ShinDVDz
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About ShinDVDz
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- Birthday 03/21/1988
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ShinDVDz
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I was wondering, is the Slayer player, Jiro, the same Jiro that plays Akuma in 3s?
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I also notice that doing TK badlands with different timing will change which way they fly after a crossup TK badlands (on okizeme). Any mess with that? If they fly in Testament's direction after the TK badlands, you can probably do 5s, j. k, j. s, j. hs, 1 hit BL, whatever you want. But I didn't mess with this too much (crappy execution).
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For Millia, you have to do the 6k really early. epic: I'm not too sure about side switch combos, but it seems that it works whenever you get a one hit BL combo with some running speed before you jump.
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New update on game chariot: http://gamechariot.com/g3_080216_23on.html Okamoto (AB) vs Renkon (CH) Robo wa Isuka Taisa (RO) vs Renkon (CH) Noro Chisako (CH) vs Renkon (CH) Noro Chisako (CH) vs Pan Shokunin (JA) N.O (TE) vs Pan Shokunin (JA) Geppare (VE) vs Pan Shokunin (JA) Hakutouryou (FA) vs Pan Shokunin (JA) Hakutouryou (FA) vs masa (TE) Hakutouryou (FA) vs Ozawa (SL) Ryuu (PO) vs Ozawa (SL) <= change the URL to 10.wmv instead of 11.wmv Ryuu (PO) vs Nobel (DI) Ryuu (PO) vs Isa (ED) Buppa (KY) vs Isa (ED) translated kanji (i'm adding this in case i screwed up, so you can tell me!): 岡本 = Okamoto 遠藤 = Renkon ロボはイスカ大佐 = Robo wa... 野呂ちさこ = Noro Chisako パン職人 = Pan Shokunin 白頭領 = Hakutouryou
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The forward exe beast only trades if you do it really late, and since you're keeping him away, that really shouldn't happen. fragile: where do you place the net? I place it right next to him and I get pot bustered.
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You don't need to double up on webs. You can just set one, then do other attacks like forward exe beast or something. Doubling up on webs is like saying you'd just stand there, waiting to be hit by Potemkin, but were saved by TWO nets in the same place. That wasted net could've been set in a more strategic place. It's not like Potemkin HAS to do the charging attack, he can jump, among other things. Edit: Maybe I'm setting the net ina crappy place, but a reversal potemkin buster should avoid the net.
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Keep that bitch away. 6K almost all day. Or some will say all day. Run away, like seriously.
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Don't think anyone posted this, but there are new vids at gamechariot. It's at the same link that rtl posted earlier: http://gamechariot.com/g3.html => 4th link from the left on the menu => Top-left text link: http://gamechariot.com/g3_080216_sin.html Taku (SL) vs Akatsuki (暁) (PO) misonoperso (VE) vs Ryuu (PO) GIN (PO) vs Yukine (JA) Kiisha (FA) vs ABEGEN (PO) 0 (OR) vs Shadow (ED) Kakeru (BA) vs Isshi~ (JA) GIN (PO) vs ABEGEN (PO) 0 (OR) vs Isshi~ (JA) Ryuu (PO) vs Akatsuki (PO) 闘劇魂MAX収録予定 = Tougeki Damashii MAX recording program (or something like that)
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I take offense to that.
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Doesn't the TK badlands send them in diffrent directions depending on whether it's SJed and some other factors?
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Both 3 and 2 are "down" directions, so wouldn't either of them activate superjump? I think it just depends on how fast you do it.
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What the hell? 2k? Mind elaborating?
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This isn't video discussion per se, but can anyone tell me how to use that filebank thing the japanese sites always use?
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With the difficulty of that combo, wouldn't it be better to just skip the combo altogether and just run up and set up a net for the okizeme game?
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The amount varies by character, and there are different setups/loops for different characters, too. I just TK every badlands.