carry and less dmg than the BnB. Axl c.S > 623P, max delay c.S > 623~P, slight delay KPP, PP~P [164 dmg] Note: 2 green Dauros possible but a little bit incosistent. Ramlethal c.S > 623P, dash c.S > 623~P, KPP, PP~P [164 dmg] Note: Works near corner without the dash. Venom c.S > 623P, delay c.S > 623P, KPP, PP~P [163 dmg] Zato halfscreen away: c.S > 623P, delay c.S > 623P, slight delay KPP, PP~P [172 dmg] Bedman c.S > 623P, delay c.S > 623P, KPP, PPP [148 dmg] Leo c.S > 623P, delay c.S > 623~P, slight delay KPP, PP~P [159 dmg] Collapsed: Double Dauro Halfscreen away/Corner: Note: [ender] is dash PPP, dash c.S > 5HS Note: 623~P is normal Dauro, 623P is green Dauro. Note: If you are completeley in the corner you need to do c.S > 2D, otherwise the c.S after the first Dauro will be a f.S. Sin c.S > 623P, delay c.S > 623P, delay c.S > jc > j.8D |> IAD j.K > j.S > j.8D |> [ender] [216 dmg] Faust c.S > 623P, delay c.S > 623P, c.S > jc > j.8D |> delay IAD j.K > j.S > j.8D |> [ender] [213 dmg] Note: can sideswitch after the second Dauro by only slightly delaying the second c.S. Millia c.S > 623~P, max delay c.S > 623P, c.S > jc > j.8D |> IAD j.K > j.S > j.8D |> [ender] [239 dmg] Sol c.S > 623P, delay c.S > 623P, c.S > jc > j.8D |> IAD j.K > j.S > j.8D |> [ender] [213 dmg] Ky c.S > 623P, delay c.S > 623P, c.S > jc > j.8D |> IAD j.K > j.S > j.8D |> [ender] [213 dmg] May c.S > 623P, max delay c.S > 623~P, c.S > jc > j.8D |> IAD j.K > j.S > j.8D |> [ender] [216 dmg] Note: Need to be very close to the corner once you hit with KPP Chipp c.S > 623P, delay c.S > 623P, c.S > jc > j.8D |> IAD j.K > j.S > j.8D |> [ender] [260 dmg] Elphelt c.S > 623P, max delay c.S > 623~P, delay c.S > jc > j.8D |> delay IAD > j.K > j.S > j.8D |> [ender] [209 dmg] Note: can sideswitch after the second Dauro by only slightly delaying the second c.S. Potemkin c.S > 623P, slight delay c.S > 623P, c.S > jc > j.8D |> IAD j.K > (j.P >) j.S > j.8D |> [ender] [187 dmg] Note: can sideswitch after the second Dauro by doing c.S ASAP after the first Dauro. Slayer c.S > 623P, delay c.S > 623P, c.S > jc > j.8D |> IAD j.K > j.S > j.8D |> [ender] [199 dmg] I-no c.S > 623P, delay > c.S > 623~P, delay c.S > jc > j.8D |> IAD j.K/j.S > delay j.8D |> [ender] [211 dmg] Axl c.S > 623P, max delay c.S > 623P, slight delay c.S > jc > j.8D |> IAD j.K > j.S > j.8D |> [ender] [219 dmg] Ramlethal c.S > 623P, c.S > 623~P, delay c.S > jc > j.8D |> delay IAD j.K > j.S > j.8D |> [ender] [216 dmg] Venom c.S > 623P, delay c.S > 623P, delay c.S > jc > j.8D |> IAD j.K > j.S > j.8D |> [ender] [213 dmg] Zato c.S > 623P, delay c.S > 623P, delay c.S > jc > j.8D |> IAD j.K > j.S > j.8D |> [ender] [223 dmg] Bedman c.S > 623P, delay c.S > 623P, delay c.S > jc > j8D |> IAD j.K > j.P > j.S > j.8D |> [ender] [187 dmg] Leo c.S > 623P, max delay c.S > 623P, delay c.S > jc > j.8D |> IAD j.K > j.S > j.8D |> [ender] [201 dmg] Collapsed: "c.S > 623P, dash c.S > 5HS > jc > j.8D |>: Combo: [sH+] or [s+/H-] c.S > 623P, dash c.S > 5HS > jc > j.8D |> [iAD j.K > j.S > j.8D |>]x2, [ender] Note: [ender] is dash PPP, dash c.S > 5HS Sin H+ works just fine. [229 dmg] H- is a little bit harder but the normal loop works. [221 dmg] H- Alternative combo: c.S > 623P > slight delay f.S > 5HS > jc > j.8D |> [iAD j.K > j.S > j.8D |>] x2, [ender] [223 dmg] Faust H+ c.S > 623P, dash c.S > 5HS > jc > j.8D |> delay [iAD j.K > delay j.S > delay j.8D |>]x2, [ender] [225 dmg] H- c.S > 623P, dash c.S > 5HS > jc > j.8D |> IAD j.K > delay j.S > delay j.8D |> IAD j.K > j.P > j.S > j.8D |> [ender] [215 dmg] Note: For H-, need to dash in a little deeper, otherwise 5HS whiffs. Millia H+ c.S > 623P, dash c.S > 5HS > jc > j.8D |> delay IAD j.K > j.S > j.8D |> IAD j.K/j.S > j.8D |> [ender] [257 dmg] H- c.S > 623P, dash c.S > 5HS > jc > j.8D |> [iAD j.K > j.S > j.8D |>]x2, [ender] Note: H- is A LOT easier than H+. Sol H+ works just fine. [225 dmg] H- is a little bit harder but the normal loop works. H- Alternative combo: c.S > 623P, slight delay f.S > 5HS > jc > j.8D |> [iAD j.K > j.S > j.8D |>]x2, [ender] [218 dmg] Ky H+ works just fine. [225 dmg] H- a little bit harder but the normal loop works. Need to dash in a little bit deeper after 623P because j.8D will whiff otherwise. [215 dmg] Note: H- 2nd rep is easier with j.K > delay j.S > delay j.8D or j.K > j.P > j.S > j.8D. May H+ c.S > 623P, dash > c.S > 5HS > jc > j.8D |> delay IAD j.K > j.S > j.8D |> IAD j.K/j.S > j.8D |> [ender] [228 dmg] H- c.S > 623P, dash > c.S > 5HS > jc > j.8D |> [iAD j.K > j.S > j.8D |>]x2, [ender] [223 dmg] Chipp H+ works just fine. [273 dmg] H- is a little bit harder but the normal loop works. Need to dash in a little bit deeper after 623P because j.8D will whiff otherwise [269 dmg] Note: H- 2nd rep is easier with j.K > delay j.S > delay j.8D or j.K > j.P > j.S > j.8D. Elphelt H+ c.S > 623P, dash c.S > 5HS > jc > j.8D |> delay IAD j.K > j.S > j.8D |> IAD j.K/j.S > j.8D |> [ender] [223 dmg] H- c.S > 623P, dash c.S > 5HS > jc > j.8D |> [iAD j.K > delay j.S > delay j.8D |> IAD j.K/j.S j.8D, [ender] [217 dmg] Note: strangely enough, H+ is a lot easier than H- Potemkin H+ c.S > 623P, dash c.S > 5HS > jc > j.8D |> IAD j.K > delay j.S > delay j.8D |> j.K > j.P > j.S > j.8D |> [ender] [204 dmg] H- c.S > 623P, dash c.S > 5HS > jc > j.8D |> [iAD j.K > j.P > j.S > j.8D |>]x2, [ender] [187 dmg] Note: H- is incredibly hard. Slayer H+ works just fine. [214 dmg] H- works just fine. [206 dmg] H- Alternative combo: c.S > 623P > slight delay f.S > 5HS > jc > j.8D |> [iAD j.K > j.S > j.8D |>] x2, [ender] [207 dmg] I-no H+ c.S > 623P, dash c.S > 5HS > jc > j.8D |> delay IAD j.K > j.S > j.8D |> IAD j.K/j.S > j.8D |> [ender] [228 dmg] H- Surprisingly hard/impossible (?), I'm unable to get a 2nd rep no matter what I'm trying. Axl H+ c.S > 623P, dash c.S > 5HS > jc > j.8D |> [iAD j.K > delay j.S > delay j.8D |>]x2, [ender] [231 dmg] H- c.S > 623P, dash c.S > 5HS > jc > j.8D |> IAD j.K > delay j.S> delay j.8D |> IAD j.K > j.P > j.S > j.8D |> [ender] [220 dmg] Ramlethal H+ c.S > 623P, dash c.S > slight delay 5HS > jc > j.8D |> IAD j.K > j.S > j.8D |> IAD j.K/j.S j.8D |> [ender] [228 dmg] H+ Alternative combo?: c.S > 623P, dash c.S > slight delay 5HS > jc > j.8D |> IAD j.S > slight delay j.8D |> IAD j.K > j.S > j.8D |> [ender] H- c.S > 623P, dash c.S > 5HS > jc > j.8D |> IAD j.K > delay > j.S > delay > j.8D |> IAD j.S > delay j.8D |> [ender] [225 dmg] Note: For H+, not delaying the 5HS causes the first j.8D to whiff sometimes. Venom H+ c.S > 623P, dash c.S > 5HS > jc > j.8D |> [iAD j.K > delay j.S > delay j.8D |>]x2, [ender] [225 dmg] H- c.S > 623P, dash c.S > 5HS > jc > j.8D |> IAD j.K > j.S > j.8D |> [ender] [207 dmg] Note: Someone else need to test H-. I'm unable to find anything consistent. Green Dauro is most likely prefered here. Zato H+ c.S > 623P, dash c.S > 5HS > jc > j.8D |> [iAD j.K > delay j.S > delay j.8D |>]x2, [ender] [236 dmg] H- Same as Venom, but even hitting the first rep is super hard already. Too inconsistent. Bedman H+ c.S > 623P, dash c.S > 5HS > jc > j.8D |> IAD j.K > delay j.S > delay j.8D |> IAD j.K > j.P > j.S > j.8D |> [ender] [204 dmg] H- c.S > 623P, dash c.S > 5HS > jc > j.8D |> [iAD j.K > j.P > j.S > j.8D |>]x2, [ender] [187 dmg] Leo H+ works just fine. [225 dmg] H- c.S > 623P, dash c.S > 5HS > jc > j.8D |> [iAD j.K > j.P > j.S > j.8D |>]x2, [ender] [209 dmg]
