-
Content count
10 -
Joined
-
Last visited
-
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
Doctrine Dark replied to kosmos badgirl's topic in BlazBlue Gameplay
Makes sense. I wonder if there'll be a Legacy Controller option on the PS4 version. That'll be the main thing influencing my decision. With crossplay most likely being in, I wouldn't even have an issue getting the PS3 version. -
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
Doctrine Dark replied to kosmos badgirl's topic in BlazBlue Gameplay
Just wanted to ask this question here, since I know most of you have a far better grasp of the Blazblue scene than I do: is there any incentive for ASW to continue releasing Blazblue on PS3? I'm personally glad that they're still doing it, but I had a strong feeling that it'd be be a current gen exclusive like most other games. Is the player-base actually higher on PS4 or PS3? About the same? -
Cool. Thanks for answering. Really hope the netcode gets better.
-
I'm a total newb when it comes to Guilty Gear, so I have a quick Q: does Accent Core have a Challenge Mode like BlazBlue/Persona?
-
Signed. I'm thinking about going to Summer Jam, but I'm really not sure right about now.
-
One of the many "Hi, I'm from SF4 and need help learning wtf is going on" threads
Doctrine Dark replied to Regalstirling's topic in Beginner Mode
Unfortunately I don't have a mic right now. The "yelling tips" idea sounds dope as hell, though. Ha! Yeah, I definitely agree that I have to get her combos down. I don't feel confident in performing her normal BnB's consistently right now, so I feel like I have to get comfortable doing those in an actual match before I can learn her more advanced stuff. Not gonna lie, reading about her non-DP whiff combos and watching videos of her other advanced combos made me wonder if I could ever pull those off, but I just gotta get the timing down, and practice of course. I think one of my other glaring issues when it comes to getting her combos down are from my inputs, which can either be too slow or too fast--especially when it comes to performing an air combo. I think the Tsubaki forums will help me a lot going forward. Thanks for the help! -
One of the many "Hi, I'm from SF4 and need help learning wtf is going on" threads
Doctrine Dark replied to Regalstirling's topic in Beginner Mode
Thanks a lot for the suggestions, guys. Gonna take everything you guys said into consideration. I'm also going to focus more on completing Tsubaki's challenges, hoping it'll give me a better feel for her. I think I'm stuck on the 4th challenges right now. Also went over the Tutorial again. It refreshed my mind a good bit, with bursting, Barrier Guard, Throw Teching, etc. Felt good going over it again. I just gotta have fun with learning the system instead of getting down every time I get all herp derp during the battle. And thanks for the offer, Airk. I only play CS2 on PSN currently, but I'll probably end up playing it on both soon. -
One of the many "Hi, I'm from SF4 and need help learning wtf is going on" threads
Doctrine Dark replied to Regalstirling's topic in Beginner Mode
After lurking for a good while, I figured it's time to stop being shy and post. Well, I'm also one of those SF4/MVC3 players who's been playing BB since CT. For some reason, I just don't know how get good at this game. I main Tsubaki in CS2, and after playing online last night, I think my main problem is the fact that I get lost in certain situations during the battle. Once I land a BnB combo, I usually go for a weak mix-up which ends up getting punished because I suck; also can never seem to finish an air combo. Almost never use the burst when I'm being pressured, and I suck at teching throws. I have a good understanding of basic things (thanks to Rachel and the Tutorial Mode), but I still suck in actual battles. I'm usually sorta nervous to enter a room online and embarrass myself. Is there anything I can do in Training Mode to change this? Or is Tsubaki not the best choice for someone who's a beginner? I've used her since CS1 as well.