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Nives

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Everything posted by Nives

  1. Nives

    [Accent Core] Sol Badguy General Discussion

    2K is pretty good for beating out most lows in general. its a pretty fast low poke, with better range then 2P. 2S for sol is good, but its not as fast as 2K. using 2S at max range for spacing is great and all, because the recovery and advantage is good whether it connects or not, but it has to come out before another move. 2K is good if your at the range where it is guaranteed to connect and snuff out a number of moves, and you can always cancel it into 5S -> 2S to still have the advantage in the situation. i believe despite the pushback, you can toss out 5H or 2D after to try and score counterhits if people try and poke out.
  2. Nives

    Sol Ac Match Vids Thread

    bandit bringer is an okay move against axl. well, combos should be something everyone should be working on all the time. kewlAZNguy, you seem to throw out a lot of moves without any real direction or purpose other then being hopeful that it is going to land. need to put more thought into what your opponent's mindset is so you can land more solid mixups. that isn't just with your mixups but also your movements in general. shouldn't spend time to move places just for the same of moving there, but try to keep a purpose in mind.
  3. Nives

    [Accent Core] Sol Badguy General Discussion

    i meant all people trying to bait DP, sol vs sol is a little narrow. i don't think anyone tries to only counter with DP. that would be stupid. um, i dont know what you are talking about. a lot of sol players end their combos with VV KD, and who said anything about not using DP completely? it isn't too hard to wrap your head around how to use DP. i m talking about using it by not using it.
  4. Nives

    [Accent Core] Sol Badguy General Discussion

    i think that is again really based on how predictable u see your opponent playing. as a general method of playing, ur more likely to miss then to hit something. i think there are better things to counter some pokes with then jump immediately to VV as a solution i think people all know what sol's DP generally beats out, im talking bout playing against people who have a mindset of always baiting DP. It feels like a lot of sol players in general ... ... jump to VV as a solution when they cant think of another way. i think people can use it better without necessarily using it like how people hold bursts to bait burst baits, and get out of stuff for free.
  5. Nives

    [Accent Core] Sol Badguy General Discussion

    not to be a pain, but shouldn't this be discussed in the combo thread? i am at as much fault, didn't think bout this. anyhow, sol thread hasn't had much discussion about things other than combos lately. was looking through other matchup threads, and noticed how a lot of matchups talk about baiting VV as a very general tactic in playing against sol. so how about what happens when people play a sol who just doesn't use VV? VV is great and all, but with the risk, i actually think its the fact sol has a DP like that that is capable of beating out mostly everything that is a stronger tool for sol to use. if people try to bait DP all the time, doesn't that just make their offense weaker and limit certain options they could have normally tried if they were to predict when someone was not going to DP? don't get me wrong though, as a general tactic when i play sol vs sol, i try to use a lot of DP safe options, but thats when i get hurt by sol's who don't use DP that often then. playing the general DP safe game seems to work for the majority though. personally for me, i ve been trying to DP when its guaranteed, or if the player has to go out of their way really to bait the DP rather than doing stuff like DP safe offenses, instead of basing my DP's off of educated guessing. i think that when u land DP's, often times it can be ambiguous to the reason why the DP landed then, and gives the opponent the illusion that you are just good at guessing, or that you are throwing it at random and being lucky.
  6. Nives

    [Accent Core] Sol Badguy General Discussion

    should just link the vid, mark about what time the combo you are referring to starts. if it isnt bandit revolver loop (i dunno if by (K) u mean holding it down or just pressing it then), it sounds like you are talking about bandit bringer loop. that is character specific (works on potemkin, zappa, testament, jam, faust, and a few others i believe, but i can't think of them now) and its just about buffering ur movements so that u hit [K] when sol lands. bandit revolver loop and bandit bringer loop are all more cool then they are useful. there is always a more preferred combo to the flashy fun ones, and sticking to the staple damage combos usually yield better results. in some circumstances, say if the person has low health and high guts, the damage doesnt really make that much more of a difference.
  7. Nives

