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quartercirclebk

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About quartercirclebk

  • Rank
    S Tier of scrubs
  • Birthday 05/17/1986

Other Info

  • Location
    Princeton-ish, NJ
  1. quartercirclebk

    ACR A.B.A. Changes and Discussion of

    Oh lawdy. Bloodpack FRC -> Keygrab is the new double keygrab, kinda. 25% tension is a fair trade off for all the health back.
  2. quartercirclebk

    ACR A.B.A. Changes and Discussion of

    Rets go, get it on http://www.youtube.com/watch?v=ou1zsW-t9a4 Can't really watch this in its entirety at work, but Honnou posted it on Twitter saying it's one of the best sets he's seen in a while. This is like, my least favorite matchup, so I can't wait to see how it goes down. One of the comments is a guy hoping the rekka loops only work on Potemkin... haw haw haw.
  3. quartercirclebk

    ACR A.B.A. Changes and Discussion of

    Can we chat, friends? Copy/pasted from the Guilty Room thread, with some translation added (had to look up some of these): ________________________ So, thoughts? There's a ton of little buffs that kind of mitigate the loss (maybe?) of double keygrab. It looks like normal throw to keygrab will be less character specific, and the reduction of self-damage in Moroha and the slower decrease will help out. I like the bloodpack FRC a lot - I really wanted to see a Suka animation FRC though, a tradeoff of tension for safety, but oh well. The general hitbox buffs in normal mode make me happy too, smart footsies just got a little more effective. Not needing FRC for rekkas in the corner is extra nice - more tension for those ultra-painful butt RC to double orb combos. Goku Moroha changes will at the very least breathe a little extra fun into the character. FB Bloodball distance increased, huh. Old setups will go out the window, but new ones will take their place and probably be better thanks to the 6 hits. Blockstun ahoy. Non FRC'd rekkas, bloodball, IAD j.H/2K/tick throw mixup, perhaps? I'm mixed on 5H. Really don't like the startup increase. j.H proration makes me go "Oh god why", I abuse that move way too much. Let's get cracking, folks - other character forums seem to be way ahead in terms of updates and discussion!
  4. quartercirclebk

    [AC+R] News & Gameplay Discussion

    Gentlemen, we have been given a new lease on life. Let's do this.
  5. quartercirclebk

    [CS1] Rachel Info and Discussion

    New change, hot off the presses from the latest loketest... Rachelの特性は極度の粉砕の兄弟からの砂袋と取り替えるある Ran it through a translator and I got "As for the quality of Rachel you exchange with the Sandbag from the sibling of extreme pulverization, it is" "Sibling of extreme pulverization", I'm pretty sure we can assume that's Super Smash Brothers. So it looks like they'll be replacing Rachel with Sandbag from SSB. I believe this is a fair and justified nerf and is actually an improvement upon the current list of changes for her.
  6. quartercirclebk

    A.B.A AC match video thread

    Gotta love when people are too lazy to mash out of Fukumetsu. Especially when it's twice in one combo. Really liked the tech bait at the end of the second match ftw.
  7. quartercirclebk

    Accent Core: ABA Discussion

    Awesome video so far. A lot of that is really fresh; this is the first time in a while a combo video has actually impressed me. The full guard gauge combo where you're switching sides all over Anji was totally sick.
  8. quartercirclebk

    A.B.A AC Combo Thread

    Hey now, love to see some fresh combos, especially after such a drought in the forum. Orbs into orbs is flash city as well. If I can drag my carcass off of TF2 I'll hit up training mode today...
  9. quartercirclebk

    A.B.A AC Combo Thread

    Ok, so I'm in the process of switching from pad to stick. I'm really happy with it, and I can definitely see how my game will be a lot tighter once I adjust completely. However, there's a few things with A.B.A that I just can't seem to adapt to properly, and I was hoping for some tips? The big one is the midscreen or corner 2HS, IAD j.S j.H Orbs. Very rarely does the j.H even come out. One thing I've noticed is that my IAD may have gotten lower with the stick, but it also seems like the j.S is coming out really late (but maybe I just never noticed that before). Could one of these things be the problem? That's actually probably the only thing. Dio throw combo is going well, Rekkas are fine with no accidental Goku morohas, dash jumps are fairly good. But without that midscreen BnB I feel like my game is lacking big time. Any tips?
  10. quartercirclebk

    A.B.A AC Combo Thread

    I think it's possible to catch some characters too early. I know at the very least that Sol and Eddie can tech if your j.P lands too early; they'll tech after the j.S. Unless I'm making a mistake here, which is definitely possible. Edit: Fail; it was a problem with the dash jump not coming out sometimes that caused them to tech, I think. More testing in effect. Anyway, while we're on the topic of the j.P throw combo, I'm having a hard time getting a superjump after the 2S. I have a feeling this is a "get a stick lol" issue, but anyone have any tips for working in the sj on a pad? Whenever I wind up actually getting one, my j.S turns into a TK Orbs
  11. Holy hell, I thought I had every piece of decent A.B.A fanart on the internet saved on my computer, and then Nekich shows up with these monster posts...you, sir, are a gentleman and a scholar and I tip my hat to you.
  12. quartercirclebk

    AC: Videos

    Hell yes. Aggro Diz ftw.
  13. quartercirclebk

    AC: Videos

    AWESOME. I was not expecting a win.
  14. quartercirclebk

    AC: General Discussion

    I feel like FB Bubble lock = throw city...In most cases people aren't going to want to risk getting hit with the pop, right? Keep 'em blocking, possibly w/ an impending lazer fish, then dash in for the throw...Anyone know how the opponent is floated if you throw them with a bubble on them?
  15. quartercirclebk

    GG official art and sprites (and chibi GIFs) thread

    GREAT SUCCESS! I likeh you, do you likeh me?
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