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Zero-Sennin

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About Zero-Sennin

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    Jamfist, Bulletlock, Yuzucut, Ruiloop

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    http://zerosennin.trinitymugen.net
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    @ZeroSenSuncust

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    Ikaruga, East Coast, USA
  • PSN
    ZeroSenSuncust

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  1. It looks like one of her crouching normals has CH stagger on it now? (Or always did and no one noticed beforehand?) Probably 2S if my guess is correct. It seems I heard some faulty info about her 2S losing CH stagger from older games. Never mind me.
  2. Flip is gone. Her movelist is basically #R + some new stuff (new 6H, parry followups).
  3. Zero-Sennin

    Big Bang Beat Revolve

    Well, if what I found in the game files is any indication, netplay should be done and included at some point, assuming that Aja doesn't drop support for this game out of a lack of popularity. There's a menu image that explicitly says "Netplay" in one corner, so they're at least planning it or would have shipped the game with it, had it not been rushed for Comiket 80 like a few people suspect it was.
  4. Zero-Sennin

    Big Bang Beat Revolve

    How exactly do you determine % proration and the type of proration that a move has? Since no one got around to Senna's I figured I would do it myself, but I don't know how. Also, for the characters that have damage values filled in for their moves, was there a specific character that was the punching bag or was the damage found some other way?
  5. Zero-Sennin

    Big Bang Beat Revolve

    Just finished fixing Senna's page to more closely match the template. She still needs damage+proration values and some of her normals haven't been filled in yet. What are we doing with the combo sections? Modeling it after Rouga's or is the template format different?
  6. Zero-Sennin

    Big Bang Beat Revolve

    May I suggest that we try to model the rest of the pages based on Rouga's from here on out so that there's a unified style for the information? I'm currently messing around with Senna's and trying to organize it properly, but if anyone has any suggestions feel free to say so.
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