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Lord Knight

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About Lord Knight

  • Rank
    The main character
  • Birthday 07/26/1989

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    ~Legendary Land of King$~ (Central NJ) ~$NJ$~
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  1. I mean in this case, we have footage of her (Unlimited mode notwithstanding) - so it's pretty easy for me to say, lol.
  2. The only things Nine and Margaret have in common are that they are both tall, female, and have God Hand.
  3. Welcome to competitive games, it happens.
  4. SMP is only removed on normals, but damage is still affected negatively (iirc) Also, SMP still applies to special moves
  5. www.twitter.com/lordknightbb Sorry I can't post the screenshots directly atm, but I posted a bunch here if anyone wants to look. I capped her: 1) Dash 2) God Hand (overhead) 3) Sylph spell 4) Normals 5) Win pose (bonus!) 6) Crimson Raid
  6. I find that somewhat likely too. Plus, it's an outright new BB game - usually there's a bunch of BS in the original version, and then they tone it down. Anyway, I'm playing Nine.
  7. Can't link it atm, but I saw a clip on Twitter of Noel doing 4.1k off raw 5B. Give them some time.
  8. Lord Knight

    [Xrd] Match Finder/GG Thread

    Hi, I made a room with the search id - dum3 Please join my room if you're 2 bar/3f delay and play Elphelt
  9. Do you know if anyone checked whether or not 6K > 5K [2S or fS] > S disc worked on crouching Jam?
  10. Lord Knight

    [P4AU] Mitsuru Kirijo Gameplay Discussion

    1.1 - S.Mitsuru is easier since she does more damage, but Mitsuru is fundamentally better. I feel like S.Mitsuru is a crutch tbh, but she can also function as a viable counterpick. 2.0 - S.Mitsuru doesn't have meter cooldown and has access to Awakening supers at all times, making her the better pick.
  11. Lord Knight

    [P4AU] News & Gameplay Discussion

    it's not a wrong statement either learn to deal with bs or pick the bs
  12. Lord Knight

    [P4AU] Mitsuru Kirijo Gameplay Discussion

    http://www.dustloop.com/forums/index.php?/topic/7981-p4au-mitsuru-kirijo-gameplay-discussion/page-9#entry850146 required reading
  13. Lord Knight

    [P4AU] Mitsuru Kirijo Gameplay Discussion

    focus on the way the opponent defends you said patient opponents who are good at teching throws mess up your game plan. are they actually good at teching throws? how are you setting up throws? observing the opponent's selection of options vs your offense is the key to winning with mitsuru. you have to judge your opponent's skill level quickly, as different offensive options wont work on all types of opponents 4 is good against other beginners since the reward is high and they dont know how to tech throws properly, and when guarded, youre plus. jC is good, but it only hits a few characters crouching (and never hits teddie when he whiffs a throw). dash > backstep is extremely good and will beat throws, and give you the opportunity to watch them jump and follow their roll
  14. Lord Knight

    [P4AU] Mitsuru Kirijo Gameplay Discussion

    Yosuke - he's too fast, gets knockdown more often than you, and has 5F 5A so when you do autocombo he can mash and beat your 5A/trade. Narukami - Similar playstyle to Mitsuru with a better neutral game, and doesn't worry about whiffing as much as Mitsuru. Same 5A problem (but his has less range). Aigis - top class damage, mixup is extremely powerful, Mitsuru 2B got nerfed so she's hard to anti-air, and tri-jump going over all your ground attacks make it a rough matchup... but it's probably even anyways. Minazuki - even though the match is even, his reward for hits is much higher than yours on average. You can't mess up against him. S.Lab might be worse too, I don't know how to feel about the DLC characters yet. EDIT: Aren't a couple of those 5A combos CH/FC?
  15. weren't you gonna do some haku matchup info or something