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About Lythium
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The Underachiever
- Birthday May 5
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Location
Halifax, Nova Scotia
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@lythium
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Oops my bad, I did mean j.214C but I couldn't remember the notation off the top of my head. And that's kind of what I thought, but I thought there might have been some other options. Thanks for the info!
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I wasn't sure if I should post this in the Jin matchup thread or not, but what can Noel do against Hizansen at neutral? My partner just started doing it, and I'm at a bit of a loss, haha.
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Okay, thank you! I will keep working on it. :3
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Hey, guys. I am having a bit of trouble with this combo: Any Crouching confirm into 3C (Except j.A, 5A or 2A starters) Stuff > 5C > 3C > 22C~66 > 5B > 5C > sj.C > j.D > (d.5C) > d.6A > d.5C > (d.5A) > 22B After the dash cancel, I can't seem to get the 5B to connect, no matter what I try. I've tried it on a couple of different characters, different timings too, but it doesn't seem to make a difference. Any tips or tricks? It's kinda driving me nuts, haha.
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Mix Up Night #17 (02/22/14) Kogatan(RG) vs. Tetsuyaro(NO) Borobiccho(AR, HK) vs. Tetsuyaro(NO) Tsujikawa(KO) vs. Tetsuyaro(NO) Dogura(AZ) vs. Tetsuyaro(NO) Grandia(TG) vs. MCNASTY(NO)
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untilLive from Halifax, Nova Scotia, Canada: Street Fighter III: Third Strike Street Fighter IV: AE 2012 Ultimate Marvel vs. Capcom 3 BlazBlue: Chrono Phantasma Persona 4 Arena Tekken Tag Tournament 2 Killer Instinct
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untilLive from Saint John, New Brunswick, Canada: Street Fighter IV: AE 2012 Ultimate Marvel vs. Capcom 3 BlazBlue: Chrono Phantasma Tekken Tag Tournament 2 Street Fighter III: Third Strike Capcom vs. SNK 2
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I only watched a couple matches, but what really stood out to me is that you really lack the ability to hitconfirm. It's pretty hard to get down, but there seemed like lots of times you were pressing buttons as if you expected the combo to work even if it was an air hit or got blocked or whatever the case may be, and a lot of times your opponent just fell out, or it bluebeated, etc. There were also a couple times where you didn't do the correct combo for a crouching confirm, stuff like that. Also, you do a lot of random fullscreen j.Ds, not sure what that's all about. That's the biggest thing that I noticed, but I would also work on getting some more optimal combos with oki setups, better combo consistency, find some use for your meter, know when to burst. You got this~
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So I did! It's fixed now, my bad. Thanks, bb~
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5B > 5C > 6C(3) > RC > 662C > 5C > 22C(lv.1) > 2C > 5C > 3C > 6D > 236D 4381 damage, P1 starting position.
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Would it be possible to get the first post updated at some point though? While I understand that you guys have IRL obligations and such, the game has been out for a few months, and it looks a little lacking. Plus, there's a couple mistakes as well, like two corner sections, and the resourceless combos use OD. For someone coming in to these boards looking for combos or whatev, it's kind of unnecessary for them to dig through a bunch of posts to find relevant info.
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I like it, and now you've made me spend time doing dumb Messenga corner swap stuff when I should be sleeping, haha. Here's a dumb OD combo, inspired by Antiquarian's corner swap combo: (Max range) 2C > 5D > Messenga > 66 5B > 5C(2) > 3C > 22C(lv1) > OD > 66 2B > 5C(2) > 3C > 6D > 236D > Soutenjin > Orochi 6.1k damage, uses 150 meter. Requirements: 94 meter to start, 60% life, back to corner.
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Midscreen: CH 6A > 2D > 5C > 3C > 22C (lv. 2) > 41236C > 665B > 5C > 3C > 6D > 236D - DM: 3446, HG: +51 (-50)
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Midscreen: 5B > 5C > 3C > 22C(mash) > 41236C > 66 > 5B > 5C > 3C > 6D > 236D 4.7k, 45 heat gained (-50)