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deadsnake

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Everything posted by deadsnake

  1. deadsnake

    [CS1-CSE] Litchi General Discussion

    litchi was just so defenseless when hazama was talking to her... she just can't say "no"
  2. deadsnake

    [CP] Litchi Faye Ling - Changelog

    oh it's the same for everyone? I didn't know that =___=a" thx ===== which makes me wonder litchi's new gattling sets I wanna see more mixups...
  3. deadsnake

    [CP] Litchi Faye Ling - Changelog

    what's the input for litchi's guard crush command? CMIIW the one where there's a shiny gold sphere hitting like an overhead and litchi's stance is like manten call
  4. deadsnake

    [CP] Litchi Faye Ling - Changelog

    litchi's rekka in BBCP looks like a fastforward video...or is it just me?
  5. deadsnake

    [CS1-CSE] Litchi General Discussion

    O___O I got hyped enough to quote your post to my local forum/circle I've been using macros since CT and I don't think there are any game(FG especially) that forbids you from using them, you should abuse macros :v
  6. deadsnake

    [CS1-CSE] Litchi General Discussion

    I havent watched gods garden yet...but, why the zero hype in here? no litchis?
  7. deadsnake

    [CS1-CSE] Litchi General Discussion

    "staffless into staff confirms" still haven't got used to it... sometimes I remember but most of the time I fail to connect them wanna play more but the scene here is focused on some other game for the time being =___=
  8. deadsnake

    [CS1-CSE] Litchi General Discussion

    E3vE3 WAZ HEA : yea, I've read it guess we'll have to wait until the actual game gets released... =___=;;
  9. deadsnake

    [CS1-CSE] Litchi General Discussion

    so... what's new about litchi? :v besides her new bra in BBCP /have been absent for quite some time...
  10. deadsnake

    [P4A] Yukiko Amagi - Q&A/FAQ Thread

    this is genuinely genius yet i've come to a point where I can hold a+b(square+X) and press 5c(circle) and then release a(square) and so on... and though I still need some practice for it orz... I still feel kinda stupid
  11. deadsnake

    [P4A] Yukiko Amagi - Q&A/FAQ Thread

    I'm all thumbs for a pad user yukiko :v
  12. deadsnake

    [P4A] Yukiko Amagi Gameplay Discussion

    I learned the hard way that yukiko's fan(4/5/6bb) can easily be punished from around corner to corner by yu, he slides very quick across the screen and the fans whiffs should have fired maragi instead... orz
  13. deadsnake

    [P4A] Yukiko Amagi Gameplay Discussion

    5bb tk.sb-agi remember that jumps are considered still on the ground for the first 3 frames/startup so after 2369 delay a+b try various timings then u should discover the proper timing
  14. deadsnake

    [CS1-CSE] Litchi General Discussion

    hey... we love Litchi, litchis and Litchi's :v /click... stream...
  15. deadsnake

    [CS1-CSE] Litchi General Discussion

    u might wanna try this http://a7.sphotos.ak.fbcdn.net/hphotos-ak-prn1/25475_1263357866226_2366095_n.jpg
  16. deadsnake

    [P4A] Yukiko Amagi Gameplay Discussion

    roger that I think I should re configure my buttons first though, L2(air turn) for something u'll gonna press in a fast succession is bound to fail(for me), exchange to L1 and burst to L2 :v
  17. deadsnake

    [P4A] Yukiko Amagi - Q&A/FAQ Thread

    always expecting low is a pretty obvious strategy since overheads are slow(even an all out attack can be confirmed by the eyes), so instead finding other overhead methods, why not set for a high-low/unblockable setup? assuming it can be done once the opponent respects our blockstrings, but TBH, I have no idea how to implement a 1/2/3d and then dash in 2a+b in my pressure, maybe 2c OMC 5a+b is easier? I kinda doubt that the 5a+b will hit the opponent fast enough to catch on 2c's low
  18. deadsnake

    [P4A] Yukiko Amagi Gameplay Discussion

    do you use the 96 or 966 for the IAD? errr... 9 a+c 6 or 9 a+c 66?
  19. deadsnake

    [CS1-CSE] Litchi General Discussion

    I believe those lychess are preserved ones, in a heavy sweet syrup, and it should still taste good
  20. deadsnake

    [P4A] Yukiko Amagi - Q&A/FAQ Thread

    for crouchers i'd go like this 5a 5a 5b 5c 2c 236a/b
  21. deadsnake

    [P4A] Yukiko Amagi Gameplay Discussion

    A is square, B is X, C is O, D is triangle, shoulder buttons are for macro like dia, OMC, burst, and evade and I don't claw, somehow, when using SB.agi, u'll release the A button first, leaving the base of ur thumb to hold B(X button) and using the right side of ur thumb to press 5c/2c(O button) whilst the tip of ur thumb is for pressing D
  22. deadsnake

    [P4A] Yukiko Amagi - Q&A/FAQ Thread

    I... don't understand what ur trying to imply... ==== anyway, does yukiko's supers(both) has an invul startup?
  23. deadsnake

    [CS1-CSE] Litchi General Discussion

    I see, didn't really notice for the itsu stance except itsuu.C
  24. deadsnake

    [P4A] Yukiko Amagi Gameplay Discussion

    "Your moves showed both power and grace. I felt as if I was watching a dance... Truly exquisite" -Mitsuru Kirijo to Amagi Yukiko ^ THIS..... >:3
  25. deadsnake

    [CS1-CSE] Litchi General Discussion

    oh, wasnt tsubame has always been 5d staff set since cs1?. the staff set changes is major change indeed....really need some footage orz
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