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Alpha152

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Everything posted by Alpha152

  1. Alpha152

    [+R] Order-Sol Q&A Thread

    Is there any setup that will get it to not cross up? The cross up seems weak if it will always hit on the same side, though I know there's other things you can do aside it but I'd like to know if I can have left/right mix up. Thanks btw for the help!
  2. Alpha152

    [+R] Order-Sol Q&A Thread

    Hmm I guess what I meant to say is how do I not make it cross up? The video doesn't go over it. For example if I end a combo with 2D how do I get the double gunblaze to hit on the side I didn't start on?
  3. Alpha152

    [+R] Order-Sol Q&A Thread

    I feel dumb for not noticing before but how do you time gunblaze oki so it crosses up? I never noticed but my timing always had it where the gunblaze would hit on the same side I start on.
  4. Alpha152

    [CP] Noel Vermillion - Gameplay Discussion

    Good work with the combo tutorial Luna, just wanted to note something that wasn't mentioned in the video. After MF, 5B also whiffs against Izayoi. In 1.0 it used to also whiff against Amane but after double checking, something was changed and it now works against him.
  5. Ya sure! Are you still using the same stick from last time? Just tell me what you have in mind and I'll come up with something.

    1. Kyosuke Kagami

      Kyosuke Kagami

      Yup, same stick.

      I want the art to remain mostly the same, except i want to change Kira. Now i want Yukiko from P4UX.

      Also, if you can update the logos and art to match their most recent versions (GGXRD May, BBCP Rachel) that's be cool. I want the stick to be fully red now.

      I may have something in mind for Kira , but not for this stick

      Thank you, man!

  6. Alpha152

    [CP] Noel Vermillion - Gameplay Discussion

    Random unimportant trivia: The Japanese name for 22B/C is Flash Hider which equivocates to Flash Suppressor. Aksys localized this move as Silencer, which is actually incorrect because the purpose of a Silencer is to reduce the sound made from firing a gun, as opposed to a flash suppressor which suppresses the muzzle flash of a gun shot. I guess since ASW handled most non-story related text they corrected the translation.
  7. I can provide one full set up and run one game (or both depending on how we do brackets). Let's make this year x10 better than last year!
  8. Alpha152

    [Xrd] I-No Gameplay Discussion

    Awesome! It's unfortunate YRCs don't work like FRCs but it's also cool trying to work around the system to make them act similarly to FRCs.
  9. Alpha152

    [Xrd] I-No Gameplay Discussion

    I don't know if this is better than her +R throw range but... http://youtu.be/vjuZ-FUVoz4?t=4m36s Also YRCs can only be done outside of hit/blockstun but the way its used here it looks like it'd be possible to make a blockstring that has a gap right before HCL to use it during pressure? http://youtu.be/CoycI81JXlc?t=1m7s
  10. Alpha152

    Q&A about Joystick Building, Parts, and Purchasing

    Thanks, exactly what I was looking for!
  11. Alpha152

    Q&A about Joystick Building, Parts, and Purchasing

    Thanks! Another question I had is are there any LEDs that are compatible with Sanwa buttons? Both the Uila and Arc Eye seemed to require sanding down the plunger to be used.
  12. Alpha152

    Q&A about Joystick Building, Parts, and Purchasing

    Does anyone know if it's possible to use silent foam washers in addition to LEDs for buttons? I feel like since both parts go underneath the plunger stacking them might affect button precision.
  13. Alpha152

    Rebel Up Finale

    until
    Stream URL http://twitch.tv/jyosua Time Super Arcade 2PM - CL Persona 4 Arena - 4PM Guilty Gear Accent Core +R - 5PM BlazBlue Chrono Phantasma - 6PM System All games are run on PS3 Entry Fee Venue Fee - $5 BlazBlue Chrono Phantasma - $5 ($4 FR funding, $1 pot) All other events are free! Contact http://twitter.com/FKUDelta http://twitter.com/Jyosua Format Persona 4 Arena - Double Elimination Guilty Gear Accent Core +R - Double Elimination BlazBlue Chrono Phantasma - Double Elimination
  14. Alpha152

    Rebel Up Finale BB/P4A/GGACR

    until
    http://www.dustloop.com/forums/showthread.php?18441-Feb-8-2013-Rebel-Up%21-Season-Finale-%28BBCP-GGAC-R-P4A%29-Walnut-CA
  15. Alpha152

    Q&A about Joystick Building, Parts, and Purchasing

    Ah ok, so the daisy wire that connects to all the buttons would go to ground and the other wire to each input on the board? I think I'm slowly understanding it better.
  16. Alpha152

    Q&A about Joystick Building, Parts, and Purchasing

    Ok thanks! Another question I had was about wiring. I'm debating between these 2 wiring options http://www.focusattack.com/10-connection-110-ground-daisy-chain-wire/ http://www.focusattack.com/black-joystick-wire-harness/ If I use the chain wire with only 1 connection per button, will it still work? Or must both wires be connected to the buttons?
  17. Alpha152

    Q&A about Joystick Building, Parts, and Purchasing

    Hey! I'm currently running a ChImpSMD + 360 board on my stick but I'm swapping out my case and am considering switching to a Cthulhu. 360/PS3 compatibility isn't a concern for me anymore so the question I have is if I get a Cthulu are there any other boards I need installed or is everything ran just through the Cthulhu?
  18. Alpha152

    [CP] Noel Vermillion - Combo Thread (Work In Progress)

    Only those characters, tested a while back and everyone else is fine.
  19. Alpha152

    [CP] Noel Vermillion - Gameplay Discussion

    Kokonoe tech
  20. Alpha152

    [CP] Noel Vermillion - Gameplay Discussion

    It goes BT > CS > 6D > SR into something we haven't figured out yet. We'll get it on stream sometime lol
  21. Alpha152

    [CP] Noel Vermillion - Gameplay Discussion

    He doesn't use DL, I'll tell him though. And I'm a fraud, I dropped like every clash battle Nano and I did
  22. This'll be my first EC tourney! Looking forward to playing all the EC players
  23. Alpha152

    [CP] Noel Vermillion - Q&A Thread

    High hitting 6C is a common point to CT, however actually using a CT is not advised because the damage:meter ratio is not worth it in almost all cases. For j.4D just add extra hits before d.5B to push yourself out of the corner then the 236A > 5B will connect. An example would be like j.4D > d.5C > d.6A > d.5B > 236A > etc
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