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Shiro

Members
  • Content count

    104
  • Joined

  • Last visited

About Shiro

  • Rank
    Guilty Gear Sechs!
  • Birthday August 14

Contact

  • Website URL
    http://youtube.com/users/shiroplay5
  • Skype
    Shiro887

Other Info

  • Location
    San Antonio Z
  • XBL
    Shiro887
  • PSN
    JoshiroJoestar
  1. Shiro

    Tatsunoko vs Capcom

    indeed. Especially since all the fighters lately have been releasing just in Japan. AH and KoF11 was nice, but really late =/
  2. Shiro

    Tatsunoko vs Capcom

    This.. Anyways... I'm looking forward to this game. Especially if Dante and/or Virgil/Nero as well as Speed Racer are in it. Definitely want Dante in a fighting game and by the looks of it, the speed of TvC looks like it can support this kind of character
  3. Shiro

    Rei Megathread

    I'm having problems combo-ing off of Rei's throw can't get that IAD jB to connect.
  4. Shiro

    General Millia Q&A Thread (Ask away!)

    I hardly ever use overdrives with my Millia... is that bad?
  5. Shiro

    British Columbia Match Vids

    No Millia?
  6. Shiro

    General Millia Q&A Thread (Ask away!)

    Why am I playing this character again? lol Even though I know I'm garbage with this character, she's still fun to play. And I prefer playing her over Ky. As a matter of fact... I can hardly even play Ky anymore ever since I've been playing Millia over and over again. learning her character specifics can be a pain, but it's not so bad. Sometimes I'll just go into training mode and pick the dummy on random. Usually it'll be a character I don't play against a lot, or a character that I know I need work on combo-ing. All in all, yeah I'm really enjoying Millia at the moment.
  7. Shiro

    General Millia Q&A Thread (Ask away!)

    I don't believe one exists >_> It'd be better if you asked this question in the Storyline thread than in here, unless the special intro between Millia and Eddie affects the outcome of the match THAT badly :8/:
  8. Shiro

    General Millia Q&A Thread (Ask away!)

    So I figured out that I have no idea how to really move around with Millia. Seems like I try to move in and get hit @_@
  9. Shiro

    AC Millia: Combo Discussion

    It's cool man. It's just difficult being patient with Millia so whenever you can comment I'll greatly appreciate it. Aight, I guess I'll just work on those knockdown combos then.
  10. Shiro

    AC Millia: Combo Discussion

    I've been trying to learn Millia for a while now and she's really difficult to play *coughKyplayercough* I've got some idea of how to do her ADC combos (you can check my vids in the San Antonio video thread) but I'm really having problems with the relaunch. Lately every time I go into training mode I'm trying to get this combo down against Sol: Sol Combo to 2H (ground launch), j.K-D ||| ADC j.K-D, ADC | j.H, land 5S-2H, j.K-D | ADC j.H, ADC falling j.D xx S Pin, land 6H. I can do the basic ADC combo, but once I land it's rare that I get that relaunch and extremely rare that I land that falling j.D What's the timing like and are there any visual cues or anything that would help me get this down? It just gets so frustrating trying to pull this off and I don't want to quit learning Millia =/
  11. Couldn't find any =/ I believe I downloaded the folder for the character sounds from that site, but did not come with any of the announcer
  12. Does anybody know where I can find the soundbytes for the announcer saying "Here comes daredevil!" and "Slash!"? Preferably the announcer in X2 or Slash.
  13. Shiro

    Ky-Kiske Info/Combos Thread [Accent Core]

    You should be able to tell by the speed and the FRC point of the SEs S SE is slower than H SE as for FRC points, S SE FRC is around when Ky's cape is still coming down and H SE is after the cape has came down and is still.
  14. Shiro

    Ky-Kiske Info/Combos Thread [Accent Core]

    Has to do with the frame data. I think the aerial SEs have more frame advantage on block than the ground ones do. Not really 100% sure though.
  15. Shiro

    Ky-Kiske Info/Combos Thread [Accent Core]

    It's also for zoning purposes. Also, if Eddie gets attacked by an aerial stun edge, there's not much he can do. So FRC that shit, zone him, and get his ass
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