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DemiiPoet

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    101
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About DemiiPoet

  • Rank
    Silver Member

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  • Location
    NC
  • PSN
    X_DemiiPoet
  1. DemiiPoet

    AC: Strategy Guide

    I've been wondering about Dizzy's 2H. People suggest using it to get out of pressure, but isn't it a tad slow for that (8 frames)?
  2. DemiiPoet

    AC: Strategy Guide

    I'm guessing the GG forums will become more lively once AC is released for PSN/XBL so I'm getting into GG now as preparation. Also started with BB and currently learning on a cab (I don't have a PS2 here). Just wanted to show my gratitude for such a well written guide and great community.
  3. DemiiPoet

    [CSE] Arakune Technical & Gameplay Discussion Thread

    One more in the second bit of Part 0. Pre-curse Pressure & Zoning: j.236d?
  4. DemiiPoet

    [CSE] Arakune Technical & Gameplay Discussion Thread

    Possible correction: Should the 6a > j.6d be 6b > j.6d?
  5. DemiiPoet

    [CS2] Platinum the Trinity Combo Guide and Discussion

    So is a double jump the same thing as a jump cancel?
  6. DemiiPoet

    [CS2] Platinum the Trinity Combo Guide and Discussion

    N00b question: what does sj and dj (as in sj.B > j.C > dj.C > j.D(Hammer) > 5C > sj.B > j.C > dj.C > j.D ) mean? I'm guessing that sj = super jump/high jump but I have no idea what the dj bit is. I don't recall ever seeing these notations on DL :/
  7. O_O This thread is still going strong. I've been on and off with fighters (just picked BB back up since CS2). Currently learning Platinum and I've gotten better with Arakune outside of curse... But now that his D bug falls faster, I have to tweak my timing and learn new combos. So basically, I feel that I'm back at ground zero :/
  8. DemiiPoet

    [CS2] Platinum the Trinity Combo Guide and Discussion

    That seemed to have done the trick. Many thanks
  9. DemiiPoet

    [CS2] Platinum the Trinity Combo Guide and Discussion

    My apologies if this has been answered already, but I didn't see anything via a quick skim. I'm having trouble with Plat's Challenge #5/ 3c > 22c in general: Bang techs like 60% of the time before before my 22c hits. Do I just need to do the 22c faster or am I missing something here?
  10. DemiiPoet

    [CS1] Arakune Combo Discussion Thread

    Is there a certain way that one is suppose to do (jc)> jA> jC> A dive> dive cancel 5d> (hjc)> jA> jC> jD (ragna, hazama, tsubaki, lambda)? My A dive or 5d tends to land too far away from the opponent (currently trying on Tsubaki). Should I be executing the jc -> j.a -> j.c faster or something?
  11. DemiiPoet

    [CS1] Arakune Question and Answer Thread

    Many thanks m(-_-)m
  12. DemiiPoet

    [CS1] Arakune Question and Answer Thread

    Thanks. And also, is there some kind of glitch with Arakune's challenge #4 (j.a -> j.6a -> jc -> j.a -> j.b -> j.c -> j.d)? Whenever I try j.a -> j.6a, it keeps registering as two j.a's :/ Is there a certain way or time am I suppose to go from the j.a to the j.6a? And for challenge #09, what is the purpose of the j.2a -> j.2b [input before landing]? (FC5c -> jc -> j.a -> j.c -> j.2a -> j.2b -> 5d)
  13. DemiiPoet

    [CS1] Arakune Question and Answer Thread

    How does the re-curse limitation work? Like if a combo that would normally produce 100% is used while in an already-cursed combo, will it stop at at 99% or something?
  14. DemiiPoet

    [CS1] Arakune Question and Answer Thread

    For j.b+c -> j.5d -> 5d -> JC -> j.a -> j.c -> 5d, is there a certain height that I have to grab the opponent for my j.5d to land?
  15. DemiiPoet

    Arcade Stick vs Controller

    SE = Smaller TE with cheaper parts that supposedly crap out on you within days. However, you can buy the SE and just replace all the buttons and the joystick with Sanwa parts and basically have the same thing as a TE but in a smaller case.
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