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About Lord Knight

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Rank
The main character
- Birthday 07/26/1989
Other Info
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Location
~Legendary Land of King$~ (Central NJ) ~$NJ$~
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XBL
mgtroubles
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PSN
TEAM MASUYAMA ELEVEN
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[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
Lord Knight replied to kosmos badgirl's topic in BlazBlue Gameplay
I mean in this case, we have footage of her (Unlimited mode notwithstanding) - so it's pretty easy for me to say, lol. -
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
Lord Knight replied to kosmos badgirl's topic in BlazBlue Gameplay
The only things Nine and Margaret have in common are that they are both tall, female, and have God Hand. -
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
Lord Knight replied to kosmos badgirl's topic in BlazBlue Gameplay
Welcome to competitive games, it happens. -
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
Lord Knight replied to kosmos badgirl's topic in BlazBlue Gameplay
SMP is only removed on normals, but damage is still affected negatively (iirc) Also, SMP still applies to special moves -
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
Lord Knight replied to kosmos badgirl's topic in BlazBlue Gameplay
www.twitter.com/lordknightbb Sorry I can't post the screenshots directly atm, but I posted a bunch here if anyone wants to look. I capped her: 1) Dash 2) God Hand (overhead) 3) Sylph spell 4) Normals 5) Win pose (bonus!) 6) Crimson Raid -
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
Lord Knight replied to kosmos badgirl's topic in BlazBlue Gameplay
I find that somewhat likely too. Plus, it's an outright new BB game - usually there's a bunch of BS in the original version, and then they tone it down. Anyway, I'm playing Nine. -
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
Lord Knight replied to kosmos badgirl's topic in BlazBlue Gameplay
Can't link it atm, but I saw a clip on Twitter of Noel doing 4.1k off raw 5B. Give them some time. -
Hi, I made a room with the search id - dum3 Please join my room if you're 2 bar/3f delay and play Elphelt
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Theone_truestyle started following Lord Knight
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[Xrd] News & Gameplay Discussion 2 - Console is Out!
Lord Knight replied to Anne's topic in Guilty Room
Do you know if anyone checked whether or not 6K > 5K [2S or fS] > S disc worked on crouching Jam? -
[P4AU] Mitsuru Kirijo Gameplay Discussion
Lord Knight replied to LegendaryRath's topic in Mitsuru Kirijo
1.1 - S.Mitsuru is easier since she does more damage, but Mitsuru is fundamentally better. I feel like S.Mitsuru is a crutch tbh, but she can also function as a viable counterpick. 2.0 - S.Mitsuru doesn't have meter cooldown and has access to Awakening supers at all times, making her the better pick. -
it's not a wrong statement either learn to deal with bs or pick the bs
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Lord Knight started following barkley1
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barkley1 started following Lord Knight
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[P4AU] Mitsuru Kirijo Gameplay Discussion
Lord Knight replied to LegendaryRath's topic in Mitsuru Kirijo
http://www.dustloop.com/forums/index.php?/topic/7981-p4au-mitsuru-kirijo-gameplay-discussion/page-9#entry850146 required reading -
[P4AU] Mitsuru Kirijo Gameplay Discussion
Lord Knight replied to LegendaryRath's topic in Mitsuru Kirijo
focus on the way the opponent defends you said patient opponents who are good at teching throws mess up your game plan. are they actually good at teching throws? how are you setting up throws? observing the opponent's selection of options vs your offense is the key to winning with mitsuru. you have to judge your opponent's skill level quickly, as different offensive options wont work on all types of opponents 4 is good against other beginners since the reward is high and they dont know how to tech throws properly, and when guarded, youre plus. jC is good, but it only hits a few characters crouching (and never hits teddie when he whiffs a throw). dash > backstep is extremely good and will beat throws, and give you the opportunity to watch them jump and follow their roll -
[P4AU] Mitsuru Kirijo Gameplay Discussion
Lord Knight replied to LegendaryRath's topic in Mitsuru Kirijo
Yosuke - he's too fast, gets knockdown more often than you, and has 5F 5A so when you do autocombo he can mash and beat your 5A/trade. Narukami - Similar playstyle to Mitsuru with a better neutral game, and doesn't worry about whiffing as much as Mitsuru. Same 5A problem (but his has less range). Aigis - top class damage, mixup is extremely powerful, Mitsuru 2B got nerfed so she's hard to anti-air, and tri-jump going over all your ground attacks make it a rough matchup... but it's probably even anyways. Minazuki - even though the match is even, his reward for hits is much higher than yours on average. You can't mess up against him. S.Lab might be worse too, I don't know how to feel about the DLC characters yet. EDIT: Aren't a couple of those 5A combos CH/FC? -
Lord Knight started following EXonestar
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EXonestar started following Lord Knight