  9. Forgot May, she belongs in the same category as the other feathers. I just tested the combo out on Leo. dash c.S > 5HS > jc > j.8D |> [loop]x2 > [ender] seems to be the easiest if you have both swords equipped. The wallsplat ender becomes hard if you don't have S sword equipped and Leo will be very low if you do dash c.S > 5HS without HS sword equipped. I had most success by doing [j.K j.P j.S j.8D]x2 if at least one sword was deployed. For double Dauro, you need to delay the c.S so much in order to hit the second Dauro. Seems a little bit inconsistent to me, he'll be able to tech out a little bit after the window where you need to hit the c.S after the first Dauro. Well the combo listing is far from being complete. As you can see, the latest update was 3 days ago so I'm still working on it. The one thing about Ram combos is how inconsistent they are. You can figure once you see how many combos are being dropped by Batako and Karinchu. I've tried my best to compile the most useful and consistent combos I've seen from watching jp vids and from testing. Especially for combos leading into Dauro in the near corner~corner range, there are so many different possibilities and factors to consider (what swords are equipped, did you hit them with 2D after c.S, what character weight, strange air hurtboxes) where it's hard to say 'X combo is optimal'. That being said, *in my opinion* most (near) corner combo variations should be optimal in the OP. If you're talking about midscreen combos, notice that I didn't include double Dauro YET. It's basically the same case as the near corner combos leading into Dauro. On some characters you need to do a dash after Dauro because otherwise you'll be getting a f.S (in this case using 2D also has to be considered, again), on some the first or second Dauro has to be a normal instead of a green one etc. I just didn't have the chance to test double Dauro against the whole cast. I'd rather have the combo up later but with char specific notes instead of confusing beginners trying to figure out why certain combos don't seem to work against 80% of the cast. With all that said, I edited the combo in question and I'm more than happy to add/change if there's anything that can be optimized as long as it's universal/has char specifics for the most part.
  10. If they can block the sword, you are most likely doing the c.S too early. On the other hand, doing c.S too late causes them to recover before c.S hits. I'm always doing (delay dash c.S) and it's working fine.
  11. Corrected, thanks. If you manage to hit the opponent when they are blocking ~1/4 of Toranshi's remaining active frames, you can do the following combo: (Toranshi blocked) > (opponent gets hit during the remaining ~1/4 active frames) > PPP, dash c.S > 5HS > jc > j.2HS |> immediate c.S > (2HS hits) > jc back > j.2S > IAD j.H > (2S hits) |> j.8D |> dash PPP Deals roughly 250(!) damage with 2D and 230 with 6K. Here's a video example: https://www.youtube.com/watch?v=JsDOmgZ2CT8#t=257
  12. A combo using as many sword attacks as possible would probably be CH/crouching opponent f.S > 623P, dash c.S > 5HS > jc > j.8D |> [iAD j.K > j.S > j.8D |>] x2 > dash c.S > f.S > 6S > delay dash c.S > (sword hits) > 6HS > dash c.S > (sword hits) dash c.S > 2D Meter gain is ~52%, but being in the situation where you hit a f.S on a crouching opponent/as CH near corner with both swords equipped isn't... common.
  13. There's no real trick to it, just practice. Some people like to input DP motions as 6236~button which won't work if you want to get green Dauro, so look at your inputs in practice mode to figure out if you're doing a "real" DP motion. You have an interval of 3 frames for pressing down forward and the P button. And yeah, Ram's only attacks that give her meter her swords. While it does sound weak at first, the meter gain is insane. You're getting ~16% tension for every equipped sword normal on hit and 8% on block. And since this is Guilty Gear, moving forward is a very effective way to gain meter as well.
