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Thank you very much to the translators! Keep up the good work!
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Same here. Nothing too mindblowing, but a lot of these will really help Haku win. The grab back to being special cancellable is really good though, it makes kishuu grab setups really scary. Also, just to confirm, the previous loketest's changes are STILL in effect right? Thanks.
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Alright. will definitely work on it. Thanks Spark!
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Hey guys, I just noticed when I try to do wall 5c>Renka(kishuu) to partially charged 6c, it won't connect on lambda, litchi, bang, and some other characters, but on ragna and jin it's pretty okay. Is this some char specific thing? or am i doing something wrong? Thanks!
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Big congrats to Spark for taking EVO2011! watched your vids and you ARE THE MAN!!!
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omg at the last vs makoto ending. so godly.
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I think there's also another vid from jourdai where a haku landed a 5200 combo on noel from hotaru Fc. good stuff. http://www.youtube.com/watch?v=Xs2MXuv9Bl8 saw a j.2c 5.c enma combo for 3200. not bad for midscreen 2 stars.
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yeah I believe there were a bunch of bbs sourced posts that had 5c and 3c as ender on wall.
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okay, 5c>renka>5b> j.2a> j.2c>>2c>j.2a>j.2a>j.c prob with renka now is it has more proration iirc. so id prefer another kishuu enma from enma>j.2c>5c rather than start with 5c> renka>enma.
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have values for herp derp wallie combo? grab/5c renka to stuff?
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Im not sure if anyone has put this up here but...... >.> here goes Haku-Men +4C combos into specials moves +2D knocks opponent close enought for 5C..... combo potential is low, any combo will do around 2k-2.5K *JD has new falling animation, ?.? possible combo if fast enought -Overall dmg nerf 5C>uppercut> J.2C>2C> J.2A>JC does 2K -6C causes slide effect on air opponents ( Wall bounce maybe, if close to the wall ) -Cannot combo from throws, unless in corner. -J.214B knocks opponent high & to far to combo, if they are close to the wall it causes bounce. Enough time to land with 5c. -J.214C sends opponent away, similar to Tsubaki's air dive attack +C attacks are faster +623a is faster, they seemed to attack faster after the dash. Less recovery ?.? maybe by akira shiro in changes thread. some info might be redundant by now. my apologies.
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@mac quite aware of that, although it is still marginally lower than most. (2.5k to border 3k) lol might as well give haku an ice car or a hadouken or something. lol.
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@ryoko I was referring to a ch 5c starter to typical enma stuff. I saw a post in the genral discussion iirc that 5c enma, jc j.2c 2c j2a j.2a j.c is a pathetic 2k compared to a 3300-3700 now. WTF. if it were lows or A's for that matter, I don't really mind how low the damage can get.
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all i can say for haku mid screen combos outside of zantetsu and tsubaki or rc. DAT LOW DAMAGE but seriously, I'm really underwhelmed/disappointed at the new haku changes. If they're wanting him to go zoner haku, then i believe that he's a bit under equipped for that role, nor is he really designed for it (like lambda). really good new "tools" and stuff though, but I'd rather have less gimmick for more damage really. the LOL low damage will also make it harder to really come back in a match too.
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judging from the last post on the prev. page here. seems that his enma combos can still do lotsa good damage with 5c as base starter. 2800-3-something is a pretty good number for the game now. I've even seen makoto average 1900 to low 2k's from the games atm. we'll have to see first though, although jin looks stupid strong.