    Guilty Gear Videos on YouTube

    http://www.youtube.com/watch?v=ciWXUS8az4Q funny robot-ky vid.
  8. Nives

    General Audio/Video Help & Request Thread

    does anyone have the eddie combo video amarath? i know it is on youtube, but i wanted the actual video.
  9. Nives

    [Accent Core] Sol Badguy General Discussion

    close enough.
  10. Nives

    General Audio/Video Help & Request Thread

    where do you go to download the "angel wings" dizzy combo video? can't find what to click on.
  11. Nives

    Axl v. Sol

    the sol vs axl matchup thread just started recently. does axl get anything if 2S, 5P, j.6P, or 6K if they are blocked?
  12. Nives

    Sol Ac Match Vids Thread

    which he does, but i dont mind having them posted up.
  13. Nives

    [Accent Core] Sol Badguy General Discussion

    ah okay thats good to know. i don't think in the situations u use it (like 5S -> 2S), its that bad on beating out moves, though its on occasion useful.
  14. Nives

    [Accent Core] Sol Badguy General Discussion

    having advantage even at that distance doesn't mean its useless. u can wait and see what your opponent does first before acting and get a grasp of their mindset. i.e. if u see them jump, u 5K, airthrow, etc. it is a different mixup. fefnir is pretty good for covering the distance people don't expect sol to cover. you can use it to punish predictable jump outs, or even if they do block it, u still have other options. i can't read japanese, though i remember someone posting and explaining fefnir's throw invulnerability from one point on and how to use it against people on wakeup: http://www.youtube.com/watch?v=QYh8z1aPNwM Fefnir starts up in 11 frames, and is strike invulnerable for the first 7 frames (according to the frame data, but don't see anything about the throw invulnerability), not to mention it is active for 17 frames. For the range, the start up is pretty good, and you usually don't use fefnir to beat out long range moves or what not, its to beat people trying to poke out, or jump out. Sol still has a really good standing dust, granted you can block it on reaction, but the high level players get hit by it usually because they are conditioned to block low. Sol's mixup game actually isn't that bad, there are other mind games outside of high and low. The only reason I see for not using fefnir is because you can use your quarter tension for GF -> FRC. If fefnir didn't use up tension, u would probably see people use it a lot more.
  15. Nives

    [Accent Core] Sol Badguy General Discussion

    u can do 5K -> 2H, or just 2H, into j.H -> SW and that works.
  16. Nives

    [Accent Core] Sol Badguy General Discussion

    its pretty much up to the player. you can select most of those options in different variations, though some of the options get closed off depending on where you are on the screen when u are doing sw loop.
  17. Nives

    Post up your arcade stick.

    Made by Hahano.
  18. Nives

    Japanese Sol Players

    whatever happened did happen to solxbadguy?
  19. Nives

    Japanese Sol Players

    george still plays sol.
  20. Nives

    Japanese Sol Players

    there is only one way to settle this ... ... breakdancing battle.
  21. Nives

    [Accent Core] Order-Sol Combo Thread

    how is that a "mathematical" failure? i also fail to see where WUT's post is derived from yours. stating that 5H combos into lvl3 BRP on every character is a good general statement to consider. reiterating what WUT said, specific character posts don't imply "it works on every character". like you posted, "works vs baiken (specifically, not everybody) and does more damage than lvl3RI." credibility is earned from respect, and not demanded.
  22. doesn't that sort of defeat the purpose of saying that? considering you already are commenting on it? i think there are better things to address. like really unnecessary posts, and spam.
  23. Nives

    Japanese Sol Players

    http://page.freett.com/miyoshi05/index.htm 1st and 4th link.
  24. Nives

    Post your GGXXNET character edits!

    as much as the color edit is kinda cool, but isn't it open to abuse then?
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