  14. 12/27/2014 Mikado 5on5 [12/27/2014] Nasu (Slayer) vs Batako (Ramlethal) [Mikado 5X5] [12/27/2014] Hossa (Sol) vs Batako (Ramlethal) [Mikado 5X5] [12/27/2014] OSCA (I-no) vs Batako (Ramlethal) [Mikado 5X5] [12/27/2014] Akuroma (Zato) vs Batako (Ramlethal) [Mikado 5X5] [12/27/2014] 2rio (I-no) vs Batako (Ramlethal) [Mikado 5X5] [12/27/2014] Yuusukechin (Chipp) vs FG (Ramlethal) [Mikado 5X5] [12/27/2014] MK (May) vs Sharon (Ramlethal) [Mikado 5X5] [12/27/2014] Sharon (Ramlethal) vs Ogawa (Zato) [Mikado 5X5] [12/27/2014] Karinchu (Ramlethal) vs Ogawa (Zato) [Mikado 5X5] [12/27/2014] Nage (Faust) vs Sharon (Ramlethal) [Mikado 5X5]
  15. 12/25/2014 Mikado Random 3on3 [12/25/2014] Roi (Sol) vs hale (Ramlethal) [Mikado Random 3X3] [12/25/2014] Karinchu (Ramlethal) vs Hiraoka (Ky) [Mikado Random 3X3] [12/25/2014] Karinchu (Ramlethal) vs Shiketa (I-no) [Mikado Random 3X3] [12/25/2014] Karinchu (Ramlethal) vs Jonio (Sol) [Mikado Random 3X3] [12/25/2014] Karinchu (Ramlethal) vs 310 (Venom) [Mikado Random 3X3] [12/25/2014] Karinchu (Ramlethal) vs Kuma (Ky) [Mikado Random 3X3] [12/25/2014] Karinchu (Ramlethal) vs Nage (Faust) [Mikado Random 3X3] [12/25/2014] Karinchu (Ramlethal) vs NOB (Sol) [Mikado Random 3X3] [12/25/2014] Hohiko (Ramlethal vs 310 (Venom) [Mikado Random 3X3] [12/25/2014] Hohiko (Ramlethal) vs Roi (Sol) [Mikado Random 3X3] [12/25/2014] FAB (Potemkin) vs Karinchu (Ramlethal) [Mikado Random 3X3] [12/25/2014] Satou (Ramlethal) vs Karinchu (Ramlethal) [Mikado Random 3X3] [12/25/2014] Hohiko (Ramlethal) vs Karinchu (Ramlethal) [Mikado Random 3X3] [12/25/2014] Mari (Chipp) vs Karinchu (Ramlethal) [Mikado Random 3X3] [12/25/2014] FAB (Potemkin) vs Karinchu (Ramlethal) [Mikado Random 3X3] [12/25/2014] Nage (Faust) vs Umecha (Ramlethal) [Mikado Random 3X3] [12/25/2014] Nage (Faust) vs Umecha (Ramlethal) [Mikado Random 3X3] [12/25/2014] Nage (Faust) vs Umecha (Ramlethal) | Part 2 [Mikado Random 3X3] [12/27/2014] Rion (Ky) vs Karinchu (Ramlethal) [Mikado Stream] [12/27/2014] Gonzaburou (Faust) vs Karinchu (Ramlethal) [Mikado Stream] [12/27/2014] Bonanza (Millia) vs Karinchu (Ramlethal) [Mikado Stream] [12/27/2014] K (Sol) vs Karinchu (Ramlethal) [Mikado Stream] [12/27/2014] Bonanza (Millia) vs Karinchu (Ramlethal) [Mikado Stream] [12/27/2014] K (Sol) vs Karinchu (Ramlethal) [Mikado Stream] [12/27/2014] Bonanza (Millia) vs Karinchu (Ramlethal) [Mikado Stream] [12/27/2014] Rou (Slayer) vs Karinchu (Ramlethal) [Mikado Stream] [12/27/2014] Rou (Slayer) vs Karinchu (Ramlethal) [Mikado Stream] [12/27/2014] Rou (Slayer) vs Karinchu (Ramlethal) [Mikado Stream] [12/27/2014] Ranzou (Millia) vs Karinchu (Ramlethal) [Mikado Stream] [12/27/2014] Umecha (Ramlethal) vs Karinchu (Ramlethal) [Mikado Stream] [12/27/2014] BLUE (May) vs Karinchu (Ramlethal) [Mikado Stream] [12/27/2014] Ranzou (Millia) vs Karinchu (Ramlethal) [Mikado Stream] [12/27/2014] Rou (Slayer) vs Karinchu (Ramlethal) [Mikado Stream] [12/27/2014] Akuroma (Zato) vs Karinchu (Ramlethal) [Mikado Stream]
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